★ UTChat 23c ★ [updated 20/09/2022]

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ProAsm
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Re: ★ UTChat 19 ★ [updated 2/12/2021]

Post by ProAsm » Thu Dec 02, 2021 9:37 pm

Experience learned that alot of players asked to change to smallfonts, and disable the emoticons.
My thinking was to prevent this, by changing the default values.
Sorry I never saw this but ok will do next time around :)
Just looked, SmallFonts is now set True as default in 18, 19 and 20.
Next time I will sett bUseEmojis=False as default.

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Que
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Re: ★ UTChat 19 ★ [updated 2/12/2021]

Post by Que » Sat Dec 04, 2021 6:33 am

ProAsm wrote:
Thu Dec 02, 2021 9:37 pm
Experience learned that alot of players asked to change to smallfonts, and disable the emoticons.
My thinking was to prevent this, by changing the default values.
Sorry I never saw this but ok will do next time around :)
Just looked, SmallFonts is now set True as default in 18, 19 and 20.
Next time I will sett bUseEmojis=False as default.
I think leave it as is and let the player/client decide if they wish to see them or not.

NB: Updated version 20 into first post.
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Re: ★ UTChat 19 ★ [updated 2/12/2021]

Post by esnesi » Sat Dec 04, 2021 3:34 pm

Que wrote:
Sat Dec 04, 2021 6:33 am

I think leave it as is and let the player/client decide if they wish to see them or not.

NB: Updated version 20 into first post.
:facepalm:
If it's not possible to keep client- and serversided, the player should keep their freedom of setting it by them selfs indeed.
Experience learned that alot of players asked to change to smallfonts, and disable the emoticons.
My thinking was to prevent this, by changing the default values.

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Re: ★ UTChat 20 ★ [updated 3/12/2021]

Post by Buggie » Fri Mar 25, 2022 9:11 pm

Chat window must allow resize. It is very unhandful use it on current size. Best if this size preserved across runs. And reduced to stay on screen always if you change resolution for example.

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Que
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Re: ★ UTChat 20 ★ [updated 3/12/2021]

Post by Que » Fri Mar 25, 2022 9:42 pm

Image

too small for you Buggie?
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Re: ★ UTChat 20 ★ [updated 3/12/2021]

Post by Buggie » Fri Mar 25, 2022 9:55 pm

Yes.
scr_1648241625.png
I use v469c preview. Scaling off. All other UI is fine.
Anyway it user decide how big window must be. Like UT console do.
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Berserker
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Re: ★ UTChat 20 ★ [updated 3/12/2021]

Post by Berserker » Mon Apr 18, 2022 11:20 am

Does this mutator allow to add custom emojis, reading them from a Texture.utx file?
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Que
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Re: ★ UTChat 20 ★ [updated 3/12/2021]

Post by Que » Tue Apr 19, 2022 5:44 am

nah just some basic ones embedded.

Code: Select all

:) = smile
:( = grin
:^ = eyes
:+ = thumb up
:- = thumb down
:o = lol
:f = fist
:k = ok hand
:t = thinking
:b = bomb
:c = cool
:u = point up
:p = tongue out
:s = poop
:w = wave
:q = question mark
:z = zZz

If :? is in the Say then a list of abbreviations will be shown.
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Re: ★ UTChat 20 ★ [updated 3/12/2021]

Post by Berserker » Tue Apr 19, 2022 4:38 pm

I like it so far. I do wish there was an option for the message duration, since right now a chat message stays on the screen for 10 seconds, compared to 5 seconds with the original chat. There are also some strange things going on with the scaling, when testing on different resolutions.

1080p:
Image

720p:
Image
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Re: ★ UTChat 20 ★ [updated 3/12/2021]

Post by ProAsm » Tue Apr 19, 2022 9:47 pm

Scaling is a difficult problem in resolutions higher than 1440 x 900 but we try.
Some like it big and others like it small.
The time duration has always been 7 seconds and depends on how many lines you display.
I'll see if I can make this variable.

*** Edit ***
The scaling in UT for 1:1 is as follows:
The (HudScale times the Current Horizontal Resolution) divided by 1280
The HudScale can be found in your User.ini

So in your case 1920x1080 is 1.5 times 1280x720 and looks pretty good to me :)

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Re: ★ UTChat 20 ★ [updated 3/12/2021]

Post by ProAsm » Wed Apr 20, 2022 11:30 pm

In next version, you can adjust the font size to suit your self, or right over for auto fonts.
You can also set the chat duration timing as well as the other messages duration time.
21b.png
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Re: ★ UTChat 22c ★ [updated 23/6/2022]

Post by Que » Thu Jun 23, 2022 3:19 am

updated see first post for more info. (changelog) and download.
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Re: ★ UTChat 22c ★ [updated 23/6/2022]

Post by Que » Mon Jul 04, 2022 3:22 am

updated UTChat22e and added word filter.

Code: Select all

[UTChat22e.UTChatReplacement]
Replace[0]=(Word="Fuck",With="****")
Replace[1]=(Word="Cunt",With="Nuts")
Replace[2]=(Word="Bloody",With="Whatever")
Replace[3]=(Word="Puss",With="Meow")
Replace[4]=(Word="",With="")
Replace[5]=(Word="",With="")
Replace[6]=(Word="",With="")
Update in first post.
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Re: ★ UTChat 22e ★ [updated 04/07/2022]

Post by Buggie » Fri Jul 15, 2022 7:34 pm

Chat area always transparent. Which make it unreadable. In battle especially.
scr_1657907999.png
scr_1657908057.png
scr_1657908163.png
scr_1657908208.png
I not use team color hud in team games.

Can this be fixed in next version?

Automatically merged

And my HUD is completely solid. No Any transparency here.

Wanna note some stuff:
Original UT suffer from same problem: https://github.com/OldUnreal/UnrealTour ... issues/640
Nexgen solve this problem by draw own chat area, which is solid and good readable.

Automatically merged

DM:
scr_1657995994.png
Settings with turned Team HUD colors:
scr_1657996031.png
Results:
scr_1657996104.png
scr_1657996145.png

Automatically merged

Example from nexgen:
scr_1658001096.png
HUD solid -> Chat area solid. All good readable on any map. Even super bright.
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Re: ★ UTChat 22e ★ [updated 04/07/2022]

Post by esnesi » Sat Jul 16, 2022 9:41 pm

As on Discord, perhaps a slider to adjust the "solidness" could satisfy all people here.