FragNewNet
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Letylove49
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Re: FragNewNet
deleted post
Last edited by Letylove49 on Fri Feb 21, 2025 10:19 pm, edited 1 time in total.
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asosed
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asosed
- Adept
- Posts: 405
- Joined: Fri May 15, 2020 2:36 pm
- Location: Russia
Re: FragNewNet
New version 283
1. Fixed rare nones in log
2. Fixed show MOTD
3. MaxClientRate and MinClientRate limits can no longer be bypassed
Update in first post
1. Fixed rare nones in log
2. Fixed show MOTD
3. MaxClientRate and MinClientRate limits can no longer be bypassed
Update in first post
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asosed
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asosed
- Adept
- Posts: 405
- Joined: Fri May 15, 2020 2:36 pm
- Location: Russia
Re: FragNewNet
New version 285
Fixed support for messages in mods with single flag (Burger example).
Update in first post
Fixed support for messages in mods with single flag (Burger example).
Update in first post
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a9902957@nepwk.com
- Experienced
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- Joined: Thu Nov 03, 2011 5:12 am
Re: FragNewNet
Hi!
On the FFN discord I suggested to add the cool Bounce! gametype to the server.
Unfortunately esnesi said the mod does not work with NewNet because of weapon replacements.
I am unsure because from what I have seen neither Bounce (except for the instagib rifle) nor WhoPushedMe should replace weapons that really profit from ping
compensation nor hinder replacements by other mutator?
But I could be wrong of course.
Can you check if these are compatible and if not make 'em so?
Thanks anyway!
On the FFN discord I suggested to add the cool Bounce! gametype to the server.
Unfortunately esnesi said the mod does not work with NewNet because of weapon replacements.
I am unsure because from what I have seen neither Bounce (except for the instagib rifle) nor WhoPushedMe should replace weapons that really profit from ping
compensation nor hinder replacements by other mutator?
But I could be wrong of course.
Can you check if these are compatible and if not make 'em so?
Thanks anyway!
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asosed
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Re: FragNewNet
Yo. I did everything that was written in the instructionsa9902957@nepwk.com wrote: ↑Wed Dec 11, 2024 10:41 pm Hi!
![]()
On the FFN discord I suggested to add the cool Bounce! gametype to the server.
Unfortunately esnesi said the mod does not work with NewNet because of weapon replacements.
I am unsure because from what I have seen neither Bounce (except for the instagib rifle) nor WhoPushedMe should replace weapons that really profit from ping
compensation nor hinder replacements by other mutator?
But I could be wrong of course.
Can you check if these are compatible and if not make 'em so?
Thanks anyway!
Spoiler
Installation
------------
Just unzip the file to your UT root directory
The files will go in:
.unr: UnrealTournament/Maps
.umx: UnrealTournament/Music
.utx: UnrealTournament/Textures
.u : UnrealTournament/System
.int: UnrealTournament/System
------------
Just unzip the file to your UT root directory
The files will go in:
.unr: UnrealTournament/Maps
.umx: UnrealTournament/Music
.utx: UnrealTournament/Textures
.u : UnrealTournament/System
.int: UnrealTournament/System
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a9902957@nepwk.com
- Experienced
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- Joined: Thu Nov 03, 2011 5:12 am
Re: FragNewNet
Thanks for checking!
It is basically Super Smash Brothers.
Damage makes opponents lose mass (weight).
The less mass they have the easier they are pushed around by explosions from weapons (etc.).
You attempt to push 'em into kill zones (lava/slime/space etc.).
Specifically esnesi suggested that somehow with this mod weapons would remain "oldnet" and not get replaced properly by newnet variants. He said that was the case with the FNN ServerActor way.
As I have said, I remained doubtful about that.
It is basically Super Smash Brothers.
Damage makes opponents lose mass (weight).
The less mass they have the easier they are pushed around by explosions from weapons (etc.).
