HUD mutator (countdown timer and antigravboots). Help

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ProAsm
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Re: HUD mutator (countdown timer and antigravboots). Help

Post by ProAsm »

Yeah, I purposely disabled spectators but can allow them, no problem.
The recording and playback, mmm..., to be honest I never even gave this a thought, but will look into it. :)
ProAsm
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Re: HUD mutator (countdown timer and antigravboots). Help

Post by ProAsm »

Enabling spectators made no difference.
I'll look further to see if I can get specs to show.
Bots do not load most mods so they wont work anyways.

But the recording and playback works like a charm.
Made several recordings and all play well.
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asosed
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Re: HUD mutator (countdown timer and antigravboots). Help

Post by asosed »

1. Spectators may not see the bots, but the timer is important. I suppose the timer should be displayed when the focus is on the player.
2. My HUD does not display a timer when playing a demo. I have tested on a server that has no mods installed (only BootMon). I used two recording methods:
- classic (console - demorec)
- mod (Demo manager)
Demo classic
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ProAsm
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Re: HUD mutator (countdown timer and antigravboots). Help

Post by ProAsm »

Don't have package for demo: NewNetUnrealv0_9_25b
I only have version NewNetUnrealv0_9_15

Try this from my server, BootMon6 only with patch 469
x1.zip
(204.53 KiB) Downloaded 21 times
ProAsm
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Re: HUD mutator (countdown timer and antigravboots). Help

Post by ProAsm »

Ok played around a bit and if Newnet is anywhere then all demo recordings get totally screwed up.
Check your server UT.in probably that newnet is still a serverpackage or actor.
When I add newnet, the time does not show, my weapons wrap around behind me and when flying the Redeemer, well I could do better after a bottle of moonshine :)
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asosed
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Re: HUD mutator (countdown timer and antigravboots). Help

Post by asosed »

ProAsm, It's strange what the NewNetUnrealv0_9_25b package requires. I kind of turned off all mods. However, I watched your demo "x1" on client 436 (451). Timer and antigravbots are not displayed. On the 469 client, I did not check (I do not have this patch). Can you check the recording (playback) on the 451 client?
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ProAsm
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Re: HUD mutator (countdown timer and antigravboots). Help

Post by ProAsm »

Checked x1.dem on 451, works great, both time and boots display.

Check your UT.ini file if you have the same:

[Engine.Engine]
DemoRecordingDevice=Engine.DemoRecDriver

[Engine.DemoRecDriver]
DemoSpectatorClass=Botpack.CHSpectator
MaxClientRate=5000
ConnectionTimeout=15.0
InitialConnectTimeout=500.0
AckTimeout=1.0
KeepAliveTime=1.0
SimLatency=0
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=60
LanServerMaxTickRate=60

Or maybe rename your UnrealTournament.ini file and start the game to create a new one.

** Edit **

Just downloaded a GOTY version from EpicGames and installed it and ran x1.dem
At first there was nothing but if you press the + key a few times it appears :)
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asosed
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Re: HUD mutator (countdown timer and antigravboots). Help

Post by asosed »

ProAsm, thanks for the hint. I found the reason. In the ini file, instead of DemoRecordingDevice = Engine.DemoRecDriver, I had DemoRecordingDevice = udemo.uDemoDriver
When I changed the value, everything worked.
But this parameter (DemoRecordingDevice = udemo.uDemoDriver) was there for a reason. The readme file of the Demo Manager mod says that you need to replace the value of DemoRecordingDevice = Engine.DemoRecDriver with DemoRecordingDevice = udemo.uDemoDriver. https://github.com/stijn-volckaert/udem ... emo_35.zip
Therefore, those who installed the demo manager will have such a problem. Can this be fixed somehow in the BootMon mutator itself?
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ProAsm
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Re: HUD mutator (countdown timer and antigravboots). Help

Post by ProAsm »

Glad you found the problem.
Thats what comes from perseverance :)

I have just played on your server with a guy called 1ntegr0 (who anyalated me) but I made a recording and sure enough, the time out and boots do not display.

