UltimateNewNet

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Deepu
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UltimateNewNet

Post by Deepu » Sun Jun 16, 2019 5:12 pm

UltimateNewNet Build 1

Author: Deepu

Core Author: Timothy Burgess

Release Date: 12-04-2018

Installation (Client):
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--> copy the VAData.u & VAData.int file to the UnrealTournament's System folder for setting Skaarj Trooper's voice.
Installation (Server):
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--> copy the .u, .dll, .ini file to the UnrealTournament's System & Textures folder
--> add to the UnrealTournament.ini in section [Engine.GameEngine] the following entry
--> Auto load weapons for Siege game type, nothing to do.
--> If you are using XC_Engine won't need to add "UN1" to the ServerPackages list.

[Engine.GameEngine]
ServerPackages=UN1
ServerActors=UN1.NewNetServer

--> For VAHandler

[Engine.GameEngine]
ServerPackages=VA1
ServerPackages=VAData

Remove other BPHandlers from PlayerPacks[0]=BP1 & PlayerPacks[1]=BP4 then add this

--> add to the UN.ini in section PlayerPacks

[UN1.UTPure]
PlayerPacks[0]=VA
PlayerPacks[1]=
PlayerPacks[2]=
PlayerPacks[3]=
PlayerPacks[4]=
PlayerPacks[5]=
PlayerPacks[6]=
PlayerPacks[7]=

--> For Last Man Standing, add to the MapVote.ini

CustomGameConfig[1]=(bEnabled=True,GameClass="UN1.LastManStanding",NewPrefix="LMS",Mutators="",Settings="")

--> add to the UnrealTournament.ini for Last Man Standing

[UN1.LastManStanding]
StartWeapon=
FragLimit=30
TimeLimit=0
bMultiWeaponStay=True
bForceRespawn=True
bUseTranslocator=False
MaxCommanders=0
bNoMonsters=True
bHumansOnly=False
bCoopWeaponMode=False
bClassicDeathMessages=False

--> For Insta Gib
Add mutator/server actor line = UN1.NewNetIG

--> For Zooming Insta Gib
Add mutator/server actor line = UN1.NewNetZIG

--> For Rocket Arena
Add mutator/server actor line = BotPack.RocketArena

--> For Shock Arena
Add mutator/server actor line = BotPack.ShockArena

--> For Sniper Arena
Add mutator/server actor line = UN1.NewNetSA

--> For Chainsaw Melee
Add mutator/server actor line = BotPack.ChainsawMelee

--> For ImpactHammer Arena
Add mutator/server actor line = ImpactHammerArena.ImpactHammerArena

--> For Combo Gib:
Add mutator/server actor line = UN1.NewNetCG

[UN1.NewNetCG]
EnableNoSpam=False (Setting "True" to enable no spam options)
bNoSelfDamage=True
bNoSelfBoost=False
bNoTeamBoost=False
FireRateScale=0.500000 (Adjust primary firing speed)
MinSecBetweenBalls=0.700000 (Adjust this setting when enabling "AntiSpamMethod=3")
MaxShockBalls=3 (Max shock ball for shock secondary fire when enabling "AntiSpamMethod=2 or AntiSpamMethod=1")
AntiSpamMethod=1

Methods:
AntiSpamMethod=1 (Limit shock balls with adjusting "MaxShockBalls=*" value)
AntiSpamMethod=2 (Remove old fired shock ball if more than this "MaxShockBalls=*" value)
AntiSpamMethod=2 (Timed shock ball fire with adjusting "MinSecBetweenBalls=*" value)

--> For Shock Domination
Add mutator/server actor line = UN1.NewNetSDOM

--> For Tele Gib
Add mutator/server actor line = UN1.NewNetTG

--> For h4x Sniper
Add mutator/server actor line = UN1.h4x_Mut

--> For Grapple
Add mutator/server actor line = UN1.GrapMut

[UN1.Grappling]
HookSpeed=2700
HookKillMode=1 (By setting "HookKillMode=1" to enabling killing others when grapple fire, Set this to disable kill mode "HookKillMode=2")
Range=5000.000000
FlySpeed=1.000000
FFlySpeed=1.000000
SpeedFactor=2.000000
bFlagFly=False
bFlagNoAttach=True
bFlagTeamTravel=False
bDropOnfire=True

