TNT_Weapon

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Buggie
Godlike
Posts: 1353
Joined: Sat Mar 21, 2020 5:32 am

TNT_Weapon

Post by Buggie » Tue May 10, 2022 2:00 am

Weapon TNT_Weapon and two mutators: TNT_Mutator and TNT_Arena
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scr_1652144298.jpg
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scr_1652144353.jpg
Extracted from map MH-NaliColony as separate package.

Very look like as ported Half-life 1 weapon.

You can throw up to 4 grenades, which blow up with time or be triggered remotly.

Ammo exists internally, but not have mesh, so look like it intended be used with 8 ammo from pickup weapon.

Not sure about author. no any clue about that in sources.

Mutator use WeaponPack.ini which lead to smath like this:
http://medor.no-ip.org/index.php?dir=&s ... rch_mode=f

Possible this weapon is part of weapon pack for infiltration or something like that.

Main mutator use next settings for replace:

Code: Select all

bReplaceBioRifle
bReplaceRipper 
bReplaceFlak 
bReplaceEightball 
bReplaceRedeemer 
bReplaceRedeemer 
also you can set few other options.

Code: Select all

bStartWith=True
bArena=False
bStickyCharge=False
bAdherePawn=False
bTimed=True
MaxCharges=4
TriggerTime=8
TNT_Weapon.zip
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Gustavo6046
Godlike
Posts: 1394
Joined: Mon Jun 01, 2015 7:08 pm
Personal rank: Resident Wallaby
Location: Porto Alegre, Brazil

Re: TNT_Weapon

Post by Gustavo6046 » Tue Jun 21, 2022 3:53 am

Ooo! Just like in Blood?