GIMMIE!

Search, find and discuss about Mutators!
User avatar
EvilGrins
Godlike
Posts: 8879
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA

GIMMIE!

Post by EvilGrins » Fri Jul 01, 2011 5:57 pm

Image

What is that gun and where can I get it?!

Image
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758

User avatar
UT Sniper (SJA94)
Masterful
Posts: 721
Joined: Thu Jun 24, 2010 10:35 pm
Personal rank: noob programmer
Location: England

Re: GIMMIE!

Post by UT Sniper (SJA94) » Fri Jul 01, 2011 7:07 pm

my advice would to google moz to see what comes up.(Going by the name on the gun mesh) also look at the download topics on this website there might be a link here.

a link to a site that has many weapon modshttp://www.ut-files.com/

User avatar
EvilGrins
Godlike
Posts: 8879
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA

Thanks!

Post by EvilGrins » Fri Jul 01, 2011 8:08 pm

There's a MOZ listed under weapons. That's probably it. :agree1:
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758

JackGriffin
Godlike
Posts: 3767
Joined: Fri Jan 14, 2011 1:53 pm
Personal rank: -Retired-

Re: GIMMIE!

Post by JackGriffin » Sat Jul 02, 2011 4:44 am

I host that server. If you still need the mod, let me know.
So long, and thanks for all the fish

User avatar
EvilGrins
Godlike
Posts: 8879
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA

Please!

Post by EvilGrins » Sat Jul 02, 2011 5:15 am

I found it and it works but they're all Arena type weapons, can only use them one at a time p/game.

Or is there another mutator/mod that allows the use of multiple arena type weapons?
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758


User avatar
UT Sniper (SJA94)
Masterful
Posts: 721
Joined: Thu Jun 24, 2010 10:35 pm
Personal rank: noob programmer
Location: England

Re: GIMMIE!

Post by UT Sniper (SJA94) » Sat Jul 02, 2011 4:55 pm

if you want that weapon to be the default weapon (Enforecer) post the download link to the weapons and i will make a mod for you.(it will still have all the other normal weapons aswell)

JackGriffin
Godlike
Posts: 3767
Joined: Fri Jan 14, 2011 1:53 pm
Personal rank: -Retired-

Re: GIMMIE!

Post by JackGriffin » Sat Jul 02, 2011 5:58 pm

What about ammo and reloading? ;)
So long, and thanks for all the fish

User avatar
UT Sniper (SJA94)
Masterful
Posts: 721
Joined: Thu Jun 24, 2010 10:35 pm
Personal rank: noob programmer
Location: England

Re: GIMMIE!

Post by UT Sniper (SJA94) » Sat Jul 02, 2011 7:22 pm

What about ammo and reloading?
ammo easy to make, i will make the weapon pickup a typical ammo eg rocket pack. i have done it before with weapons i modded, made a beserk instagib,custom pulse guns ect. yet to put the on my website think i do it soon.

don't worry if i mod the weapon i will creadit the maker of it. all i need to do is change the ammo pickup.

JackGriffin
Godlike
Posts: 3767
Joined: Fri Jan 14, 2011 1:53 pm
Personal rank: -Retired-

Re: GIMMIE!

Post by JackGriffin » Sat Jul 02, 2011 7:52 pm

If you mod a package you need to get permissions. Besides changing the ammo pickup also will require changes to the main weapon, requiring a version forward. That's a very good way to make coders angry with you.

There's an easier way, just award the weapon via modify player and add maxammo. Want me to send you the class and you can fill in what you want?
So long, and thanks for all the fish

User avatar
UT Sniper (SJA94)
Masterful
Posts: 721
Joined: Thu Jun 24, 2010 10:35 pm
Personal rank: noob programmer
Location: England

Re: GIMMIE!

Post by UT Sniper (SJA94) » Sat Jul 02, 2011 8:10 pm

There's an easier way, just award the weapon via modify player and add maxammo. Want me to send you the class and you can fill in what you want?
that would be good, im not the best unreal scripter i find c++ easier.

JackGriffin
Godlike
Posts: 3767
Joined: Fri Jan 14, 2011 1:53 pm
Personal rank: -Retired-

Re: GIMMIE!

