A playable Warlord should be doable.

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EvilGrins
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A playable Warlord should be doable.

Post by EvilGrins » Tue Jun 09, 2020 5:05 pm

In my constantly keeping up on various forums, I noted something interesting from an Unreal1 group known as the Sniper's Paradise:
Image
Lower left, note the rocket.

SP had a functioning player pawn for the Warlord. A flying, rocket firing, Warlord.

You can see it listed near the bottom here:
http://www.snipersparadise.net/playerpawn.html

I tried adapting it to UT with no luck.

Anyone else want to take a stab at this?
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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OjitroC
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Re: A playable Warlord should be doable.

Post by OjitroC » Tue Jun 09, 2020 7:33 pm

EvilGrins wrote:
Tue Jun 09, 2020 5:05 pm
SP had a functioning player pawn for the Warlord. A flying, rocket firing, Warlord.
Are you sure it flies and fires rockets? I summoned the WarlordBot from that package and it did neither (the animations have been reworked to remove the flying and rocket firing anims from the basic Warlord mesh).

I think the SP AlienWarlord is based on this (but I may be wrong) - it's a Botpack.TournamentMale Warlord and Bot:-
AlienWarLordDirk.u
One problem is that the Warlord carcass remains unaltered and so it doesn't disappear unless gibbed - the mesh doesn't have 'dead6' animations with the consequence that sometimes the Warlord is killed and remains standing, not disappearing until the game ends. The movement/walking animations are a bit odd, as you can imagine given that the Warlord usually flies, and consist of short steps coupled with the rocket-firing animations. It fires but doesn't hold normal weapons.

I think the screenshot shows an AlienQueen?
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EvilGrins
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Re: A playable Warlord should be doable.

Post by EvilGrins » Tue Jun 09, 2020 10:42 pm

OjitroC wrote:
Tue Jun 09, 2020 7:33 pm
Are you sure it flies and fires rockets?
I thought it did.
OjitroC wrote:
Tue Jun 09, 2020 7:33 pm
I think the screenshot shows an AlienQueen?
Yeah, from the Alien series... sorta.
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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Metalfist
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Re: A playable Warlord should be doable.

Post by Metalfist » Wed Jun 10, 2020 9:44 pm

You mean something like UTMCoop? https://www.moddb.com/mods/unreal-tourn ... nster-coop
With this you can play as any Unreal monster, it also worked online.
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Re: A playable Warlord should be doable.

Post by EvilGrins » Wed Jun 10, 2020 9:47 pm

Metalfist wrote:
Wed Jun 10, 2020 9:44 pm
You mean something like UTMCoop?
Yes, like that but outside of it. Was kinda hoping to find a way to play as a functioning Warlord that wasn't coop.
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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OjitroC
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Re: A playable Warlord should be doable.

Post by OjitroC » Wed Jun 10, 2020 11:42 pm

EvilGrins wrote:
Wed Jun 10, 2020 9:47 pm
Yes, like that but outside of it. Was kinda hoping to find a way to play as a functioning Warlord that wasn't coop.
Wouldn't a flying/rocket-firing Player WarLord have an unfair advantage over other normal players and bots?

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EvilGrins
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Re: A playable Warlord should be doable.

Post by EvilGrins » Thu Jun 11, 2020 12:02 am

OjitroC wrote:
Wed Jun 10, 2020 11:42 pm
Wouldn't a flying/rocket-firing Player WarLord have an unfair advantage over other normal players and bots?
Less so if the other players also had access to the same kinda thing.

I used to do aerial duels with Quantum Jets vs Warlords in the HallOfGiants... it's all relative.
http://unreal-games.livejournal.com/
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Re: A playable Warlord should be doable.

Post by OjitroC » Thu Jun 11, 2020 12:37 am

EvilGrins wrote:
Thu Jun 11, 2020 12:02 am
OjitroC wrote:
Wed Jun 10, 2020 11:42 pm
Wouldn't a flying/rocket-firing Player WarLord have an unfair advantage over other normal players and bots?
Less so if the other players also had access to the same kinda thing.

I used to do aerial duels with Quantum Jets vs Warlords in the HallOfGiants... it's all relative.
So if you played as AlienWarlordDirk and used a flying mutator, the only thing you wouldn't have is the ability for fire warlord rockets (and no flying animations).

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Re: A playable Warlord should be doable.

Post by EvilGrins » Thu Jun 11, 2020 2:17 am

OjitroC wrote:
Thu Jun 11, 2020 12:37 am
So if you played as AlienWarlordDirk and used a flying mutator, the only thing you wouldn't have is the ability for fire warlord rockets (and no flying animations).
Probably, one need merely consider all options.
http://unreal-games.livejournal.com/
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Metalfist
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Re: A playable Warlord should be doable.

Post by Metalfist » Thu Jun 11, 2020 11:24 am

EvilGrins wrote:
Wed Jun 10, 2020 9:47 pm
Metalfist wrote:
Wed Jun 10, 2020 9:44 pm
You mean something like UTMCoop?
Yes, like that but outside of it. Was kinda hoping to find a way to play as a functioning Warlord that wasn't coop.
What do you mean outside of it? It is playable on Deathmatch etc. too.
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Re: A playable Warlord should be doable.

Post by EvilGrins » Thu Jun 11, 2020 6:32 pm

Metalfist wrote:
Thu Jun 11, 2020 11:24 am
What do you mean outside of it? It is playable on Deathmatch etc. too.
Outside of Coop, as in being able to do something that one usually does with coop but without using coop.
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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