★ SmartScoreboard 120 ★ (April 2024)

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Que
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Re: ★ SmartScoreboard 120 ★ (April 2024)

Post by Que »

small update

Fixed critical Multikill GPF in 436.
Fixed several local Botmatch bugs.

update in first post
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Re: ★ SmartScoreboard 120 ★ (April 2024)

Post by EvilGrins »

I have what may be a silly question.

Does this scoreboard have any memory requirements? Trying to figure out why it stopped working for me.
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Re: ★ SmartScoreboard 120 ★ (April 2024)

Post by Que »

Is that with the latest version 120?
Tried reverting to 119?
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Re: ★ SmartScoreboard 120 ★ (April 2024)

Post by Hitman »

Idea, As an option is it possible to implant a ready-to-fight click board that is used in matches of rumbles and camping-ladders ?
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Re: ★ SmartScoreboard 120 ★ (April 2024)

Post by jaypeezy »

Awesome mod! I'd like to run it sometime on a server, maybe. Question, though - does this have a feature to enable/disable counting pawn kills in the scoreboard?
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Re: ★ SmartScoreboard 120 ★ (April 2024)

Post by Que »

jaypeezy wrote: Tue May 07, 2024 4:31 pm Awesome mod! I'd like to run it sometime on a server, maybe. Question, though - does this have a feature to enable/disable counting pawn kills in the scoreboard?
If you mean 'bot kills' mixed with 'human kills' yes there is options in SmartSB.ini to enable/disable this.    ie exclude bot kills from match
Auto merged new post submitted 2 minutes later
Hitman wrote: Tue May 07, 2024 1:53 pm Idea, As an option is it possible to implant a ready-to-fight click board that is used in matches of rumbles and camping-ladders ?
Not sure what you mean here. Can you describe in detail this ready-to-fight click board?
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Re: ★ SmartScoreboard 120 ★ (April 2024)

Post by Hitman »

It was from an old mod called modosutils and the funktion is ShowClickBoard If you want to see green flag at player-name in tournament mode when player is ready and set to fight and then the Admin start the match, you can read about it here https://www.fileplanet.com/archive/p-55 ... Utils-v2-5
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Re: ★ SmartScoreboard 120 ★ (April 2024)

Post by jaypeezy »

Que wrote: Wed May 08, 2024 8:24 pm
jaypeezy wrote: Tue May 07, 2024 4:31 pm Awesome mod! I'd like to run it sometime on a server, maybe. Question, though - does this have a feature to enable/disable counting pawn kills in the scoreboard?
If you mean 'bot kills' mixed with 'human kills' yes there is options in SmartSB.ini to enable/disable this.    ie exclude bot kills from match
Auto merged new post submitted 2 minutes later
Hitman wrote: Tue May 07, 2024 1:53 pm Idea, As an option is it possible to implant a ready-to-fight click board that is used in matches of rumbles and camping-ladders ?
Not sure what you mean here. Can you describe in detail this ready-to-fight click board?
To clarify, I mean scoring kills of ScriptedPawns (Skaarj, Brute, etc.)
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Re: ★ SmartScoreboard 120 ★ (April 2024)

Post by DsL444 »

Que wrote: Wed May 08, 2024 8:24 pm
jaypeezy wrote: Tue May 07, 2024 4:31 pm Awesome mod! I'd like to run it sometime on a server, maybe. Question, though - does this have a feature to enable/disable counting pawn kills in the scoreboard?
If you mean 'bot kills' mixed with 'human kills' yes there is options in SmartSB.ini to enable/disable this.    ie exclude bot kills from match
Auto merged new post submitted 2 minutes later
Hitman wrote: Tue May 07, 2024 1:53 pm Idea, As an option is it possible to implant a ready-to-fight click board that is used in matches of rumbles and camping-ladders ?
Not sure what you mean here. Can you describe in detail this ready-to-fight click board?
He means "Tournament Mode". Everbody have to click and get a Green Flag on his Name/Tag. If everybody clicks the Match starts..
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Re: ★ SmartScoreboard 120 ★ (April 2024)

Post by Que »

Can't remember If we fixed this.. @ProAsm
?
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Re: ★ SmartScoreboard 120 ★ (April 2024)

Post by ProAsm »

