- Posts: 9606
- Joined: Wed Jul 15, 2009 11:36 am
- Personal rank: coffee addicted !!!
- Location: Cologne, the city with the big cathedral.
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Warning: trying to archive deleted object: Light118
This map do seems another experiment named in similar way with words "Experimental Lab", AvgAItime value stored in LevelInfo is -0.000000 - this is evidence that drinking and mapping in the same time was never good... or this was exactly the experiment in cause... UT_FlakCannon has no ammo in here out of DMMutator...
Edit: My Bad, there are more deleted objects and map not rebuild:
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PathNode58 .. Light128 .. Light43 ..
Edit2: And missing PathNode58 has a path=359 referenced and it is referenced in PathNode59 as RouteCache, which exist in map. Now I'm curious to find what does that means reachSpec 359... Why I'm not surprised about dumb Bots at random ?
Edit3: Phew !
ReachSpec 359 means:
This deleted node actually has only crap inside as "awesome" as it is "archived ?", map being saved without rebuilding changes. I think it needs patched and Paths[X] from PathNode56 has to be loaded with reachSpec 359 as upstreamPath[x] from PathNode51 needs this reachSpec too...MrGarbage wrote: =359 Start=PathNode56 End=PathNode51 RFlags=Walk =1 Dist=287
Edit4: I got it, Number 359 is a pruned one located in PathNode56 - referenced by a deleted PathNode located nearby the other Base...
Anyway... I found how to hunt ALL reachspecs from a map, because some maps have more reachspecs than referenced in navigation network, the real number... For now, I can keep for me what I found - I don't want to awake a storm...
Perhaps we can ruin all AssaultRandomizer spam trash out when Assault game doesn't exist and causing this to spread junks in logs being entirely with no purpose out of Assault and without to affect default required navigation. Of course I'm talking about original UT and not other stuff doing tweaks more easy.
What do you think ? Is it possible to have that spam removed and DM/CTF game unaffected by this Assault thing ?
- Posts: 6882
- Joined: Thu Jun 30, 2011 8:12 pm
- Personal rank: God of Fudge
- Location: Palo Alto, CA
Variation on a theme: There's a mutator called ExplosiveMode, where if you gib anybody they explode like a redeemer blast, killing whoever killed them too. It also launches a redeemer at anyone that gets a head shot.
So for those that complain about members of their own team killing them, howabout making something that causes a player to shrink really small (variation on the old ShrinkRayGun mutator) if they're a Team Killer.