For example...
Blob Gun:

M-16 Sniper with Night Vision:

Goa-uld Staff Weapon:

Why is 9 chosen for new weapons primarily?
Is there a simple way to assign weapons to a different number??
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
Don't know but I think 9 is the highest autoswitch priority and, if that is correct, that may be the reason.
You talking to Evil Grins... he can't subclass.
Oh yeah, of course, I forgot.
Really? You can't spend 15 min writing a mutator?
Though I haven't hosted games in years, map edits I do periodically wind up being used on servers and it seems to be me that it would be simpler for any who do so not to require the needs of mutators to get a map to play right. I mean, don't get me wrong... I love mutators, but what makes more sense? Having to setup a mutator to get something to work or finding a simple way to reassign things so a map is self-sustainable?
So walk me through how one does that, then.
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
The mutator is the answer to your initial question "Is there a simple way to assign weapons to a different number?".