MapVote LA3

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Eciffo
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MapVote LA3

Post by Eciffo » Mon Mar 17, 2008 1:43 am

Hy@all

i got a problem with my UT 99 Game Server :wth:

i used the map vote 3 LA mutator but if a level has been finished i can not vote a map!

is there any way to troubleshoot?

thx for answers :help: :help:

regards
alex

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A®àM
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Re: MapVote LA3

Post by A®àM » Mon Mar 17, 2008 6:08 am

UpGrade to MapVote LA13...

that should work since thats the latest version...

hand supports admin force vote...

Very Nice... :rock:
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Eciffo
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Re: MapVote LA3

Post by Eciffo » Mon Mar 17, 2008 6:26 am

hy mate :gj: it works but one more problem....

i cant choose maps for monster hunt in the vote :help: :barf:

you know why?

regards from germany
alex

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VRN|C-18
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Re: MapVote LA3

Post by VRN|C-18 » Mon Mar 17, 2008 12:43 pm

make sure you have configured the ini correctly

CustomGameConfig[0]=(bEnabled=True,GameClass="MonsterHunt.MonsterHunt",NewPreFix="MH",Mutators="YOUR MUTATOR HERE")

the mutator is probably some enhanced weapons mutator.. i have not worked with MH before.
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Eciffo
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Re: MapVote LA3

Post by Eciffo » Mon Mar 17, 2008 2:47 pm

hi,

thank you! i will try it and give feedback if it works or not :loool:

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Re: MapVote LA3

Post by RocketJedi » Tue Mar 18, 2008 5:33 pm

Also next time post your config so we don't have to guess what the issue is ;)
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Eciffo
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Re: MapVote LA3

Post by Eciffo » Tue Mar 18, 2008 6:36 pm

Hey,

i made it as follow but it wouldnt work :noidea

[MapVoteLA13.BDBMapVote]
bAutoDetect=False
bDM=True
bLMS=False
bTDM=False
bDOM=True
bCTF=False
bAS=True
bMH=True
bSortWithPreFix=True
ASClass=Botpack.Assault
VoteTimeLimit=30
KickPercent=51
bUseMapList=False
ScoreBoardDelay=10
bAutoOpen=True
bKickVote=True
bShowWhoKicksWho=False
bCheckOtherGameTie=False
RepeatLimit=5
MapListIfNooneVoted=1
MapVoteHistoryType=MapVoteLA13.MapVoteHistory1
ServerInfoURL=
MapInfoURL=
MidGameVotePercent=51
Mode=Majority
MinMapCount=2
bRemoveCrashedMaps=True
bEntryWindows=False
bDebugMode=False
bEnableEmptyServerLevelSwitch=False
EmptyServerLevelSwitchTimeMins=15
MsgTimeOut=10
bLoadScreenShot=True
bReloadMapsOnRequestOnly=False
bFixCTFModifications=True
MapVoteTitle=Welcome
LogoTexture=
List1Priority=1.000000
List2Priority=1.000000
List3Priority=1.000000
List4Priority=1.000000
List1Title=Assault
List2Title=Deathmatch
List3Title=Capture the Flag
List4Title=Others
bList1ObeyRepeatLimit=True
bList2ObeyRepeatLimit=True
bList3ObeyRepeatLimit=True
bList4ObeyRepeatLimit=True
bUseExcludeFilter=True
CustomGameConfig[0]=(bEnabled=True,GameClass="Botpack.DeathMatchPlus",NewPrefix="iDM",Mutators="BotPack.InstaGibDM",Settings="")
CustomGameConfig[1]=(bEnabled=False,GameClass="",NewPrefix="",Mutators="",Settings="")
CustomGameConfig[2]=(bEnabled=False,GameClass="",NewPrefix="",Mutators="",Settings="")
CustomGameConfig[3]=(bEnabled=False,GameClass="",NewPrefix="",Mutators="",Settings="")
CustomGameConfig[4]=(bEnabled=False,GameClass="",NewPrefix="",Mutators="",Settings="")
CustomGameConfig[5]=(bEnabled=False,GameClass="",NewPrefix="",Mutators="",Settings="")
CustomGameConfig[6]=(bEnabled=False,GameClass="",NewPrefix="",Mutators="",Settings="")
CustomGameConfig[7]=(bEnabled=False,GameClass="",NewPrefix="",Mutators="",Settings="")
CustomGameConfig[8]=(bEnabled=False,GameClass="",NewPrefix="",Mutators="",Settings="")
CustomGameConfig[9]=(bEnabled=False,GameClass="",NewPrefix="",Mutators="",Settings="")
CustomGameConfig[10]=(bEnabled=False,GameClass="",NewPrefix="",Mutators="",Settings="")
CustomGameConfig[11]=(bEnabled=False,GameClass="",NewPrefix="",Mutators="",Settings="")
CustomGameConfig[12]=(bEnabled=False,GameClass="",NewPrefix="",Mutators="",Settings="")
CustomGameConfig[13]=(bEnabled=False,GameClass="",NewPrefix="",Mutators="",Settings="")
CustomGameConfig[14]=(bEnabled=False,GameClass="",NewPrefix="",Mutators="",Settings="")
CustomGameConfig[15]=(bEnabled=False,GameClass="",NewPrefix="",Mutators="",Settings="")
CustomGameConfig[16]=(bEnabled=True,GameClass="MonsterHunt.MonsterHunt",NewPreFix="MH",Mutators="")
DefaultSettings=
List1Filter[0]=AS-*
List1Filter[1]=
List1Filter[2]=
List1Filter[3]=
List1Filter[4]=
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List1Filter[46]=
List1Filter[47]=
List2Filter[0]=DM-*
List2Filter[1]=iDM-*
List2Filter[2]=
List2Filter[3]=
List2Filter[4]=
List2Filter[5]=
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List2Filter[47]=
List3Filter[0]=MH-*
List3Filter[1]=
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List4Filter[0]=*
List4Filter[1]=
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ExcludeFilter[0]=
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ExcludeFilter[10]=
ExcludeFilter[11]=
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ExcludeFilter[14]=
ExcludeFilter[15]=
CrashedMaps[0]=
CrashedMaps[1]=
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AccName[0]=
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AccName[28]=
AccName[29]=
AccName[30]=
AccName[31]=
AccVotes[0]=0
AccVotes[1]=0
AccVotes[2]=0
AccVotes[3]=0
AccVotes[4]=0
AccVotes[5]=0
AccVotes[6]=0
AccVotes[7]=0
AccVotes[8]=0
AccVotes[9]=0
AccVotes[10]=0
AccVotes[11]=0
AccVotes[12]=0
AccVotes[13]=0
AccVotes[14]=0
AccVotes[15]=0
AccVotes[16]=0
AccVotes[17]=0
AccVotes[18]=0
AccVotes[19]=0
AccVotes[20]=0
AccVotes[21]=0
AccVotes[22]=0
AccVotes[23]=0
AccVotes[24]=0
AccVotes[25]=0
AccVotes[26]=0
AccVotes[27]=0
AccVotes[28]=0
AccVotes[29]=0
AccVotes[30]=0
AccVotes[31]=0
TmpNextVirtualPrefix=MH
TmpNextRealPrefix=MH
bUseMsgTimeout=False

