★ Smart Scoreboard 102i ★ [Updated 12/04/21]

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giresun27
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Re: ★ Smart Scoreboard 101 Final★ [Updated 28/12/20]

Post by giresun27 » Tue Jan 05, 2021 7:52 pm

Does anyone have the latest smartscoreboard with the option to bShowCTFScoreboard=False

its version SmartSB101q I think but i cannot download it.
I need the f2 feature of stats showing and the flag carriers name on the right side under score flags

but want to use another scoreboard with these features.

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Que
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Re: ★ Smart Scoreboard 101 Final★ [Updated 28/12/20]

Post by Que » Wed Jan 06, 2021 5:16 am

heres ssb101q goodluck
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[rev]rato.skt
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Re: ★ Smart Scoreboard 101 Final★ [Updated 28/12/20]

Post by [rev]rato.skt » Thu Jan 07, 2021 3:18 pm

ProAsm & Que,

when the next version out? with the duplicate messages fixed I want to test?
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Que
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Re: ★ Smart Scoreboard 101 Final★ [Updated 28/12/20]

Post by Que » Thu Jan 07, 2021 10:18 pm

Soon hopefully buddy.
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Re: ★ Smart Scoreboard 102a ★ [Updated 09/01/20]

Post by Que » Sat Jan 09, 2021 5:41 am

//UPDATED SMARTSB102a//

Code: Select all

Changes to 102a
---------------
Added custom Player Join/Leave sounds.
Remade all MultiKillMessages.
Added HUD trap for UT Multikill displays.
Added test for Nexgen.
Added Accuracy for Instagib games.
Update in first Post.

NOTE: We have now moved onto version 102+ therefore SSB will generate a new .ini SmartSB102.ini
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giresun27
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Re: ★ Smart Scoreboard 101 Final★ [Updated 28/12/20]

Post by giresun27 » Sat Jan 09, 2021 10:03 am

Que wrote:
Wed Jan 06, 2021 5:16 am
heres ssb101q goodluck
thanks is it also possible only to use the f2 serverstats and flags.

and disable the rest, like midairkill message

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[rev]rato.skt
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Re: ★ Smart Scoreboard 102a ★ [Updated 09/01/20]

Post by [rev]rato.skt » Sat Jan 09, 2021 7:34 pm

hi,

i build litle test and i see sound nice catch dont work... look this later!!!

@Que, how does it work now in this version? sound nice catch


I am having this error constantly

Image

Code: Select all

[Engine.GameEngine]
CacheSizeMegs=10
UseSound=True
MD5LastUpdateCheck=0
MD5Version=0
MD5UpdateURL=https://raw.githubusercontent.com/OldUnreal/UnrealTournamentMD5/master/
MD5AutoUpdate=True
MD5Enable=False
MinClientVersion=432
ServerPackages=SoldierSkins
ServerPackages=CommandoSkins
ServerPackages=FCommandoSkins
ServerPackages=SGirlSkins
ServerPackages=BossSkins
ServerPackages=Botpack
ServerPackages=MultiMesh
ServerPackages=Relics
ServerPackages=EpicCustomModels
ServerPackages=TCowMeshSkins
ServerPackages=TNaliMeshSkins
ServerPackages=SkeletalChars
ServerPackages=TSkMSkins
ServerPackages=SBU3
ServerPackages=FullyLoadedKWv001
ServerPackages=FCommando_BRTataV03
ServerPackages=BrasilTauntV1
ServerPackages=NoInvisibility
ServerPackages=NoUDamage
ServerPackages=MapVoteULv1_2_big1
ServerPackages=SmartSB102a
ServerPackages=CountryFlags32b
ServerPackages=CountryFlags3
ServerPackages=IpToCountry_AOL
ServerPackages=NexgenCC
ServerPackages=Nexgen112N
ServerPackages=NexgenClientsideExtensions112NMHA
ServerPackages=NexgenPlayerLookup112N
ServerPackages=NexgenPlus100N
ServerPackages=ACEv12e_CH
ServerPackages=NPLoader_v19b
ServerPackages=NPLoaderLLU_v18b
ServerPackages=NPLoaderLLD_v18b
ServerPackages=NPLoaderLLS_v18b
ServerPackages=NPLoaderLLDL_v18b
ServerPackages=ACEv12e_Cdll
ServerPackages=IACEv12
ServerPackages=ACEv12e_C
ServerActors=IpDrv.UdpBeacon
ServerActors=IpServer.UdpServerQuery
ServerActors=IpServer.UdpServerUplink MasterServerAddress=utmaster.epicgames.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.333networks.com MasterServerPort=27900
ServerActors=ACEv12e_S.ACEActor
ServerActors=ACEv12e_EH.ACEEventActor
ServerActors=UWeb.WebServer
ServerActors=SmartSB102a.SmartSBServerActor
ServerActors=SBU3.SSBServerActor
ServerActors=NPLoader_v19b.NPLActor
ServerActors=ipToCountry.LinkActor
ServerActors=Nexgen112N.NexgenActor
ServerActors=NexgenServersideExtensions.NSEMain
ServerActors=NexgenPlayerLookup112N.NexgenPlayerLookup
ServerActors=NexgenPlus100N.NXPMain
Last edited by [rev]rato.skt on Sat Jan 09, 2021 10:21 pm, edited 1 time in total.
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ProAsm
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Re: ★ Smart Scoreboard 102a ★ [Updated 09/01/20]

