itty bitty Queen whose bark is worse than her bite

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EvilGrins
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itty bitty Queen whose bark is worse than her bite

Post by EvilGrins » Wed Sep 04, 2019 10:57 pm

Inside the MonsterMadness' (mutator that lets monsters fight as actual players and they can potentially win DeathMatch games) .u file is a secondary Queen.

Found it once by accident when I was bored.

It's about the size of a player's boot.

It chases players, it jumps really high, and it teleports... but none of its attacks actually hurt anybody.

Why is it there?!?
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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Barbie
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Re: itty bitty Queen whose bark is worse than her bite

Post by Barbie » Thu Sep 05, 2019 12:28 am

Are you sure that the Queen comes from MonsterMadness.u? Where have you found it in the Actor window?

These are the classes in the file MonsterMadness:
MonsterMadness.jpg
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EvilGrins
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Re: itty bitty Queen whose bark is worse than her bite

Post by EvilGrins » Thu Sep 05, 2019 5:22 am

That is an interesting utility, but clearly that's not everything because along with the MMGiantGasBag there should be MM other monsters listed... and not just that one.

Sadly, the Google I did only yielded 1 result and it's an old post of mine from years ago - http://forums.ut-files.com/post15717.html#p15717

I'm still at work but I'll be able to show you later or possibly tomorrow morning.

It's called the TestQueen, easier to find in UnrealEd.
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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Re: itty bitty Queen whose bark is worse than her bite

Post by Barbie » Thu Sep 05, 2019 4:03 pm

Waaaah, another file mismatch source:
7Zip wrote:Name: MonsterMadness.u
Size: 41169 Bytes (40 KiB)
CRC32: 09BC70B9
(This one I inspected before.)
7Zip wrote:Name: MonsterMadness.u
Größe: 513569 Bytes (501 KiB)
CRC32: 384DA35D
The latter one contains indeed a ScriptedPawn named "TestQueen":

Code: Select all

class MMTestQueen extends MMQueen;

defaultproperties {
    ClawDamage=0
    StabDamage=0
    RangedProjectile=Class'MMTestQueenProjectile'
    Health=15
    DrawScale=0.20
    CollisionRadius=18.04
    CollisionHeight=21.34
}
As you can see, the melee combat damage is zero, and the used projectile has no damage as well:

Code: Select all

class MMTestQueenProjectile extends QueenProjectile;

defaultproperties {
    Damage=0.00
}
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett

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Re: itty bitty Queen whose bark is worse than her bite

Post by EvilGrins » Thu Sep 05, 2019 7:09 pm

Yeah, the MonsterMadness monsters are in their own sub-group under ScriptedPawn.

Sadly the TestQueen (MMTestQueen) is one of a kind, there's no other tiny harmless monsters in there.

Still would like to know why its in there. The selection window for which monsters you're choosing for the game doesn't list it as a choice... and since it can't hurt anyone it's not like it can score anyway.
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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Re: itty bitty Queen whose bark is worse than her bite

Post by sektor2111 » Thu Sep 05, 2019 8:01 pm

Barbie wrote:...
As you can see, the melee combat damage is zero, and the used projectile has no damage as well:
...
As you can see we have a lot of jesters who claim that are coders, (yeah I'm polite here in case of questions or doubts...) and I won't except the magicians from Epic creating those "Arc" projectile and
[attachment=0]Stupid_Proj.PNG[/attachment]
this... "Expletive removed" trash...
The good: This class can be conformed into something better anyway...
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Re: itty bitty Queen whose bark is worse than her bite

Post by EvilGrins » Thu Sep 26, 2019 4:49 am

By and large I usually use the TestQueen for LMS games. Because it can't harm anybody, get it to pop into games with MonsterSpawn so that when it fights actual players it reveals the location of campers.
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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