ICU playing

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MEAT
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ICU playing

Post by MEAT »

Kind of over due or late for that matter...but has anyone ever thought of a mutator/app that informs others that someone is playing?
So for example:
Player "A" joins or starts a game on his favorite server...players "B, C and D" that usually play on this server is informed/notified via text or PC.
That make sense at all?
Last edited by MEAT on Sun Feb 02, 2020 6:17 am, edited 1 time in total.
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sektor2111
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Re: ICU playing

Post by sektor2111 »

And how about some Privacy ?
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esnesi
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Re: ICU playing

Post by esnesi »

Custom "buddy" systems arn't there as far as i know.
Been talked about for years.

Probably also not possible or a huge big time consuming project.
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UT Sniper (SJA94)
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Re: ICU playing

Post by UT Sniper (SJA94) »

I was thinking a while ago about making something for nodestats that pings a server every x seconds and if a player has joined you get a notification, and if another player leaves you get another notification.
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Sp0ngeb0b
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Re: ICU playing

Post by Sp0ngeb0b »

UniversalUnreal has such a feature. However, it's setup is based on a central web server where players register (and select buddies), and servers need to connect to that. It's more aimed at communities rather than complete UT.

There's the issue of identifiying players. For vanilla UT, you can only do that via their name. I believe writing a clientside mod which queries the masterserverlist and checks for these names should be doable..
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Que
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Re: ICU playing

Post by Que »

This would be a great bot idea for Discord Servers. Basically it could spam a Channel whenever players join/leave a server 8)
if someone would be able to set that up be Great!
could see it being quite a pop bot for other games as well.
maybe a reporter mutator which joins discord .. and sends info like scores and stuff..
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Chamberly
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Re: ICU playing

Post by Chamberly »

I think Power (USA, plays BT) made an app that works with Android that you can do query check from the phone.

Found it!
https://play.google.com/store/apps/deta ... t&hl=en_US
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