Mutator "Gift From Decoration" for MonsterHunt

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Buggie
Adept
Posts: 411
Joined: Sat Mar 21, 2020 5:32 am

Mutator "Gift From Decoration" for MonsterHunt

Post by Buggie » Sat Jul 11, 2020 11:25 am

Break decorations (barrels, tables, chairs, statues, etc.) to get inventory items (Armor, Health, Damage booster, Shield, weapons, etc.) for a limited time.

Before the disappearance of the gift is a countdown.
If the current weapon has disappeared, it will switch to the "best" weapon.
If it was Armor, it will disappear.
If the Inventory was expendable, such as ammo or Health pack - there will be no timer, Health will not decrease.

You can specify any inventory objects in the settings. For example, a BPak weapon.

If a player controls a Redemeer rocket during its disappearance, there may be various special effects.
Usually the rocket remains guided, but there is no crosshair, it is impossible to detonate it with a click, only crashing into something.
Also when Redemeer disappear rocket make sharp turn to launch orientation.
With all sorts of Jet can be a problems.

The weapon that is picked up is disappear. Ammo remains.
Therefore, if you do not use a Redemeer, then the next time there will be two rocket on it, not one.

Read Readme.txt in archive for more info.
GiftFromDecoration.zip
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Last edited by Buggie on Sat Jul 11, 2020 1:57 pm, edited 2 times in total.

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Barbie
Godlike
Posts: 2064
Joined: Fri Sep 25, 2015 9:01 pm
Location: moved without proper hashing

Re: Mutator "Gift From Decoration" for MonsterHunt

Post by Barbie » Sat Jul 11, 2020 12:41 pm

Whow, I had the same idea, but have not realized it yet. A suggestion: add a probability value to each item so that for example a SuperShockRifle is not given as often as a health vital.
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett

Buggie
Adept
Posts: 411
Joined: Sat Mar 21, 2020 5:32 am

Re: Mutator "Gift From Decoration" for MonsterHunt

Post by Buggie » Sat Jul 11, 2020 12:48 pm

Yep. it is your idea. I read your mind.
Currently You can place duplicates in list.
Insta one time, Vial 5 times.
Latter I add probability factor.
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Added chance. Fix few bugs.

I remind you that this mutator does not need to be specified in ServerPackages so that there are no packet mismatch.
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Fix few bugs.