--> For Double Jump
Add mutator/server actor line = UN1.DoubleJump

--> For setting Rocket X & SLV based mod support
Add mutator/server actor line = UN1.RXPosError

--> For disabling NewNet weapons for custom game support
Add mutator/server actor line = UN1.DisableWeapons

--> For disabling NewNet portals for custom game support
Add mutator/server actor line = UN1.DisablePortals

--> For Auto Pause
Add mutator/server actor line = ServerActors=UN1.PureAutoPause

--> If your server uses ACE, add to the UnrealTournament.ini
[ACEvXXX_X.ACEActor]
UPackages[0]=UN1.u

--> Recommended settings for tick rates & client rate, add to the UnrealTournament.ini
[IpDrv.TcpNetDriver]
MaxClientRate=25000
NetServerMaxTickRate=65
LanServerMaxTickRate=65

--> For Tick Fix 2, Add to the UnrealTournament.ini, Windows server only,
If you're running a linux server, remove all references to TF2.
[Engine.GameEngine]
ServerPackages=TF2
ServerActors=TF2.TickFix
Installation (Custom):
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For LeagueAS140:
MVE Config:

Code: Select all

CustomGame[0]=(bEnabled=True,GameName="Assault",RuleName="LeagueAS140",GameClass="LeagueAS140.LeagueAssault",FilterCode="as",bHasRandom=False,VotePriority=1.000000,MutatorList="UN1.DisablePortals",Settings="",Packages="")
MVU Config:

Code: Select all

CustomGameConfig[0]=(bEnabled=True,GameClass="LeagueAS140.LeagueAssault",NewPrefix="LAS",Mutators="UN1.DisablePortals",Settings="")
For Bunny Track:
MVE Config:

Code: Select all

CustomGame[1]=(bEnabled=True,GameName="Bunny Track",RuleName="Normal",GameClass="BT(Pack).BTGame(Class)",FilterCode="bt",bHasRandom=False,VotePriority=1.000000,MutatorList="UN1.DisablePortals,UN1.DisableWeapons",Settings="",Packages="")

CustomGame[2]=(bEnabled=True,GameName="Bunny Track",RuleName="InstaGib",GameClass="BT(Pack).BTGame(Class)",FilterCode="bt",bHasRandom=False,VotePriority=1.000000,MutatorList="UN1.DisablePortals,UN1.NewNetIG",Settings="",Packages="")
MVU Config:

Code: Select all

CustomGameConfig[1]=(bEnabled=True,GameClass="BT(Pack).BTGame(Class)",NewPrefix="BT",Mutators="UN1.DisablePortals,UN1.DisableWeapons",Settings="")

[code]CustomGameConfig[2]=(bEnabled=True,GameClass="BT(Pack).BTGame(Class)",NewPrefix="IBT",Mutators="UN1.DisablePortals,UN1.NewNetIG",Settings="")
Affiliated Mods:
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Fixed bugs & Added things:
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--> Bot teleporting fix
--> Fly & Ghost bug fix
--> Weapon can open movers & triggers
--> Completed DoubleJump settings
--> Completed ComboGIB settings
--> NewNet forces to random music play none music maps
--> Added 2k4Combos inside the NewNet & Modified
--> Option for disabling NewNet Portals like Teleporters & Kickers for more supporting event, tagged & delayed
--> Fixed hit error (Not tested 100%)
--> Fixed AS140 weapons bug
--> Support AS140 with NewNet? AS140 testers can check for that!
--> Support Bunny Track with NewNet? BT testers can check for that!
--> Supported with Monster Hunt
--> Added Idle anim for Redeemer
--> Added Zooming Insta Gib
--> Custom mutator for enabling RX & SLV based mod support
--> Fixed Pulse Gun fire anim bug
--> Removed TeamShockEffects
--> Client can adjust their settings without reconnect
--> HUD mutator fix (Supports all types of HUD mutators without adding bbplayer code)
--> Weapon throw enhancement (Can throw weapons to other players or bot, Smooth weapon drop code added & AX Weapons supports weapon drop sound if landed on ground)
--> Weapon get or dropped pickup bug fixed, anim bug, sound maybe came because that error found in original game engine...
Downloads:
Spoiler
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UN1

