FragNewNet

Search, find and discuss about Mutators!
Letylove49
Adept
Posts: 396
Joined: Tue Feb 28, 2012 7:47 pm
Personal rank: AK admin
Location: suisse

Re: FragNewNet

Post by Letylove49 »

deleted post
Last edited by Letylove49 on Fri Feb 21, 2025 10:19 pm, edited 1 time in total.
Image

Letylove49 aka Alicia
User avatar
asosed
Adept
Posts: 405
Joined: Fri May 15, 2020 2:36 pm
Location: Russia

Re: FragNewNet

Post by asosed »

New version 282
Fixed bug with SniperRifle in warmup mode
Update in first post
Image
User avatar
asosed
Adept
Posts: 405
Joined: Fri May 15, 2020 2:36 pm
Location: Russia

Re: FragNewNet

Post by asosed »

New version 283
1. Fixed rare nones in log
2. Fixed show MOTD
3. MaxClientRate and MinClientRate limits can no longer be bypassed
Update in first post
Image
User avatar
asosed
Adept
Posts: 405
Joined: Fri May 15, 2020 2:36 pm
Location: Russia

Re: FragNewNet

Post by asosed »

New version 284
1. Fixed rare nones in log
2. Improved fonts
Update in first post
Image
User avatar
asosed
Adept
Posts: 405
Joined: Fri May 15, 2020 2:36 pm
Location: Russia

Re: FragNewNet

Post by asosed »

New version 285
Fixed support for messages in mods with single flag (Burger example).
Update in first post
Image
a9902957@nepwk.com
Experienced
Posts: 111
Joined: Thu Nov 03, 2011 5:12 am

Re: FragNewNet

Post by a9902957@nepwk.com »

Hi!

:gj:
On the FFN discord I suggested to add the cool Bounce! gametype to the server.

Unfortunately esnesi said the mod does not work with NewNet because of weapon replacements.
I am unsure because from what I have seen neither Bounce (except for the instagib rifle) nor WhoPushedMe should replace weapons that really profit from ping
compensation nor hinder replacements by other mutator?
But I could be wrong of course.

Can you check if these are compatible and if not make 'em so?

Thanks anyway!
User avatar
asosed
Adept
Posts: 405
Joined: Fri May 15, 2020 2:36 pm
Location: Russia

Re: FragNewNet

Post by asosed »

a9902957@nepwk.com wrote: Wed Dec 11, 2024 10:41 pm Hi!

:gj:
On the FFN discord I suggested to add the cool Bounce! gametype to the server.

Unfortunately esnesi said the mod does not work with NewNet because of weapon replacements.
I am unsure because from what I have seen neither Bounce (except for the instagib rifle) nor WhoPushedMe should replace weapons that really profit from ping
compensation nor hinder replacements by other mutator?
But I could be wrong of course.

Can you check if these are compatible and if not make 'em so?

Thanks anyway!
Yo. I did everything that was written in the instructions
Spoiler
Installation
------------
Just unzip the file to your UT root directory

The files will go in:
.unr: UnrealTournament/Maps
.umx: UnrealTournament/Music
.utx: UnrealTournament/Textures
.u : UnrealTournament/System
.int: UnrealTournament/System
I entered the game and didn’t experience any problems, although I don’t understand what to do
Image
a9902957@nepwk.com
Experienced
Posts: 111
Joined: Thu Nov 03, 2011 5:12 am

Re: FragNewNet

Post by a9902957@nepwk.com »

Thanks for checking!
It is basically Super Smash Brothers.

Damage makes opponents lose mass (weight).
The less mass they have the easier they are pushed around by explosions from weapons (etc.).

You attempt to push 'em into kill zones (lava/slime/space etc.).

Specifically esnesi suggested that somehow with this mod weapons would remain "oldnet" and not get replaced properly by newnet variants. He said that was the case with the FNN ServerActor way.
As I have said, I remained doubtful about that.
User avatar
esnesi
Godlike
Posts: 1083
Joined: Mon Aug 31, 2015 12:58 pm
Personal rank: Dialed in.

