★ Smart Scoreboard 102p ★ [Updated 15/06/21]

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TankBeef
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Re: ★ Smart Scoreboard 102k ★ [Updated 20/05/21]

Post by TankBeef » Sun May 23, 2021 9:45 pm

ProAsm wrote:
Sun May 23, 2021 7:19 pm
TankBeef wrote:
Sun May 23, 2021 6:34 pm
Sorry for saying this, but I am still experiencing the spread freeze with the 102k. :? I took some shots.
Do me a favour, play a map where the UDamage (Amplifier) is accessible.
Then when the Spread freezes, go pickup the amplifier and check if the Spread unfreezes.
Ok, will do. I played the same map again seconds ago, and everything normal. I wish I knew how to trigger the freeze. That map (JailHouse) does have UDamage, but...it is a ChaosUT map. Could some elements from the mod be causing this? :? I will check with regular maps, do as you say, and let you know. Thanks.
EDIT: Wow, ProAsm, you are correct!!! :shock: Tested on Deck. The spread does come alive after picking up the UDamage. So...what is going on?

ProAsm
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Re: ★ Smart Scoreboard 102k ★ [Updated 20/05/21]

Post by ProAsm » Mon May 24, 2021 4:35 pm

LOL... ok, thanks for that and will fix in next version :)
The UpdateRankAndSpread is called from the same timer that times the 30 seconds that the amplifier is on.
Problem is when the amplifier times out, the timer stops.
Will just make sure it runs all the time :)

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Que
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Re: ★ Smart Scoreboard 102L ★ [Updated 25/05/21]

Post by Que » Mon May 24, 2021 10:56 pm

//UPDATED//

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Changes to 102L
---------------
Fixed Rank/Spread Timer.
See first post for update.
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TankBeef
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Re: ★ Smart Scoreboard 102L ★ [Updated 25/05/21]

Post by TankBeef » Mon May 24, 2021 11:07 pm

Que wrote:
Mon May 24, 2021 10:56 pm
//UPDATED//

Code: Select all

Changes to 102L
---------------
Fixed Rank/Spread Timer.
See first post for update.
Awesome!!! 8) Will try it tonight. Thank you for your hard work and for your patience with me. :gj:

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Que
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Re: ★ Smart Scoreboard 102L ★ [Updated 25/05/21]

Post by Que » Tue May 25, 2021 1:07 am

No problem , this has been an issue which has been on going for a long time. Hopefully we've fixed the problems.
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Re: ★ Smart Scoreboard 102n ★ [Updated 06/06/21]

Post by Que » Sun Jun 06, 2021 4:58 am

//UPDATED//

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Changes to 102n
---------------
Fixed menu auto scaling.

Changes to 102m
---------------
Fixed F3 scoreboard switching in DM with 2 players.
Fixed 436/451 map switch crash.
*Updated first post with latest update.

NOTE: earlier versions of this mod may cause users running 436/451 D3DDrv Renderer to Crash.
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BassXX
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Re: ★ Smart Scoreboard 102o ★ [Updated 10/06/21]

Post by BassXX » Thu Jun 10, 2021 9:47 am

Hi there,

thx for the updates!

I have seen you have updated to 102o. What did change in contrast to 102n? Couldn´t find any ChangeLog

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Re: ★ Smart Scoreboard 102o ★ [Updated 10/06/21]

Post by ProAsm » Thu Jun 10, 2021 10:02 am

Changes to 102o
---------------
Fixed CTF Game end stats. (again)

Changes to 102n
---------------
Fixed menu auto scaling.
Fixed over riding stat lines in CTF.
Added scoreboards for Team LMS.

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Que
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Re: ★ Smart Scoreboard 102p ★ [Updated 15/06/21]

Post by Que » Tue Jun 15, 2021 5:14 am

//small update//

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Changes to 102p
---------------
Fixed several serverside access nones.
*updates in first post.
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Re: ★ Smart Scoreboard 102p ★ [Updated 15/06/21]

Post by BassXX » Tue Jun 15, 2021 3:42 pm

Can someone fix this? Happens in DOM.
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