Old versions

UltimateNewNetv0_9
--> Still testing
--> LMS improved

UltimateNewNetv0_9_2_Beta
--> Rocket hit bug fixed
--> Shock rifle bug fixed
--> Pulse secondary hidden beam fixed
--> HUD timer improved
--> Works with Bunny Track (not tested fully)

UltimateNewNetv0_9_Beta
--> Critical CPU load fix

UltimateNewNetv0_8
--> Monster Match's weapon loading state error
--> Works with movable skyzoned maps
--> Voice pack for Skaarj Trooper added in VA
--> Works with Siege
--> Works with custom game types (not tested)
--> Weapons accuracy improved like standalone game
--> VAHandler works with DoubleJump
--> SLV & RX jump error fixed (Custom versions)
--> Boost fix
--> Grapple weapon bug
--> Enforcer weapon post reload animation added
--> LMS++ latest version added inside NewNet
--> Added HammerDamagePri, HammerDamageSec & HammerDamageSelf options
--> Added TeamShockEffects option
--> Added DisableShootingCarcass option
--> Added SetPendingWeapon option
--> Added BoostThreshold option

UltimateNewNetv0_7
--> Works with JailBreak game type
--> Monster Match, Soccer Tournament, CTF4, Siege & JailBreak's HUD Fixed
--> VAHandler code enhanced
--> Sniper aim error fixed
--> Double enforcer secondary fire fixed
--> Added Shock Rifle team colored projectiles & fire sound
--> Bots can fire with all weapons
--> Spectator music fixed
--> Fixed h4x Sniper HUD
--> Added Grapple Weapon
--> Added Warmup green flag
--> Rocket Launcher & Hammer bug fixed
--> Added ComboGib ReduceBalls

UltimateNewNetv0_7_Beta
--> Removed all effects for bugs check
--> Beta test version for v0.7

UltimateNewNetv0_6
--> Removed team translocator effects
--> Added flag indicator
--> Enhanced team colored shock rifles

UltimateNewNetv0_5
--> FWS option
--> Added pure HUD
--> Damage indicator
--> New sniper rifle scope
--> New beep sound
--> Team colored shock rifles
--> Sniper trace effects
--> Team translocator effects
--> Low ammo warning
--> Chat area position set option

UltimateNewNetv0_4
--> Server Info fix for spectator
--> Removed pure HUD for custom mods support
--> Weapon code enhanced
--> FWS added

UltimateNewNetv0_3
--> VAHandler code enhanced

UltimateNewNetv0_2
--> Spectator music fix
--> Bot can fire with shock rifle
--> VAHandler code enhanced & Talk, Skaarj texture added

UltimateNewNetv0_1
--> Added Last Man Standing
Credits:
Spoiler
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--> SpEcTra_7 (coding support)
--> Medor (for full support)
--> Ranjith O V (tester)
--> thiagoobr (tester)
--> iloveut99 (LMS++)
--> OwYeaW (Bunny Track tester)
:tu:
Last edited by Deepu on Mon Jun 17, 2019 7:02 am, edited 17 times in total.

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[rev]rato.skt
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Re: UltimateNewNet

Post by [rev]rato.skt » Sun Jun 16, 2019 5:22 pm

hi,

Thank you, I'll always be participating in this beauty. :rock: :gj: :tu:
Brazilian Server:
Classic madruga.utbr.cf:7777
Duel x1.utbr.cf:6666
Custom custom.utbr.cf:7777
UT2004 2004.utbr.cf:5555

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Deepu
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Re: UltimateNewNet

Post by Deepu » Sun Jun 16, 2019 5:26 pm

:tu:

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Deepu
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Re: UltimateNewNet

Post by Deepu » Mon Jun 17, 2019 7:04 am

UN1a.7z
(823.13 KiB) Downloaded 46 times
--> Added Impact Hammer new settings and restored to original damage values.
HammerDamagePri=60
HammerDamageSec=20
HammerDamageSelfPri=36
HammerDamageSelfSec=24

--> Monsters spawn with weapon, fixed for MH and MM.
--> Double enforcer primary & secondary fire fix.
--> Option for enabling/disabling NewNet announcer (2k4Combos).
--> Completely fixed weapon visibility error while viewing as first person.
--> Corrected weapons shake effects.
--> Removed boost mutator for hit register.
Last edited by Deepu on Wed Jun 19, 2019 12:05 pm, edited 1 time in total.