Re: FragNewNet

Post by esnesi »

Noted that this gametype was last tested by me in October 2023.
Much has changed with fnn ST_Mutator and what not.
User avatar
asosed
Adept
Posts: 405
Joined: Fri May 15, 2020 2:36 pm
Location: Russia

Re: FragNewNet

Post by asosed »

a9902957@nepwk.com wrote: Thu Dec 12, 2024 12:05 pm Thanks for checking!
It is basically Super Smash Brothers.

Damage makes opponents lose mass (weight).
The less mass they have the easier they are pushed around by explosions from weapons (etc.).

You attempt to push 'em into kill zones (lava/slime/space etc.).

Specifically esnesi suggested that somehow with this mod weapons would remain "oldnet" and not get replaced properly by newnet variants. He said that was the case with the FNN ServerActor way.
As I have said, I remained doubtful about that.
if there is a non-standard weapon inside the mod, it will be replaced and used. In any case, you need to do a test and see the expectation-reality
Image
a9902957@nepwk.com
Experienced
Posts: 111
Joined: Thu Nov 03, 2011 5:12 am

Re: FragNewNet

Post by a9902957@nepwk.com »

It also has a slightly changed HUD (icon beneath health of an anvil indicating mass).
Actually weapons also deal a bit of damage. But much less than usually. EDIT: Erm, should only be if the damage has no instigator or that instigator is yourself (and then it should be normal damage).
asosed wrote: Thu Dec 12, 2024 1:49 pm if there is a non-standard weapon inside the mod, it will be replaced and used. In any case, you need to do a test and see the expectation-reality
That's the thing, when I checked there only appeared to be for the instagib rifle and the chainsaw.

Code: Select all

function bool CheckReplacement(actor Other, out byte bSuperRelevant)
{
        if  ( Other.IsA('ChainSaw'))
        {
                ReplaceWith( Other, "Botpack.ImpactHammer" );
                return false;
        }
        if  ( Other.IsA('MedBox'))
        {
                ReplaceWith( Other, "UnrealBounce.BounceSlice" );
                return false;
        }
        else if  ( Other.IsA('HealthVial'))
        {
                ReplaceWith( Other, "UnrealBounce.BounceCookie" );
                return false;
        }
        else if  ( Other.IsA('HealthPack'))
        {
                ReplaceWith( Other, "UnrealBounce.BounceCake" );
                return false;
        }
        else if  ( Other.IsA('SuperShockRifle') && !Other.IsA('BounceRifle'))
        {
                ReplaceWith( Other, "UnrealBounce.BounceRifle" );
                return false;
        }
        else if ( Other.IsA('enforcer'))
        {
                return false;
        }
        else
        {
                if  ( Other.IsA('BounceSlice'))
                {
                        Other.Move(vect(0,-20,0));
                }

                
        bSuperRelevant = 0;
                return true;
        }
}
Letylove49
Adept
Posts: 396
Joined: Tue Feb 28, 2012 7:47 pm
Personal rank: AK admin
Location: suisse

Re: FragNewNet

Post by Letylove49 »

try with thes 2 mutators:
fnn285.DisableNewNet,
fnn285.DisableWeapons

I use it with MH2Gold
Image

Letylove49 aka Alicia
User avatar
asosed
Adept
Posts: 405
Joined: Fri May 15, 2020 2:36 pm
Location: Russia

Re: FragNewNet

Post by asosed »

New version 286
1. Fixed bug with FOV changes
2. Block command Set texture if bPureConsole=True
Update in first post
Image
User avatar
asosed
Adept
Posts: 405
Joined: Fri May 15, 2020 2:36 pm
Location: Russia

Re: FragNewNet

Post by asosed »

New version 287
1. Fixed rare nones in log
2. Improved code in some places
Update in first post
Image
User avatar
asosed
Adept
Posts: 405
Joined: Fri May 15, 2020 2:36 pm
Location: Russia

Re: FragNewNet

Post by asosed »

New version 288
Remove flood in log
Update in first post
Image