You attempt to push 'em into kill zones (lava/slime/space etc.).
Specifically esnesi suggested that somehow with this mod weapons would remain "oldnet" and not get replaced properly by newnet variants. He said that was the case with the FNN ServerActor way.
As I have said, I remained doubtful about that.
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esnesi
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Re: FragNewNet
Noted that this gametype was last tested by me in October 2023.
Much has changed with fnn ST_Mutator and what not.
Much has changed with fnn ST_Mutator and what not.
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Re: FragNewNet
if there is a non-standard weapon inside the mod, it will be replaced and used. In any case, you need to do a test and see the expectation-realitya9902957@nepwk.com wrote: ↑Thu Dec 12, 2024 12:05 pm Thanks for checking!
It is basically Super Smash Brothers.
Damage makes opponents lose mass (weight).
The less mass they have the easier they are pushed around by explosions from weapons (etc.).
You attempt to push 'em into kill zones (lava/slime/space etc.).
Specifically esnesi suggested that somehow with this mod weapons would remain "oldnet" and not get replaced properly by newnet variants. He said that was the case with the FNN ServerActor way.
As I have said, I remained doubtful about that.
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a9902957@nepwk.com
- Experienced
- Posts: 111
- Joined: Thu Nov 03, 2011 5:12 am
Re: FragNewNet
It also has a slightly changed HUD (icon beneath health of an anvil indicating mass).
Actually weapons also deal a bit of damage. But much less than usually. EDIT: Erm, should only be if the damage has no instigator or that instigator is yourself (and then it should be normal damage).
Actually weapons also deal a bit of damage. But much less than usually. EDIT: Erm, should only be if the damage has no instigator or that instigator is yourself (and then it should be normal damage).
That's the thing, when I checked there only appeared to be for the instagib rifle and the chainsaw.
Code: Select all
function bool CheckReplacement(actor Other, out byte bSuperRelevant)
{
if ( Other.IsA('ChainSaw'))
{
ReplaceWith( Other, "Botpack.ImpactHammer" );
return false;
}
if ( Other.IsA('MedBox'))
{
ReplaceWith( Other, "UnrealBounce.BounceSlice" );
return false;
}
else if ( Other.IsA('HealthVial'))
{
ReplaceWith( Other, "UnrealBounce.BounceCookie" );
return false;
}
else if ( Other.IsA('HealthPack'))
{
ReplaceWith( Other, "UnrealBounce.BounceCake" );
return false;
}
else if ( Other.IsA('SuperShockRifle') && !Other.IsA('BounceRifle'))
{
ReplaceWith( Other, "UnrealBounce.BounceRifle" );
return false;
}
else if ( Other.IsA('enforcer'))
{
return false;
}
else
{
if ( Other.IsA('BounceSlice'))
{
Other.Move(vect(0,-20,0));
}
bSuperRelevant = 0;
return true;
}
}-
Letylove49
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- Posts: 396
- Joined: Tue Feb 28, 2012 7:47 pm
- Personal rank: AK admin
- Location: suisse
Re: FragNewNet
try with thes 2 mutators:
fnn285.DisableNewNet,
fnn285.DisableWeapons
I use it with MH2Gold
fnn285.DisableNewNet,
fnn285.DisableWeapons
I use it with MH2Gold
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asosed
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Re: FragNewNet
New version 286
1. Fixed bug with FOV changes
2. Block command Set texture if bPureConsole=True
Update in first post
1. Fixed bug with FOV changes
2. Block command Set texture if bPureConsole=True
Update in first post
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asosed
- Adept
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- Location: Russia
Re: FragNewNet
New version 287
1. Fixed rare nones in log
2. Improved code in some places
Update in first post
1. Fixed rare nones in log
2. Improved code in some places
Update in first post
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asosed
- Adept
- Posts: 405
- Joined: Fri May 15, 2020 2:36 pm
- Location: Russia