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esnesi
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Re: UltimateNewNet

Post by esnesi » Mon Jun 17, 2019 1:58 pm

UN! :rock: :gj:
One of the best projects around the whole scene which truly boosts game-play and reduces resources!

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[rev]rato.skt
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Re: UltimateNewNet

Post by [rev]rato.skt » Tue Jun 18, 2019 1:19 am

Hi deepu,

Make 1 config in dev server to 1x1 use mutator autopause for test!!! i go test this! :tu:
Brazilian Server:
Classic madruga.utbr.cf:7777
Duel x1.utbr.cf:6666
Custom custom.utbr.cf:7777
UT2004 2004.utbr.cf:5555

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Deepu
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Re: UltimateNewNet

Post by Deepu » Tue Jun 18, 2019 4:18 pm

Added for 1v1 & 2v2!

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Deepu
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Re: UltimateNewNet

Post by Deepu » Wed Jun 19, 2019 11:57 am

UN1b.7z
(1.82 MiB) Downloaded 45 times
--> Increased weapon switch values
--> Added NewNet disabling mutator
--> Fixed Pulse Gun's fire bug

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esnesi
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Re: UltimateNewNet

Post by esnesi » Sat Nov 02, 2019 12:42 am

What to do about the custom jumppads in recent w00t maps?

*Edit, ah i see:
UN1e.DisablePortals was not set for CTF.
http://forum.ultimateut.tk/viewtopic.ph ... 2442#p2442
Last edited by esnesi on Sat Nov 02, 2019 2:36 am, edited 1 time in total.

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UnrealGGecko
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Re: UltimateNewNet

Post by UnrealGGecko » Sat Nov 02, 2019 1:43 am

Seems SwJumppad.u might be an issue?
Shame though because for mappers this is a really good script.

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Re: UltimateNewNet

Post by papercoffee » Sun Nov 03, 2019 5:43 pm

What still remains as a problem the Carroteer from Food Fight ...the projectiles get stuck midair or fly very VERY slow.
Is there a problem with its lock-on ability?
The Lock-on works like that of the UT Rocket Launcher.

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Deepu
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Re: UltimateNewNet

Post by Deepu » Mon Nov 04, 2019 3:07 am

Not tested with food fight mod

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GreenTea
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Re: UltimateNewNet

Post by GreenTea » Sat Dec 14, 2019 6:25 pm

I'm trying to set this up for my server but I can't figure out why this is happening:
Image

EDIT: Fixed.
Turns out that I had zrangehack enabled. Disabling it solved the issue.

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[rev]rato.skt
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Re: UltimateNewNet

Post by [rev]rato.skt » Sun Dec 15, 2019 1:55 am

GreenTea wrote:
Sat Dec 14, 2019 6:25 pm
I'm trying to set this up for my server but I can't figure out why this is happening:
Image

EDIT: Fixed.
Turns out that I had zrangehack enabled. Disabling it solved the issue.
whats version you use? is old ?
Brazilian Server:
Classic madruga.utbr.cf:7777
Duel x1.utbr.cf:6666
Custom custom.utbr.cf:7777
UT2004 2004.utbr.cf:5555

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esnesi
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Re: UltimateNewNet

Post by esnesi » Sun Dec 15, 2019 2:17 am

Yeah Deepu is not that active anymore.

His latest version of UltimateNewnet is v1e:
http://ultimateut.tk/ut_files/server_side_mods/UN1e.zip
You can set zrangehack=true back after that one.

I found out that some w00t maps with UN1e.disableportals still give corrupt jumppads though, different what i claimed above here.
Example: CTF-FlyThroughTheW00t, gives corrupt jumppads with UN1e.DisablePortals, works as-designed on SP..
CTF-W00tabulous works correct as-designed on both situations.
http://medor.no-ip.org/index.php?dir=Ma ... hew00t.zip

Few more maps, seem to have the same issue.
When you walk over the jumppad you hear the sound, but it doesn't bounce you up.

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