Post by ProAsm » Sat Jan 09, 2021 8:15 pm

rev, try loading it as a Mutator and not as a ServerActor

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Que
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Re: ★ Smart Scoreboard 102a ★ [Updated 09/01/20]

Post by Que » Sat Jan 09, 2021 11:22 pm

Nice Catch works as follows. If you Save the Flag from within a certain radius of the enemy flagbase and their flag is at their flagbase then you will get a Nice Catch.
Also a Saved Message is broadcasted.

The way it used to be was back to front.
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ProAsm
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Re: ★ Smart Scoreboard 102a ★ [Updated 09/01/20]

Post by ProAsm » Sun Jan 10, 2021 11:03 am

For those who have had duplicate MultiKill messages now and before.
The problem is the UT Engine also sends some of these messages and you cannot stop them strangely enough.
You will see in SSB102a that the SSB multi kill messages are separated with a hyphen:
Double-Kill, Triple-Kill and so on where the UT Engine multi kills are 2 words and like with Que is now getting both.
I have put in a trap in to trap the UT multi kills but does not seem to be working in some cases.

Please comment if you are getting duplicate multi kill messages or not.

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Re: ★ Smart Scoreboard 102a ★ [Updated 09/01/20]

Post by BassXX » Sun Jan 10, 2021 3:43 pm

It works fine for me, no matter if I set AltMultiKillDisplay or not.

I noticed after every Multi-Kill message it inserts a line break, so after every broadcasted message I have an empty line, but it does not bother me.

Example:

Z killed X
Z killed Y
Z had a Double-Kill

Y killed his own dumb self.

Cool thing is that I do not rely on the AltKillDisplay setting anymore.

Thanks for the updates guys!

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Re: ★ Smart Scoreboard 102a ★ [Updated 09/01/20]

Post by ProAsm » Sun Jan 10, 2021 5:02 pm

The AltMultiKillDisplay has been removed altogether.
That space you are getting is the trap I added to trap the UT's Double Kill.
Some have a space, some the trap works 100% and some still get duplicate messages.
The code is identical to 2k4combos and SmartCTF_4e, really very wierd :noidea

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Re: ★ Smart Scoreboard 102a ★ [Updated 09/01/20]

Post by BassXX » Mon Jan 11, 2021 3:47 pm

I actually noticed another problem

With SSB102a, the frame and the faces in the upper left chatbox disappeared. All I can see now are just the text messages.

Also the Rank/Spread Display Freezes after some time, not displaying true Rank/Spread Info anymore

Help please.

ProAsm
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Re: ★ Smart Scoreboard 102a ★ [Updated 09/01/20]

Post by ProAsm » Mon Jan 11, 2021 7:46 pm

BassXX wrote:
Mon Jan 11, 2021 3:47 pm
I actually noticed another problem

With SSB102a, the frame and the faces in the upper left chatbox disappeared. All I can see now are just the text messages.

Also the Rank/Spread Display Freezes after some time, not displaying true Rank/Spread Info anymore

Help please.
Please set bShowServerInfoHud=False and see what happens.
Cannot understand your problem as SSB has nothing to do with the Frame/Face/Chats, that's a Nexgen issue.
Unless you are using the UT's bHideFaces=False or whatever it is to get the UT chatbox then, yes SSB 102 temporary disables that completely as it creates issues.
Also the Rank and Spread, that's a UT thing, SSB only adds the Score.

Just checked the code and its only in DeathMatch that I've changed these items like bHideFaces=True.
If you play a Team based game or CTF you should not have any problems if you set bHideFaces=false before you start.

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[rev]rato.skt
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Re: ★ Smart Scoreboard 102a ★ [Updated 09/01/20]

Post by [rev]rato.skt » Tue Jan 12, 2021 2:14 am

HI,

I also noticed these errors of not showing the face when using the say command...

this is happening here now constantly...

I tested using the mutator only and tested using the actor ..

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