If you run FNN and SSB as a ServerActor then in Tournament match you will get a purple flag on your back and a purple flag in the scoreboard when you are ready.
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Re: ★ SmartScoreboard 120 ★ (April 2024)

Post by asosed »

Because, unfortunately, @Que left us :( and now will not be able to publish a new version. I'll do it

SMARTSCOREBOARD 121
Fixed several Multikill sounds.
Fixed flag displays if local.
Fixed many Failed to Load warnings.
Added DM, CTF and DOM LastPlayers.
Remove Top20 from SSBSRI.
Combined Top20 scroll and fixed stats.
Added Top5 Daily players.
Added KDR for last game only.
Remove Kdr percentage option.
Added Kdr on/off option.
Added Deaths to Top10/100.
Fixed LastPlayer NoFlag.
Added gametype to top20.
Added Monster frags to scoreboard where applicable.
Removed bTopLastBackground to stop delay.
Added Top20 split option.
Added LastPlayer split option.
Added Assault to Last Players.
Added small improvements to DailyPlayers.
Fixed Hud Styles.
Fixed Spectator stats view image.
Fixed Spectator ammo view.
Added Team HUD extends ChallengeTeamHUD.
Fixed several bugs pointed out by buggie.
Moved ShotsFired to PRI / Bots in SSB.
Added Shot / Hits to scoreboard.
Added PacketLoss to scoreboard.
Removed green lines from above 2.
Added announcer join/leave only twice per player.
Added limited join/leave to admin menu.
Added BioRifle, Flak Pri, Pulsegun and Alt Enforcer to accuracy.
Fixed and moved Spec stats image to right side.
Added Minigun Pri to Accuracy.
Added internal LastScoreboard to client configs.
Added new grey DM mini header.
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Re: ★ SmartScoreboard 120 ★ (April 2024)

Post by f7r »

SmartSB121 shows the FPH value incorrectly. Everyone has the same value. And does not match any value from original scoreboard. Version 120 shows correct.   
Auto merged new post submitted 1 hour 3 minutes later
I find it.
In function string PlayersKdrFph(Canvas C, int Str, int End, int Ord, int YY, bool bRet) of class SmartSBScoreBoard extends TournamentScoreBoard

Code: Select all

...
            j = Ordered[Ord].Score;
            k = Ordered[Ord].Deaths;
...
        j = InStr(Kdr, "."); //  <==== THIS!!!
        if (j == -1)
            Kdr = Kdr$".00";
        else
           Kdr = Left(Kdr, j+3);
    }

    if (SSBGame.bGameEnded)
        Fph = " - FPH: "$PlayerStats.FphPlayer[i];
    else
    if (PlayerStats != None)
    {
        j = (3600 / int(Level.TimeSeconds)) * j; // <==== THIS is not Ordered[Ord].Score already !!!
        j = FMax(j, 1);
        PlayerStats.FphPlayer[i] = j;
        Fph = " - FPH: "$j;
    }
 ...   
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Re: ★ SmartScoreboard 120 ★ (April 2024)

Post by f7r »

I slightly corrected both. FPH and Kdr. IMHO the KillDeathRate was calculated incorrectly too. The greater value (Score or Death) has always been divided by the lesser. This is odd. By name the KillDeathRate must be Kill divided Death at all. And now in current match scoreboard shows current match Kdr, in daily shows daily Kdr and overall stats contains overall value. Unlike what was always displayed overall one everywhere.
SmartSB121_f.u
Edit: add .int file
SmartSB121_f.int
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Re: ★ SmartScoreboard 120 ★ (April 2024)

Post by ProAsm »

f7r wrote: Mon Dec 09, 2024 5:34 pm I slightly corrected both. FPH and Kdr. IMHO the KillDeathRate was calculated incorrectly too. The greater value (Score or Death) has always been divided by the lesser. This is odd. By name the KillDeathRate must be Kill divided Death at all. And now in current match scoreboard shows current match Kdr, in daily shows daily Kdr and overall stats contains overall value. Unlike what was always displayed overall one everywhere.
SmartSB121_f.u

Edit: add .int file
SmartSB121_f.int
Hi,
I do not mind people fixing my code or changing it, but they should at least ask permission :)
Besides the following classes, are there any other classes you changed.
SmartSB.uc, SmartSBDailyPlayers.uc, SmartSBPlayerStats.uc, SmartSBScoreboard.uc
Personally I never liked this KDR but Que insisted on it.