decal stay

Search, find and discuss about Mutators!
joker2
Novice
Posts: 5
Joined: Wed Mar 05, 2008 3:03 am

decal stay

Post by joker2 » Thu Mar 27, 2008 5:27 am

can someone tell me were i can get a Mutator that makes the decal stay longer

User avatar
Lee_Stricklin
Adept
Posts: 324
Joined: Tue Mar 11, 2008 4:49 am
Location: Midwest

Re: decal stay

Post by Lee_Stricklin » Thu Mar 27, 2008 5:30 am


User avatar
Dare
Inhuman
Posts: 899
Joined: Tue Feb 05, 2008 4:26 pm
Personal rank: UT99 God
Location: England FTW

Re: decal stay

Post by Dare » Thu Mar 27, 2008 10:25 am

I love that mutator :ironic: Bodies everywhere. :tu:
Image
Image

User avatar
Creavion
Godlike
Posts: 4497
Joined: Sun Feb 17, 2008 7:23 pm
Personal rank: About to be non-act.
Location: Germany, Lower Saxony

Re: decal stay

Post by Creavion » Sat Mar 29, 2008 8:34 pm

I guess Oldskool has a "always decal" mutator as well.
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.

User avatar
Feralidragon
Godlike
Posts: 5454
Joined: Wed Feb 27, 2008 6:24 pm
Personal rank: Work In Progress
Location: Liandri

Re: decal stay

Post by Feralidragon » Sat Mar 29, 2008 11:02 pm

Sorry if I am wrong, but aren't you a bit confused about those mutators? :roll:

The decals are the blast mark left by your weapons on the walls, floors and ceillings, like the redeemer explosion decal and the pulsegun decal where we can even do a draw on the walls.
"Decal Stay" makes thoses marks stay on the walls, floors and ceillings forever, during a match. 8)

The mutator which leave the bodies stay forever on the match, it's not Decal Stay.
I don't know its name right now, where it is neither, but I will post here when I discover that mutator. :wink:

@Creavion: If you are talking about OldSkool Single Player, there's no Decal Stay. What is there is that "Body Stay" mutator i talked. :wink:

User avatar
gades
Average
Posts: 44
Joined: Sat Mar 22, 2008 5:21 am
Personal rank: UT BotMast3r

Re: decal stay

Post by gades » Sun Mar 30, 2008 1:57 am

A MadMan's Dream. That's what makes the bodies stay around longer.

DecalStay is really cool. You can go into a room and say ("oh yeah, there was some brutal action here a while ago, pity I didn't get the frag..."). Only problem is it tends to turn itself off each UT reboot, so you manually have to disable and re-enable it.

User avatar
Dare
Inhuman
Posts: 899
Joined: Tue Feb 05, 2008 4:26 pm
Personal rank: UT99 God
Location: England FTW

Re: decal stay

Post by Dare » Sun Mar 30, 2008 10:05 am

Oh I got mixed up between Decal Stay and MadMan's Dream. I got them both though :tongue:
Image
Image

Hard_to_Frag
Posts: 2
Joined: Sat Oct 04, 2008 1:04 am

Re: decal stay

Post by Hard_to_Frag » Sat Oct 04, 2008 11:53 pm

Hello;

Is there something that makes the server info and the MOTD information stay around a couple of seconds more ?

Thanks