Post by JackGriffin » Sat Jul 02, 2011 8:37 pm

Code: Select all

class RENAME_ME expands Mutator config(RENAME_ME);

var bool bInitialized;

var config bool bUseRegenAmmo;
var config int AmmoInterval;

event PreBeginPlay()
{
   if (bInitialized)
      return;

   bInitialized = True;

   Level.Game.BaseMutator.AddMutator(Self);

   if ( NextMutator != None )
      NextMutator.PreBeginPlay();
}

function PostBeginPlay()
{
   SetTimer(1, True);
}

function AddMutator(Mutator M)
{
   if ( M.Class != Class )
      Super.AddMutator(M);
   else if ( M != Self )
      M.Destroy();
}

function ModifyPlayer(Pawn Other)
{
   if (Other !=None)
   {
      DeathMatchPlus(Level.Game).GiveWeapon(Other,"U4eT.katana");
      DeathMatchPlus(Level.Game).GiveWeapon(Other,"U4eT.flamer2");
      DeathMatchPlus(Level.Game).GiveWeapon(Other,"U4eT.quicksilver");
      DeathMatchPlus(Level.Game).GiveWeapon(Other,"Bpak.Bripper");
      DeathMatchPlus(Level.Game).GiveWeapon(Other,"Bpak.bbiorifle");
      DeathMatchPlus(Level.Game).GiveWeapon(Other,"Bpak.bflakcannon");
      DeathMatchPlus(Level.Game).GiveWeapon(Other,"Bpak.galticlauncher");
      DeathMatchPlus(Level.Game).GiveWeapon(Other,"applesblossomatic.blossomatic");
      DeathMatchPlus(Level.Game).GiveWeapon(Other,"rrboombox.rrboombox");
      DeathMatchPlus(Level.Game).GiveWeapon(Other,"SFC.SFC");
      DeathMatchPlus(Level.Game).GiveWeapon(Other,"AuKIBubbleGun.AuKIBubbleGun");
      DeathMatchPlus(Level.Game).GiveWeapon(Other,"RocketX3.KonglauncherVX");
      //DeathMatchPlus(Level.Game).GiveWeapon(Other,"");   //Blank-fill me in :)
}

function Timer()
{
   local Pawn P;
   local Inventory Inv;

   if (Level.Game.bGameEnded) return;  //Stops the timer and ammo reload

   for (P = Level.PawnList; P != None; P = P.NextPawn)
   {
      if (P.IsA('Bot') || P.IsA('TournamentPlayer'))
      {
         if (P.Health > 0)
         {
            if (bUseRegenAmmo)
            {
               for (Inv = P.Inventory; Inv != None; Inv = Inv.Inventory)
               {
                  if ((Ammo(Inv) != None) && (P.bFire == 0) && (P.bAltFire == 0))
                  {
                     if (Ammo(Inv).AmmoAmount < Ammo(Inv).MaxAmmo * 10)
                     {
                        Ammo(Inv).AmmoAmount += (Ammo(Inv).Default.AmmoAmount / AmmoInterval);
                        if (Ammo(Inv).AmmoAmount > Ammo(Inv).MaxAmmo * 10)
                           Ammo(Inv).AmmoAmount = Ammo(Inv).MaxAmmo * 10;
                     }
                  }
               }
            }
         }
      }
   }
}

defaultproperties
{
   bUseRegenAmmo=True //Enable or disable reload
   AmmoInterval=5  //20 is very slow, 5 is fast, 2 is VERY fast reload
}
Fill in the Giveweapon with anything you want and remove my examples. Rename the mod and add a config name. Your config will look like this:
[RENAME_ME.RENAME_ME]
bUseRegenAmmo=True
AmmoInterval=2
Ammo interval controls the reload. A larger number means more time before addition of ammo so 20 is a very slow reload while 2 or 3 is very fast. This will also reload to the weapon's specific max ammo too. Won't work with redeemer weapons though. Those are a different story.

Make several versions and use them to control loadout for your different mapvote lines. Be sure to add a server package line for any weapon packs you call in giveweapon.
So long, and thanks for all the fish

User avatar
UT Sniper (SJA94)
Masterful
Posts: 721
Joined: Thu Jun 24, 2010 10:35 pm
Personal rank: noob programmer
Location: England

Re: GIMMIE!

Post by UT Sniper (SJA94) » Sat Jul 02, 2011 9:08 pm

great thanks for that.

im going to lose it with ut, error after error after error bug bug bug im sick off it this pc sucks.UT3 when i have a new pc aswell as UT1 off course. but more UDK. don't mind me moaning. :lol2: its just one of thoes days

User avatar
EvilGrins
Godlike
Posts: 8879
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA

Re: GIMMIE!

Post by EvilGrins » Mon Jul 04, 2011 12:14 am

Ammo & reloading haven't been a huge issue with my use on my home games. I just combine the {MOD}-Uzi with the Excessive health & ammo regenerator.
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758

JackGriffin
Godlike
Posts: 3767
Joined: Fri Jan 14, 2011 1:53 pm
Personal rank: -Retired-

Re: GIMMIE!

Post by JackGriffin » Mon Jul 04, 2011 1:27 am

I did this mod here:
http://www.moddb.com/mods/monsterhunt2
Using this will give you all the control on MH games you could possibly want.
So long, and thanks for all the fish