UltimateNewNet

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esnesi
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Joined: Mon Aug 31, 2015 12:58 pm
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Re: UltimateNewNet

Post by esnesi » Tue May 19, 2020 2:59 pm

asosed wrote:
Tue May 19, 2020 2:29 pm
https://unrealarchive.org/mutators/unre ... index.html
This is understandable in principle. I added NewNet to the server. For DM compensation will be applied by default?
I use SmartDM. Good mutator
Yes, it will be applied by default through the serveractor.
It will not be applied if you did not add the serveractor in the UT ini as the readme describes.

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Deepu
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Location: India

Re: UltimateNewNet

Post by Deepu » Wed May 20, 2020 4:32 am

Installation (Server)
--> copy the .u, .dll, .ini file to the UnrealTournament's System & Textures folder
--> add to the UnrealTournament.ini in section [Engine.GameEngine] the following entry
--> Auto load weapons for Siege game type, nothing to do.
--> If you are using XC_Engine won't need to add "UN1e" as ServerPackages list.

- Normal Game Engine's installation

[Engine.GameEngine]
ServerPackages=UN1e
ServerActors=UN1e.NewNetServer

- XC Game Engine's installation

[XC_Engine.XC_GameEngine]
ServerActors=UN1e.NewNetServer

--> For VAHandler

- Normal Game Engine's installation

[Engine.GameEngine]
ServerPackages=VAH1e
ServerPackages=VAData

- XC Game Engine's installation

[XC_Engine.XC_GameEngine]
ServerPackages=VAH1e
ServerPackages=VAData

- add to the UN.ini in PlayerPacks[] section

[UN1e.UTPure]
PlayerPacks[0]=VA
PlayerPacks[1]=
PlayerPacks[2]=
PlayerPacks[3]=
PlayerPacks[4]=
PlayerPacks[5]=
PlayerPacks[6]=
PlayerPacks[7]=

--> For BPHandlers (Bonus Pack)

== Add bonus pack related files into ServerPackages lines ==

- Normal Game Engine's installation

[Engine.GameEngine]
ServerPackages=BP1H1e
ServerPackages=BP4H1e
ServerPackages=multimesh
ServerPackages=EpicCustomModels
ServerPackages=TCowMeshSkins
ServerPackages=TNaliMeshSkins
ServerPackages=TSkMSkins
ServerPackages=SkeletalChars

- XC Game Engine's installation

[XC_Engine.XC_GameEngine]
ServerPackages=BP1H1e
ServerPackages=BP4H1e
ServerPackages=multimesh
ServerPackages=EpicCustomModels
ServerPackages=TCowMeshSkins
ServerPackages=TNaliMeshSkins
ServerPackages=TSkMSkins
ServerPackages=SkeletalChars

- add to the UN.ini in PlayerPacks[] section

[UN1e.UTPure]
PlayerPacks[0]=BP1
PlayerPacks[1]=BP4
PlayerPacks[2]=
PlayerPacks[3]=
PlayerPacks[4]=
PlayerPacks[5]=
PlayerPacks[6]=
PlayerPacks[7]=

--> For Last Man Standing, add to the MapVote.ini

CustomGameConfig[1]=(bEnabled=True,GameClass="UN1e.LastManStanding",NewPrefix="LMS",Mutators="",Settings="")

--> add to the UnrealTournament.ini for Last Man Standing

[UN1e.LastManStanding]
StartWeapon=
FragLimit=30
TimeLimit=0
bMultiWeaponStay=True
bForceRespawn=True
bUseTranslocator=False
MaxCommanders=0
bNoMonsters=True
bHumansOnly=False
bCoopWeaponMode=False
bClassicDeathMessages=False

--> For Insta Gib
Add mutator/server actor line = UN1e.NewNetIG

--> For Zooming Insta Gib
Add mutator/server actor line = UN1e.NewNetZIG

--> For Rocket Arena
Add mutator/server actor line = BotPack.RocketArena

--> For Shock Arena
Add mutator/server actor line = BotPack.ShockArena

--> For Sniper Arena
Add mutator/server actor line = UN1e.NewNetSA

--> For Chainsaw Melee
Add mutator/server actor line = BotPack.ChainsawMelee

--> For ImpactHammer Arena
Add mutator/server actor line = ImpactHammerArena.ImpactHammerArena

--> For Combo Gib:
Add mutator/server actor line = UN1e.NewNetCG

[UN1e.NewNetCG]
EnableNoSpam=False (Setting "True" to enable no spam options)
bNoSelfDamage=True
bNoSelfBoost=False
bNoTeamBoost=False
FireRateScale=0.500000 (Adjust primary firing speed)
MinSecBetweenBalls=0.700000 (Adjust this setting when enabling "AntiSpamMethod=3")
MaxShockBalls=3 (Max shock ball for shock secondary fire when enabling "AntiSpamMethod=2 or AntiSpamMethod=1")
AntiSpamMethod=1

Methods:
AntiSpamMethod=1 (Limit shock balls with adjusting "MaxShockBalls=*" value)
AntiSpamMethod=2 (Remove old fired shock ball if more than this "MaxShockBalls=*" value)
AntiSpamMethod=2 (Timed shock ball fire with adjusting "MinSecBetweenBalls=*" value)

--> For Shock Domination
Add mutator/server actor line = UN1e.NewNetSDOM

--> For Tele Gib
Add mutator/server actor line = UN1e.NewNetTG

--> For h4x Sniper
Add mutator/server actor line = UN1e.h4x_Mut

--> For Grapple
Add mutator/server actor line = UN1e.GrapMut

[UN1e.Grappling]
HookSpeed=2700
HookKillMode=1 (By setting "HookKillMode=1" to enabling killing others when grapple fire, Set this to disable kill mode "HookKillMode=2")
Range=5000.000000
FlySpeed=1.000000
FFlySpeed=1.000000
SpeedFactor=2.000000
bFlagFly=False
bFlagNoAttach=True
bFlagTeamTravel=False
bDropOnfire=True

--> For Double Jump
Add mutator/server actor line = UN1e.DoubleJump

--> For setting Rocket X & SLV based mod support
Add mutator/server actor line = UN1e.RXPosError

--> For disabling NewNet for custom game support
Add mutator/server actor line = UN1e.DisableNewNet

--> For disabling NewNet weapons for custom game support
Add mutator/server actor line = UN1e.DisableWeapons

--> For disabling NewNet portals for custom game support
Add mutator/server actor line = UN1e.DisablePortals

--> For Auto Pause
Add mutator/server actor line = ServerActors=UN1e.PureAutoPause

--> If your server uses ACE, add to the UnrealTournament.ini
[ACEvXXX_X.ACEActor]
UPackages[0]=UN1e.u

--> Recommended settings for tick rates & client rate, add to the UnrealTournament.ini
[IpDrv.TcpNetDriver]
MaxClientRate=25000
NetServerMaxTickRate=65
LanServerMaxTickRate=65

--> For Tick Fix 2, Add to the UnrealTournament.ini, Windows server only,
If you're running a linux server, remove all references to TF2.

[Engine.GameEngine]
ServerPackages=TF2
ServerActors=TF2.TickFix