HUD mutator (countdown timer and antigravboots). Help

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hunterbass01
Novice
Posts: 5
Joined: Sun Jul 30, 2017 2:30 am

Re: HUD mutator (countdown timer and antigravboots). Help

Post by hunterbass01 » Sat Dec 19, 2020 1:29 am

ProAsm wrote:
Fri Dec 18, 2020 8:56 pm
hunterbass01 wrote:
Wed Dec 16, 2020 2:15 am
This mutator was the one I was waiting for years ago, I thank you very much for developing it. I only see a problem which is that it does not work with MonsterHunt, I hope they can solve it.
We have come a long with with this mod.
Here is the latest one which now works in MonsterHunt, Assault and 4 Team games.

BootMon9.zip
It works perfect, in a practice session with all the mutators I have :D , but in multiplayer mode it doesn't work with the xpickups mutator, I hope you can check it out. :tu:

darksonny
Adept
Posts: 307
Joined: Sat Sep 13, 2008 10:24 pm

Re: HUD mutator (countdown timer and antigravboots). Help

Post by darksonny » Sat Dec 19, 2020 11:04 am

Hi
How can I play this muts as offline mode instead serverside?

ProAsm
Skilled
Posts: 166
Joined: Sun Sep 29, 2013 7:12 am

Re: HUD mutator (countdown timer and antigravboots). Help

Post by ProAsm » Sun Dec 20, 2020 8:48 am

@hunterbass01
Yeah we've had this problem with other muts.
It will work with xPickups depending on which mutator runs first.
Play around with the order in which you load the mutators.

@darksonny
It works fine here and not sure how you start your offline game.
Try creating a batch file in your system folder as follows.

@echo off
UnrealTournament.exe DM-Deck16][?Game=BotPack.DeathMatchPlus?Mutator=BootMon9.BootMon

You can add as many mutators as you like just seperate them with a comma ','
Save it as Whatever.bat and double click on it, or drag a shortcut onto your desktop.