regards alex

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Re: MapVote LA3

Post by Vickei » Mon Apr 21, 2008 12:59 pm

...
Last edited by Vickei on Thu Feb 12, 2009 9:16 am, edited 1 time in total.

{UTM}Warrior
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Re: MapVote LA3

Post by {UTM}Warrior » Tue Apr 22, 2008 8:34 am

CustomGameConfig[0]=(bEnabled=True,GameClass="MonsterHunt.MonsterHunt",NewPreFix="MH",Mutators="YOUR MUTATOR HERE")

Did you have put the right mutators?

Vickei
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Re: MapVote LA3

Post by Vickei » Sun May 18, 2008 1:52 am

...
Last edited by Vickei on Thu Feb 12, 2009 9:11 am, edited 1 time in total.

Hard_to_Frag
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Re: MapVote LA3

Post by Hard_to_Frag » Sun Oct 05, 2008 12:00 am

Hello;

MapVote LA13 seems to install okay and work to a point. It shows the windows, the Map Type Headings but no maps to vote on. Then it sticks around, and the game I guess finally times out and reloads.

Any help would be appreciated.


Thanks,

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[JAG]Teabag
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Re: MapVote LA3

Post by [JAG]Teabag » Thu Oct 09, 2008 11:19 pm

regards the Monsterhunt issue this looks like a problem to me...

Code: Select all

[MapVoteLA13.BDBMapVote]
bAutoDetect=False
bDM=True
bLMS=False
bTDM=False
bDOM=True
bCTF=False
bAS=True
bMH=True<-------------- should read, bMH=false
Regards the next posted issue whith no maps loading..
info taken from above posted mapvote.ini
below shows the list filter for List1Title=Assault in the mapvote, the AS-* means it will load every map in your maps directory from the server

Code: Select all

List1Filter[0]=AS-*
*note to you both, log in as admin when in game, bring up mapvote any time you like with mapvote selected key, you will see the admin tab, this will also allow you more options like refreshing/reloading the maps list

here is the line to add to User.ini for Mapvote LA13 (cant recall if its the same for the other mapvot named in this thread). home key is my bind, use one of you choice.
home=mutate bdbmapvote votemenu

people are mentioning about adding mutators to load for different game types, if you dont know how to add them,

Code: Select all

CustomGameConfig[0]=(bEnabled=True,GameClass="MonsterHunt.MonsterHunt",NewPreFix="MH",Mutators="ESG_No16bits.ESG_No16bits,BunnyFooFooV5s.BunnyFooFoo")
this would load only ESG_No16bits Mutator and BunnyFooFooV5 spawn protect in the Monsterhunt game type. (not saying you want these just showing real examples).
you get this info from every .int file here is the actual .int for Bunnyfoofoo to see how you take the info required.

Code: Select all

[Public]
Object=(Name=BunnyFooFooV5s.BunnyFooFoo,Class=Class,MetaClass=Engine.Mutator,Description="BunnyFooFooV5s,BunnyFooFoo Spawn Protection")
hope this info may help
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