Different AKCoop2 file versions

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Aldebaran
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Different AKCoop2 file versions

Post by Aldebaran »

I have 4 different AKCoop2.u files here, which is the best for server use to prevent mismatches?

In the past I used the 516.710 Bytes version.

There also exists versons with:
525.718 Bytes
547.024 Bytes
547.078 Bytes

I have not tried the install exe, perhaps it has the oldest version?
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Chamberly
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Re: Different AKCoop2 file versions

Post by Chamberly »

It could be anything, lots of modified files could be done by someone who doesn't know how to prevent mismatch/file rename.

Best guess is to survey which majority of the file use one particular file vs the other.
Example:
Take 30 maps, and narrow down if any give issue to what AKCoop2 filesize.
If only more than 25 match to the AKCoop2 filesize#whatever, then that's very likely the one you would keep as an original.
I did mention like 30 maps because it gives better result...

So far with DestinationUnreal's search box, only 2 maps there uses AKCoop2 file. This won't be enough to search on own though. Need to find more maps!!!
http://www.destinationunreal.com/module ... ap&id=1706
http://www.destinationunreal.com/module ... ap&id=2022

I wonder if Medor can helps with this?^

This is one way and there is many another way... but I'll leave that info out for anyone else want to explain.
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sektor2111
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Re: Different AKCoop2 file versions

Post by sektor2111 »

I would look at each of them decompiled and using that one of them with more classes - else if has errors can be wrapped/conformed. If a map is pointing to an actor which doesn't exist in package funky stuff will occur. Guessing which file it's suitable is not a recommended practice.
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esnesi
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Re: Different AKCoop2 file versions

Post by esnesi »

Interested in that result ;)
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