Search, find and discuss about Mutators!
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esnesi
- Inhuman
- Posts: 785
- Joined: Mon Aug 31, 2015 12:58 pm
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Post
by esnesi » Tue May 19, 2020 2:59 pm
Yes, it will be applied by default through the serveractor.
It will not be applied if you did not add the serveractor in the UT ini as the readme describes.
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Deepu
- Skilled
- Posts: 238
- Joined: Mon Nov 11, 2013 7:56 am
- Personal rank: Average
- Location: India
Post
by Deepu » Wed May 20, 2020 4:32 am
Installation (Server)
--> copy the .u, .dll, .ini file to the UnrealTournament's System & Textures folder
--> add to the UnrealTournament.ini in section [Engine.GameEngine] the following entry
--> Auto load weapons for Siege game type, nothing to do.
--> If you are using XC_Engine won't need to add "UN1e" as ServerPackages list.
- Normal Game Engine's installation
[Engine.GameEngine]
ServerPackages=UN1e
ServerActors=UN1e.NewNetServer
- XC Game Engine's installation
[XC_Engine.XC_GameEngine]
ServerActors=UN1e.NewNetServer
--> For VAHandler
- Normal Game Engine's installation
[Engine.GameEngine]
ServerPackages=VAH1e
ServerPackages=VAData
- XC Game Engine's installation
[XC_Engine.XC_GameEngine]
ServerPackages=VAH1e
ServerPackages=VAData
- add to the UN.ini in PlayerPacks[] section
[UN1e.UTPure]
PlayerPacks[0]=VA
PlayerPacks[1]=
PlayerPacks[2]=
PlayerPacks[3]=
PlayerPacks[4]=
PlayerPacks[5]=
PlayerPacks[6]=
PlayerPacks[7]=
--> For BPHandlers (Bonus Pack)
== Add bonus pack related files into ServerPackages lines ==
- Normal Game Engine's installation
[Engine.GameEngine]
ServerPackages=BP1H1e
ServerPackages=BP4H1e
ServerPackages=multimesh
ServerPackages=EpicCustomModels
ServerPackages=TCowMeshSkins
ServerPackages=TNaliMeshSkins
ServerPackages=TSkMSkins
ServerPackages=SkeletalChars
- XC Game Engine's installation
[XC_Engine.XC_GameEngine]
ServerPackages=BP1H1e
ServerPackages=BP4H1e
ServerPackages=multimesh
ServerPackages=EpicCustomModels
ServerPackages=TCowMeshSkins
ServerPackages=TNaliMeshSkins
ServerPackages=TSkMSkins
ServerPackages=SkeletalChars
- add to the UN.ini in PlayerPacks[] section
[UN1e.UTPure]
PlayerPacks[0]=BP1
PlayerPacks[1]=BP4
PlayerPacks[2]=
PlayerPacks[3]=
PlayerPacks[4]=
PlayerPacks[5]=
PlayerPacks[6]=
PlayerPacks[7]=
--> For Last Man Standing, add to the MapVote.ini
CustomGameConfig[1]=(bEnabled=True,GameClass="UN1e.LastManStanding",NewPrefix="LMS",Mutators="",Settings="")
--> add to the UnrealTournament.ini for Last Man Standing
[UN1e.LastManStanding]
StartWeapon=
FragLimit=30
TimeLimit=0
bMultiWeaponStay=True
bForceRespawn=True
bUseTranslocator=False
MaxCommanders=0
bNoMonsters=True
bHumansOnly=False
bCoopWeaponMode=False
bClassicDeathMessages=False
--> For Insta Gib
Add mutator/server actor line = UN1e.NewNetIG
--> For Zooming Insta Gib
Add mutator/server actor line = UN1e.NewNetZIG
--> For Rocket Arena
Add mutator/server actor line = BotPack.RocketArena
--> For Shock Arena
Add mutator/server actor line = BotPack.ShockArena
--> For Sniper Arena
Add mutator/server actor line = UN1e.NewNetSA
--> For Chainsaw Melee
Add mutator/server actor line = BotPack.ChainsawMelee
--> For ImpactHammer Arena
Add mutator/server actor line = ImpactHammerArena.ImpactHammerArena
--> For Combo Gib:
Add mutator/server actor line = UN1e.NewNetCG
[UN1e.NewNetCG]
EnableNoSpam=False (Setting "True" to enable no spam options)
bNoSelfDamage=True
bNoSelfBoost=False
bNoTeamBoost=False
FireRateScale=0.500000 (Adjust primary firing speed)
MinSecBetweenBalls=0.700000 (Adjust this setting when enabling "AntiSpamMethod=3")
MaxShockBalls=3 (Max shock ball for shock secondary fire when enabling "AntiSpamMethod=2 or AntiSpamMethod=1")
AntiSpamMethod=1
Methods:
AntiSpamMethod=1 (Limit shock balls with adjusting "MaxShockBalls=*" value)
AntiSpamMethod=2 (Remove old fired shock ball if more than this "MaxShockBalls=*" value)
AntiSpamMethod=2 (Timed shock ball fire with adjusting "MinSecBetweenBalls=*" value)
--> For Shock Domination
Add mutator/server actor line = UN1e.NewNetSDOM
--> For Tele Gib
Add mutator/server actor line = UN1e.NewNetTG
--> For h4x Sniper
Add mutator/server actor line = UN1e.h4x_Mut
--> For Grapple
Add mutator/server actor line = UN1e.GrapMut
[UN1e.Grappling]
HookSpeed=2700
HookKillMode=1 (By setting "HookKillMode=1" to enabling killing others when grapple fire, Set this to disable kill mode "HookKillMode=2")
Range=5000.000000
FlySpeed=1.000000
FFlySpeed=1.000000
SpeedFactor=2.000000
bFlagFly=False
bFlagNoAttach=True
bFlagTeamTravel=False
bDropOnfire=True
--> For Double Jump
Add mutator/server actor line = UN1e.DoubleJump
--> For setting Rocket X & SLV based mod support
Add mutator/server actor line = UN1e.RXPosError
--> For disabling NewNet for custom game support
Add mutator/server actor line = UN1e.DisableNewNet
--> For disabling NewNet weapons for custom game support
Add mutator/server actor line = UN1e.DisableWeapons
--> For disabling NewNet portals for custom game support
Add mutator/server actor line = UN1e.DisablePortals
--> For Auto Pause
Add mutator/server actor line = ServerActors=UN1e.PureAutoPause
--> If your server uses ACE, add to the UnrealTournament.ini
[ACEvXXX_X.ACEActor]
UPackages[0]=UN1e.u
--> Recommended settings for tick rates & client rate, add to the UnrealTournament.ini
[IpDrv.TcpNetDriver]
MaxClientRate=25000
NetServerMaxTickRate=65
LanServerMaxTickRate=65
--> For Tick Fix 2, Add to the UnrealTournament.ini, Windows server only,
If you're running a linux server, remove all references to TF2.
[Engine.GameEngine]
ServerPackages=TF2
ServerActors=TF2.TickFix