Updated again after 5+ years. Above link should still work.
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Change List for v2.0: 1. Eliminated the need for The NumItems and SPNumItems config variables. The mutator just counts those up when it Precaches/Validates your lists on startup now. 2. Spawned Actors will no longer "fall out of the world".* 3. Issues with Spawned Actors "floating" or getting stuck to walls nearly eliminated. In online use you may still see some of this, but it should be temporary. After a brief period of time, or if you leave the area and come back, the item should have landed correctly. 4. Can now spawn Decoration classes. If the class you are spawning supports it, the item will be pushable and destructible. If it is a destructible class you can adjust its Health value via the HMult() or SPHMult() variables. Most destructible Decoration classes such as Barrels, Wooden boxes/chests, Vases ect. can be set to contain 1 Inventory item, (Weapon/Pickup), via the DWK() or SPDWK() config variables. 5. Fixed glitch with LSpan/SPLSpan variables where picked up items would "expire" while in the players possession. Mutator now resets the LifeSpan to 0.0 when items are picked up. 6. Added extra mode(s) for Rotation of spawned items. Items can now be set to rotate at random rates on all 3 axis if desired. Works for Decoration classes as well. More details below. 7. Adjusted Actor Pre-cache routines so that all classes in the DropList(), SPDropList(), DWK(), and SPDWK() arrays will be precached before the match starts. 8. Monsters spawned by the Dropper will now immediately attack the first thing they see.
Should be almost painless. No new config vars, although some of the old ones can do more now.
Re-read the Readme.txt file again. Twice. It has also been revised.