I'll see if there is anything we can do about the udemo.uDemoDriver

** Edit **

Actually you talk of a Demo Manager.
What I do is in my User.ini file:
NumPad1=demorec zzz
NumPad2=stopdemo
Numpad3=demoplay zzz
If it's ok, I rename the zzz to whatever :)
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asosed
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Re: HUD mutator (countdown timer and antigravboots). Help

Post by asosed »

ProAsm, I saw you logged into the server. This is a public server. I am not using the BootMon mutator there :) Timer and antigravbots are built into UltimateNewNet. It's strange that they are not on the demo. Will need to check. I am using the BootMon mutator on the second duel server, combined with a modified version of NewNet, which lacks the timer and antigravbots.
So now we have two unresolved problems:
1. Display of HUD (timer) for spectators.
2. Demo manager (udemo.uDemoDriver)
It's a good idea to tie the demo recording to the hot keys. I'll do the same. thank
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ProAsm
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Re: HUD mutator (countdown timer and antigravboots). Help

Post by ProAsm »

The DemoRecordingDevice= option is not in the game itself so I cannot change it from code.

I did look into the DemoSpectator, thats what they call it and I see the only items that are saved for a player is Health, Score, Rank and Spread, nothing else.
Not even the Armor is correctly saved, you watch the armor at the very top above the health, in a recording it just displays rubbish.
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Re: HUD mutator (countdown timer and antigravboots). Help

Post by asosed »

ProAsm, I did a little experiment with Demo Manager (udemo.uDemoDriver).
1. Recording on my public server with UltimateNewNet (with built-in timer and antigravbots)
Result. In first person view, the timer and bots are visible. When viewed from the third person - not visible.
2. Recording on my duel server with BootMon6.
Result. In first person view, the timer and bots not visible. When viewed from the third person - not visible.
I think the DemoSpectator is the 3rd person view. Therefore, in the form of the third person there is no information we need. But the information (timer and bots) should be in the first person.
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ProAsm
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Re: HUD mutator (countdown timer and antigravboots). Help

Post by ProAsm »

Ok, I managed to get Demo Manager working in my 451 installation as in 469 it crashes everytime.
When I record with Demo manager and playback, all is get is a blank hud.
udemo1.jpg
** Edit **

I got it working in 469, exactly the same problem on playback - blank hud.
hunterbass01
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Re: HUD mutator (countdown timer and antigravboots). Help

Post by hunterbass01 »

ProAsm wrote: Fri Sep 11, 2020 6:35 pm Thanks for the headsup on Nexgen.
Actually I have re-writen the whole of BootMon.
It now monitors the Hud opacity and sets itself in accordance to what you set in the UT menu, so it no longer uses the User.ini option.
Also it is no longer a Hud which takes over.
It is now a HudMutator and allows other Huds to share the hud.
I have done the same to SmartSB but ran into other problems which I'm working on atm.
But at least it now shares, and the only problem is an admin needs to be carefull not to run it with Newnet for instance as they both do the same and you get both running at the same time.
But at least it is now SmartSB compatible.
Try it and see, but hang onto BootMon5 :)

BootMon6.zip
This mutator was the one I was waiting for years ago, I thank you very much for developing it. I only see a problem which is that it does not work with MonsterHunt, I hope they can solve it.
ProAsm
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Re: HUD mutator (countdown timer and antigravboots). Help

Post by ProAsm »

hunterbass01 wrote: Wed Dec 16, 2020 2:15 am This mutator was the one I was waiting for years ago, I thank you very much for developing it. I only see a problem which is that it does not work with MonsterHunt, I hope they can solve it.
We have come a long with with this mod.
Here is the latest one which now works in MonsterHunt, Assault and 4 Team games.
BootMon9.zip
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