Smart? Bots? Redeemer?
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Smart? Bots? Redeemer?
Has any one done a 'smart' Redeemer weapon? EG. One that bots can fully use like a player? Without blowing themselves to bits if someone runs infront of them? That they can use to intercept other incoming warheads? That they can pilot in camera mode?
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Re: Smart? Bots? Redeemer?
Nope , you'll be the first to create such a mod. piloting in camera mode sounds tough not sure how you'd tackle that one.
playing like a player could be easier at least.
playing like a player could be easier at least.
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Re: Smart? Bots? Redeemer?
I once proposed, somewhere, that someone make a monster that looked like a redeemer with legs. So it would target players, and then run after them.
http://unreal-games.livejournal.com/

Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: Smart? Bots? Redeemer?
Well shit, I was asking because I really don't want to do it lol.
Faking it sort of like a Seeking Rocket or going all out to make the Projectile use the path network?
I only really want it for one map so maby have special flight paths built into the map?
I like this idea, reminds me of a mod for Skyrim that had Thomas the Tank Engine as a head on stick figure bodies... It was... odd...
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Re: Smart? Bots? Redeemer?
In a MH2 I wrote another A.I. code. It's hard to predict a battle situation. Motivation ? Accessed Nones when weapon does a team query through pawns - monsters don't have any PRI and neither a team - beside this, it wasn't widely used and so not really efficient. What was changed ?:
- trying to find a closer node not visible from Rocket and move there - doesn't work in all environments - thanks to mapping trashes;
- fire this weapon when enemy is far enough - not like original code is saying, that's dumbness 24/7;
- use redeemer if enemy has more closer potential enemies. Idea is: If I'm about to die I'll take a bunch of them with me into grave;
- guiding for Bot it's another story, I never tested anything here because... it needs 3d space tracing-processing which I still see unsolved in those RX mods.
Yes, code can be improved. You can have a new code if you can deal with replacing functions in XC_Engine for stock Redeemer where it's possible.
- trying to find a closer node not visible from Rocket and move there - doesn't work in all environments - thanks to mapping trashes;
- fire this weapon when enemy is far enough - not like original code is saying, that's dumbness 24/7;
- use redeemer if enemy has more closer potential enemies. Idea is: If I'm about to die I'll take a bunch of them with me into grave;
- guiding for Bot it's another story, I never tested anything here because... it needs 3d space tracing-processing which I still see unsolved in those RX mods.
Yes, code can be improved. You can have a new code if you can deal with replacing functions in XC_Engine for stock Redeemer where it's possible.
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Re: Smart? Bots? Redeemer?
Bots are probably the weakest players you will ever see during a game.
Ahh...I'll take that back.
I've seen some pretty bad players over the years...lol
Plus, I've seen bots do some extraordinary things during a game.
That being said...the only time I've seen a redeemer toting bot is Redeemer servers.

Ahh...I'll take that back.
I've seen some pretty bad players over the years...lol
Plus, I've seen bots do some extraordinary things during a game.
That being said...the only time I've seen a redeemer toting bot is Redeemer servers.
