Random insane concepts for mutators!

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Pileyrei
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Re: Random insane concepts for mutators!

Post by Pileyrei » Sun May 09, 2021 7:48 pm

Yeah that UMOD was the last file "they" gave me and you get the idea of how it all works. Definitely room for improvement.
The transitions to the next map could be smoother and the general workings of the mod improved but at the time I was just shocked that they made it happen!

Just tried again and really enjoyed it.
Good times.
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Pileyrei
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Re: Random insane concepts for mutators!

Post by Pileyrei » Sun May 09, 2021 7:52 pm

sektor2111 wrote:
Sun May 02, 2021 8:23 pm
A mutator leaving you unarmed when you spam chat, and even naked - no clothes and no shoes :lol2: .
Ghandi mode was something in a mutator where by a player would be punished by having no weapons. Any weapon picked up would be auto dropped.

I actually floated the idea of an admin mod where you could do the same plus put predefined words in the chat box if they tried to speak.
So for example, a player tries to say FU ADMIN or similar - the chat box says "I love ut99.org" or "Im a little girl" etc. You could config the answers.
The idea was to do it to problem players or cheaters you had problem banning. They just ran around with no weapons and nothing to say.

But my idea got shot down as not being good for the game :?
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Pileyrei
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Re: Random insane concepts for mutators!

Post by Pileyrei » Sun May 09, 2021 7:54 pm

OjitroC wrote:
Sat May 08, 2021 11:36 pm
TankBeef wrote:
Sat May 08, 2021 9:44 pm
Oh man, this is the only map available for this? :? I am thirsty!!!
It would be even cooler if one could choose the dm maps to play, put them on a map list.
It certainly seems to be the only map - I haven't come across another one.
Yeah it was the only one they created for testing. Remember, it has a few maps in it - not just one :)
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OjitroC
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Re: Random insane concepts for mutators!

Post by OjitroC » Sun May 09, 2021 8:02 pm

Pileyrei wrote:
Sun May 09, 2021 7:54 pm
Yeah it was the only one they created for testing. Remember, it has a few maps in it - not just one :)
From memory, it's got four 'segments', two of which are not from stock UT maps and that I don't recall seeing in a larger form so presumably those two 'parts' were made specially for the mod?

Could be good if someone could code it so one defined four or five maps in a list and then these were played in order with the quickmatch mod - dong the waiting and spectating would be challenging I would think if, indeed, that were possible.

Pileyrei
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Re: Random insane concepts for mutators!

Post by Pileyrei » Tue May 11, 2021 8:24 am

OjitroC wrote:
Sun May 09, 2021 8:02 pm
Pileyrei wrote:
Sun May 09, 2021 7:54 pm
Yeah it was the only one they created for testing. Remember, it has a few maps in it - not just one :)
From memory, it's got four 'segments', two of which are not from stock UT maps and that I don't recall seeing in a larger form so presumably those two 'parts' were made specially for the mod?

Could be good if someone could code it so one defined four or five maps in a list and then these were played in order with the quickmatch mod - dong the waiting and spectating would be challenging I would think if, indeed, that were possible.
Nice ideas. I guess one idea would be to let teh first player who "wins" a map go the second map to stock up on health and ammo. Then once the second player "wins" or hits the required frags, everyone gets taken to the next map. Just random thoughts. I have no UT coding experience. The readme in the umod file I uploaded has some instructions.
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