★ SmartScoreboard 120 ★ (April 2024)

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sektor2111
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Re: >>> SmartDM 108(i)

Post by sektor2111 »

There is a logic in mutators for team games. One team is supposed to fight against who if other team is missing ? Monsters are not players, you can read this again.
It's like you want to play CTF against nobody :lol: .
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Re: >>> SmartDM 108(i)

Post by OjitroC »

EvilGrins wrote: Thu Apr 09, 2020 3:36 pm I know it wasn't intended for MonsterHunt, though I tested it on that and MonsterArena just to see.
Is any of the data reported in that table accurate apart from the length of time the game took? All the bots have minus scores (how does that happen?); for several their number of suicides is the same as their number of deaths; several have 0% efficiency suggesting they didn't kill anything; etc. All that looks odd, particularly given the map that was played. Just curious really.
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Re: >>> SmartDM 108(i)

Post by EvilGrins »

OjitroC wrote: Thu Apr 09, 2020 10:55 pmIs any of the data reported in that table accurate apart from the length of time the game took? All the bots have minus scores (how does that happen?); for several their number of suicides is the same as their number of deaths; several have 0% efficiency suggesting they didn't kill anything; etc. All that looks odd, particularly given the map that was played. Just curious really.
I was testing SmartDM and neglected to turn on the mutators, like regenerating health & ammo, that I usually have going for MH.

So yeah, sadly accurate. In MonsterHunt everytime a monster kills you that costs you a point, which can go into the negatives if you get killed by monsters a lot.

Suicides are usually caused by killing a monster up close and personal, like say with a rocket launcher, and the splash effect from the blast kills you too.
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[rev]rato.skt
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Re: >>> SmartDM 108(i)

Post by [rev]rato.skt »

Hi que,

I discovered something strange...

when the frag limit is set 0 on the votemap, it shows nothing on showscores (F1)

already when disables it shows the time normally....

it would be nice to appear like that!
death limit: 0 same 0 it would be nice to show up
time limit: ...
time left: ...

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Que
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Re: >>> SmartDM 108(i)

Post by Que »

What's the best Monsterhunt mods available?

For both single/team based games?

Will look into the FragLimit stuff
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Re: >>> SmartDM 108(i)

Post by [rev]rato.skt »

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Re: >>> SmartDM 108(i)

Post by Hitman »

Scoreboard does not register double kill until the third kill. This means when you have a monsterkill scoreboard only shows ultrakill.
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Re: >>> SmartDM 108(i)

Post by OjitroC »

Que wrote: Sat Apr 11, 2020 9:45 pm What's the best Monsterhunt mods available?
There's also these two which come with a lot of maps
Monster Hunt original.zip
(332.93 KiB) Downloaded 15 times
MonsterHunt.zip
(349.15 KiB) Downloaded 16 times
I've zipped these from my system and backup folders and it is likely that the MonsterHunt zip actually contains the original version of MH rather than the other one.

One way of getting the most commonly used MH versions would be to search on shrimp's UnrealArchive - so, for example, MonsterHunt.u File Size1.2 MB Hash a57b4fad4d2633c8c814287f88cd37b60c56f476 comes with over 1K MH maps on that database.
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[rev]rato.skt
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Re: >>> SmartDM 108(i)

Post by [rev]rato.skt »

Que,
is missing, ctf implementations...

the sounds same activated do not work...

look how beautiful we had a championship today... :rock: :rock: :rock:


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Re: >>> SmartDM 108(i)

Post by Que »

yeah ... @proasm needs a better way of collecting FlagCarrier movements.

edit: minor update. fixed few issues.. like scoreboard for mini stats staying as default.
Last edited by Que on Fri May 01, 2020 10:24 am, edited 1 time in total.
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Re: >>> SmartDM 108(i)

Post by Que »

error:dp
Last edited by Que on Fri May 01, 2020 10:23 am, edited 1 time in total.
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Re: >>> SmartSB101a <<<

Post by [rev]rato.skt »

hi, que

something strange with a second nick, it got too small...

missing the medals of 1st 2nd 3rd in the LMS

CTF not tested implemented something?

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Re: >>> SmartSB101a <<<

Post by ProAsm »

Hi Rev,
>>something strange with a second nick, it got too small...
Yeah thats correct.
The name is too long to fit so the program tries different fonts until it fits.
If it still does not fit with a smal font, the program will start shortening the name until it does fit.
This is still experimental but isa better than making the name shorter :)

>>missing the medals of 1st 2nd 3rd in the LMS
Not all scoreboards show the medals as there is nowhere to put them :)
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Re: >>> SmartSB101a <<<

Post by RocketJedi »

Found a bug. If you're in game, and the map switches for instance. a file fails to send, or a file mismatch; then you rejoin the server later (after the bad map) the smart board doesn't work anymore unless you close UT. I'm sure that's not very helpful information, but this has happened many times so far. also if you join server and hit f1 too fast scoreboard never works

otherwise the scoreboard is working very well! nice work!
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Re: >>> SmartSB101a <<<

Post by ProAsm »

Hi RocketJedi, yes I have noticed this as well.
For some reason beyond my understanding, SmartDM, SmartSB seem to take a long time to load.
Best is to wait a second or two is all I can suggest atm until I can get to the bottom of this.
What you can do is when this happens is type 'reconnect' in the console, wait a second and you are good to go :)
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