- Posts: 59
- Joined: Tue Oct 30, 2018 3:41 am
Contains two classes:
StubHud - mutator
HudPRI - replication info for each player.
Currently mutator replicate one int value "foo" filled with level seconds.
You can use "GetRoot().SetFoo(value, player)" if you need set "foo" for some PlayerPawn.
Usually need send some numbers from server mutator to client, for display in HUD. This template enough for it.
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