★ SmartScoreboard 120 ★ (April 2024)

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giresun27
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Re: ★ Smart Scoreboard 101r ★ [UPDATED 30/10/20]

Post by giresun27 »

when smartsb is on my monsterannouncer mod is not working?
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[rev]rato.skt
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Re: ★ Smart Scoreboard 101r ★ [UPDATED 30/10/20]

Post by [rev]rato.skt »

Hey,

Look this personal in spec...

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Classic - madruga.utbr.cf:7777
Duel - x1.utbr.cf:6666
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Que
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Re: ★ Smart Scoreboard 101r ★ [UPDATED 30/10/20]

Post by Que »

giresun27 wrote: Sat Oct 31, 2020 4:42 pm when smartsb is on my monsterannouncer mod is not working?
unfortunately SmartSB cant cater for every mod . and is heavily packed with Announcers already.
what does MonsterAnnouncer do differently to what SmartSB already has?

Code: Select all

Monster Announcer 1.0 by TNSe

This serverside mod will announce for the rest of the server when a player makes
a multikill (double, multi, ultra & monster).

To install, simply copy the .u file to the system dir,
and add this line to your server .ini file under [Engine.Engine]:

  ServerActors=MonsterAnnouncer.MA_ServerActor

The only configuration you can do, is which level the announcing should start at.
Inside the server .ini file, you can find the following (It will be added first time you run the mod)

[MonsterAnnouncer.MA_ServerActor]
AnnounceLevel=1

The numbers are used for when announcing starts.
1 = Announcing starts at double kill
2 = Multi kill
3 = Ultra kill
4 = Monster kill.

Have fun.
We Already have these announcements in SmartSB.
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ProAsm
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Re: ★ Smart Scoreboard 101r ★ [UPDATED 30/10/20]

Post by ProAsm »

[rev]rato.skt wrote: Sat Oct 31, 2020 10:47 pm Hey,

Look this personal in spec...
Hi rev,
Ok the reason it is doing that is as follows:
The flag X position is the width of the Face icon + 10.
You are using a Skin+Face that is not listed or no face at all, you get the 'ghost' icon which has no width, so the flag ends up ontop of it and 10 pixels from the left edge.
I will try and correct that but it will effect the scaling somewhat.
ghs1.jpg
BassXX
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Re: ★ Smart Scoreboard 101r ★ [UPDATED 30/10/20]

Post by BassXX »

Que wrote: Sat Oct 31, 2020 11:32 pm
giresun27 wrote: Sat Oct 31, 2020 4:42 pm when smartsb is on my monsterannouncer mod is not working?
unfortunately SmartSB cant cater for every mod . and is heavily packed with Announcers already.
what does MonsterAnnouncer do differently to what SmartSB already has?

Code: Select all

Monster Announcer 1.0 by TNSe

This serverside mod will announce for the rest of the server when a player makes
a multikill (double, multi, ultra & monster).

To install, simply copy the .u file to the system dir,
and add this line to your server .ini file under [Engine.Engine]:

  ServerActors=MonsterAnnouncer.MA_ServerActor

The only configuration you can do, is which level the announcing should start at.
Inside the server .ini file, you can find the following (It will be added first time you run the mod)

[MonsterAnnouncer.MA_ServerActor]
AnnounceLevel=1

The numbers are used for when announcing starts.
1 = Announcing starts at double kill
2 = Multi kill
3 = Ultra kill
4 = Monster kill.

Have fun.
We Already have these announcements in SmartSB.
Are these announced? If someone scores a double/triple kill etc. they Are not broadcasted for everyone on my server. Is there a config in the ini to change that?
ProAsm
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Re: ★ Smart Scoreboard 101r ★ [UPDATED 30/10/20]

Post by ProAsm »

BassXX wrote: Sun Nov 01, 2020 1:42 pm Are these announced? If someone scores a double/triple kill etc. they Are not broadcasted for everyone on my server. Is there a config in the ini to change that?
They are broadcasted to the person who got the kills.
Each player must make sure these are ticked (red arrows)
skl.jpg
I can assure you, if these did not work, rev would be down my throat in a flash :)
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Que
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Re: ★ Smart Scoreboard 101r ★ [UPDATED 30/10/20]

Post by Que »

BassXX wrote: Sun Nov 01, 2020 1:42 pm Are these announced? If someone scores a double/triple kill etc. they Are not broadcasted for everyone on my server. Is there a config in the ini to change that?
They are broadcasted through chat/spam.. ie; xXx Got a Tripple Kill
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BassXX
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Re: ★ Smart Scoreboard 101r ★ [UPDATED 30/10/20]

Post by BassXX »

Unfortunately, not for me.

Mid-air kills are the only kills announced. I have checked the aforementioned checkboxes. Is there another setting I need to consider?
ProAsm
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Re: ★ Smart Scoreboard 101r ★ [UPDATED 30/10/20]

Post by ProAsm »

BassXX wrote: Mon Nov 02, 2020 8:48 am Unfortunately, not for me.

Mid-air kills are the only kills announced. I have checked the aforementioned checkboxes. Is there another setting I need to consider?
What other mutators are you running, maybe that's stopping the sounds.
Also 4 Team games produce very few sounds.
BassXX
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Re: ★ Smart Scoreboard 101r ★ [UPDATED 30/10/20]

Post by BassXX »

No, no it’s not about the sounds. They are working fine, as I experienced it so far.

I mean the announcements in the Chatbox, like „X had a Double Kill“ are not showing up.
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Berserker
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Re: ★ Smart Scoreboard 101r ★ [UPDATED 30/10/20]

Post by Berserker »

Is there a way to disable the Pickups stats by force on serverside?
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Que
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Re: ★ Smart Scoreboard 101r ★ [UPDATED 30/10/20]

Post by Que »

pickup stats? screenshot of which stats you are referring too.
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Berserker
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Re: ★ Smart Scoreboard 101r ★ [UPDATED 30/10/20]

Post by Berserker »

Que wrote: Tue Nov 03, 2020 4:13 am pickup stats? screenshot of which stats you are referring too.
Image

Here is what I mean by Pickup stats.
I believe they are part of an option called ShowAltScoreboard and KillType is also part of it. In competitive play, the Pickups stats is a huge no, because in Duel, TDM, CTF or whatever other mode, you are able to spy what pickups they have picked up in the moment, with that you can also calculate when the next items will spawn, based on their pickups from spying F1.

The scoreboard is great, but all of those item time clocks and Pickup stats is not accepted in the pro community.

Other than completely disabling them server side, I don't see any future for them in competitive. One way to keep the Pickup stats would be to nerf them, in a way that its harder to spy and track players. The Pickups stats are currently tracked in realtime, a great nerf would be to set up a pickup delay option in seconds, so the item would appear in F1 after X amount of seconds.
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ProAsm
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Re: ★ Smart Scoreboard 101r ★ [UPDATED 30/10/20]

Post by ProAsm »

@Berserker, Would it be acceptable to add a serverside option to disable the Full Scoreboard as you show above, thus only leaving the AltScoreboard which does not have the Pickups and unfortunately the KillTypes as well ?
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Berserker
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Re: ★ Smart Scoreboard 101r ★ [UPDATED 30/10/20]

Post by Berserker »

Yes, that should be good enough. Serverside control of the AltScoreboard is a good option.
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