An idea for a Jailbreak mutator

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Brally
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An idea for a Jailbreak mutator

Post by Brally » Sun Mar 20, 2022 6:48 pm

My favourite gametype is Jailbreak.

One thing that bothers me is that the bots often just camp in the base and never attack anything.
No matter what I do, the bots never go on the offensive. I think the bots have the idea (can they even have ideas? lol) that their main mission is to protect the release switch above all else. Unfortunately, the bots on both teams do this.

Is there a mutator, or can someone make one, that disables the release switches and forces the bots on the offensive?

It would be interesting if it was possible to disable one release switch and not the other for a one-sided game.

a9902957@nepwk.com
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Re: An idea for a Jailbreak mutator

Post by a9902957@nepwk.com » Sun Mar 20, 2022 9:56 pm

Er, did JB not have kind of an attack/defense slider or display thing.
I am pretty sure that was covered in the stock mod.
I would suggest checking its documentation and bindings.
Yup, here: Search for aggression.
https://jailbreak.beyondunreal.com/old/ ... rting.html

Brally
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Re: An idea for a Jailbreak mutator

Post by Brally » Sun Mar 20, 2022 10:00 pm

It doesn't matter what I set it to, they just sit there defending.

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esnesi
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Re: An idea for a Jailbreak mutator

Post by esnesi » Sun Mar 20, 2022 11:48 pm

As far as I know you can get the bots pressing the opposites team button by giving them the command through the voice menu.
Atleast that's what works for me on JB-PitOfDespair-III before.

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SilverSound
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Re: An idea for a Jailbreak mutator

Post by SilverSound » Mon Mar 21, 2022 12:10 am

You know I don't remember actually having this issue before. My bot matches were always chaotic and way less about the defending.
"Woah what?! I wish I was recording that...."

Brally
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Re: An idea for a Jailbreak mutator

Post by Brally » Mon Mar 21, 2022 12:33 am

On maps like this one, the bots just walk around, picking up the redeemers. Bots pick up every redeemer they see, even though their ammo never goes any higher than 2.
https://unrealarchive.org/maps/unreal-t ... 93229.html

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Gustavo6046
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Re: An idea for a Jailbreak mutator

Post by Gustavo6046 » Mon Mar 21, 2022 1:23 am

You can still use the voice/orders menu (by default either V or X, usually V), right? Although I assume you already tried that?

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OjitroC
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Re: An idea for a Jailbreak mutator

Post by OjitroC » Mon Mar 21, 2022 11:00 am

Brally wrote:
Mon Mar 21, 2022 12:33 am
On maps like this one, the bots just walk around, picking up the redeemers. Bots pick up every redeemer they see, even though their ammo never goes any higher than 2.
https://unrealarchive.org/maps/unreal-t ... 93229.html
That map has no pathing (PathNodes) so the bots will just walk around and pick up the stuff close to the PlayerStarts. It doesn't look like the map was intended to be played with bots.

Brally
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Re: An idea for a Jailbreak mutator

Post by Brally » Mon Mar 21, 2022 1:36 pm

Maybe that's the problem then. The maps I have trouble with probably don't have path nodes and I didn't notice.

Edit: As it turns out, most of the maps that I have trouble with either have no path nodes, or there are not very many.
Last edited by Brally on Mon Mar 21, 2022 2:28 pm, edited 1 time in total.

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Gustavo6046
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Re: An idea for a Jailbreak mutator

Post by Gustavo6046 » Mon Mar 21, 2022 1:59 pm

Yes! There's also a bot pathing request thread if you have a feeling any of them (or hell, all of them) would be great fun with bots :D

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OjitroC
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Re: An idea for a Jailbreak mutator

Post by OjitroC » Mon Mar 21, 2022 2:37 pm

Brally wrote:
Mon Mar 21, 2022 1:36 pm
Edit: As it turns out, most of the maps that I have trouble with either have no path nodes, or there are not very many.
If they are small/simple maps like MegaArena, you could use Buggie's PathsMaker tool to create paths (search this forum for the tool).

Brally
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Re: An idea for a Jailbreak mutator

Post by Brally » Mon Mar 21, 2022 2:41 pm

I'll check both the thread and PathsMaker.

Going back to the original topic of the thread though. Would it be possible to make a mutator which disables one or both release switches?

Do you have a little brother who thinks he's better than you and can win a game without releasing his team? Make him prove it!
Do you want to prevent yourself or your allies from releasing your team to add to the challenge? You could do that too!

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SilverSound
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Re: An idea for a Jailbreak mutator

Post by SilverSound » Mon Mar 21, 2022 7:06 pm

Oh yeah! That's why I remember ditching JailBreak. too many unpathed maps turned me away from the gamemode.
"Woah what?! I wish I was recording that...."