★ Smart Scoreboard 102b ★ [Updated 17/01/20]

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Que
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Re: ★ Smart Scoreboard 102a ★ [Updated 09/01/20]

Post by Que » Tue Jan 12, 2021 5:58 am

Revert back to last known good version rev. You still have them in system folder?

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Re: ★ Smart Scoreboard 102a ★ [Updated 09/01/20]

Post by BassXX » Tue Jan 12, 2021 9:55 am

ProAsm wrote:
Mon Jan 11, 2021 7:46 pm

Please set bShowServerInfoHud=False and see what happens.
Cannot understand your problem as SSB has nothing to do with the Frame/Face/Chats, that's a Nexgen issue.
Unless you are using the UT's bHideFaces=False or whatever it is to get the UT chatbox then, yes SSB 102 temporary disables that completely as it creates issues.
Also the Rank and Spread, that's a UT thing, SSB only adds the Score.

Just checked the code and its only in DeathMatch that I've changed these items like bHideFaces=True.
If you play a Team based game or CTF you should not have any problems if you set bHideFaces=false before you start.


Yes true, it works in Team-based games. I do not use Nexgen, so it cannot be related to it :P

In DM or LMS it works, if I set bShowServerInfoHud=False. As for the Rank/Spread problem I need some more time to see, as it occurs completely random, but also only in DM Games.

Any possibility to enable the Faces in DM while having bShowServerInfoHud=True ?

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Re: ★ Smart Scoreboard 102a ★ [Updated 09/01/20]

Post by ProAsm » Tue Jan 12, 2021 11:52 am

Not in 102a, I'll see if I can reset it in 102b.
The faces were disabled as I started adding a chatarea etc same as nexgen but works without nexgen, infact it disables itself if nexgen is running.
It currently only works in DeathMatch or LMS as Team games I so complicated I've dropped it for the time being.

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asosed
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Re: ★ Smart Scoreboard 102a ★ [Updated 09/01/20]

Post by asosed » Tue Jan 12, 2021 12:18 pm

The faces were disabled as I started adding a chatarea etc same as nexgen but works without nexgen, infact it disables itself if nexgen is running.
it would be great to have this chat as a separate mutator.
Image
Image

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Re: ★ Smart Scoreboard 102a ★ [Updated 09/01/20]

Post by esnesi » Tue Jan 12, 2021 12:43 pm

ooh!
Muchos gracias!
We will wait and see!

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Re: ★ Smart Scoreboard 102a ★ [Updated 09/01/20]

Post by ProAsm » Tue Jan 12, 2021 6:47 pm

asosed wrote:
Tue Jan 12, 2021 12:18 pm
it would be great to have this chat as a separate mutator.
Yes I have started this as well asosed, but again I run into trouble when a Teamgame is played.
Currently it needs the HUD to itself thus it wont work with SSB so I need to cross these hurdles first.
The nice part is it works on a local Botmatch as well where Nexgen only has a server version.
Maybe I put something together for people to try and see.

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Re: ★ Smart Scoreboard 102a ★ [Updated 09/01/20]

Post by [rev]rato.skt » Tue Jan 12, 2021 8:23 pm

I touched almost everything, I didn't find out where the problem was!

I deleted the nexgen entries and reconfigured the vote map now it worked ...

and put as an actor in the server ini, by mapvote was giving this error...

Que wrote:
Tue Jan 12, 2021 5:58 am
Revert back to last known good version rev. You still have them in system folder?
Brazilian Server:
Classic madruga.utbr.tk:7777
Duel x1.utbr.tk:6666
Custom custom.utbr.tk:7777
UT2004 2004.utbr.tk:5555

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Re: ★ Smart Scoreboard 102a ★ [Updated 09/01/20]

Post by ProAsm » Wed Jan 13, 2021 5:58 pm

[rev]rato.skt wrote:
Tue Jan 12, 2021 2:14 am
HI,

I also noticed these errors of not showing the face when using the say command...

this is happening here now constantly...

I tested using the mutator only and tested using the actor ..

Image
I have no idea why you having this problem rev.

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Re: ★ Smart Scoreboard 102a ★ [Updated 09/01/20]

Post by BassXX » Thu Jan 14, 2021 10:26 am

I noticed bShowServerInfoHud=False also disables the Timer and JumpBoots display etc.

It would be handy to disable this HUD for individual Gametypes which use a custom HUD. I have one Gametype, which has a HUD that is overwritten by SSB. Now, when I set bShowServerInfoHud=False it works.
However, I still would like to use the SSB HUD in the default Gametypes.

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Re: ★ Smart Scoreboard 102a ★ [Updated 09/01/20]

Post by [rev]rato.skt » Thu Jan 14, 2021 4:49 pm

hi,

when fraglimit arrow on TDM does not appear at the top could you put?

hi que, i use nexgen... for comands !r !b ....


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Last edited by [rev]rato.skt on Sun Jan 17, 2021 3:37 am, edited 1 time in total.
Brazilian Server:
Classic madruga.utbr.tk:7777
Duel x1.utbr.tk:6666
Custom custom.utbr.tk:7777
UT2004 2004.utbr.tk:5555

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Re: ★ Smart Scoreboard 102a ★ [Updated 09/01/20]

Post by Que » Thu Jan 14, 2021 9:00 pm

@rev Players can switch teams by typing !b or !r you have UTCmds installed or teamswitcher mod?

@bassXX Which Gametype would you like excluded from SSB?

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Re: ★ Smart Scoreboard 102a ★ [Updated 09/01/20]

Post by BassXX » Fri Jan 15, 2021 7:57 am

Don´t get me wrong, I dont want to disable the ScoreBoard, just the HUD, particularly the Weapon bar.

The GameType is BRUT.

Furthermore look what I found:
Unbenannt.PNG

Quite a lot amplifier pickups :P
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Re: ★ Smart Scoreboard 102b ★ [Updated 17/01/20]

Post by Que » Sun Jan 17, 2021 5:33 am

//UPDATED 102b//

Code: Select all

Changes to 102b
---------------
Made more changes to multi kill traps.
Added bUseMultiKillTrap (default True).
update in first post

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Re: ★ Smart Scoreboard 102b ★ [Updated 17/01/20]

Post by ProAsm » Sun Jan 17, 2021 8:06 am

This is another experimental version and another attempt to kill the duplicate multikill messages.
Basically what is happening is other mods or UT itself is also sending multikill messages and you end up with duplicates.
So with SSB102a and SSB102b, ALL Multikill messages are seperated with a hyphen:
Xyz had a Multi-Kill!
Xyz had a ULTRA-KILL!!
If it does not have a hypen seperating the words, then it's coming from else where.
If you set bUseMultiKillTrap=False then you may see the duplicates I'm referring to.

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Re: ★ Smart Scoreboard 102b ★ [Updated 17/01/20]

Post by BassXX » Mon Jan 18, 2021 8:44 am

Ok will test soon. In 102a, the MultiKill Msg worked fine for me, so I assume should be the same in b.

Any changes on the ServerHUD regarding the Chat Faces?