Weapon variations

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Adrena1in
Novice
Posts: 3
Joined: Wed Apr 02, 2008 2:15 pm

Weapon variations

Post by Adrena1in » Wed Apr 02, 2008 2:21 pm

Hi all, just joined up and have a specific question about adding non-standard weapons to maps.

I'm slowly getting familiar with UnrealED, and notice lots of unusual weapons in the options. I'm specificall interested in the Crossbow, but can't find it. I gather it's in the ChaosUT mod, but I'm not sure how I get hold of that so that the Crossbox becomes available to add to custom maps. Is it easy and can someone help please?

Thanks.

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editor Dave
Inhuman
Posts: 903
Joined: Mon Mar 10, 2008 6:40 pm
Personal rank: Slave of SP Mapping
Location: Germany/Bavaria

Re: Weapon variations

Post by editor Dave » Wed Apr 02, 2008 3:01 pm

If you have the ChaosUT mod you must open your Unrealed and then your actor class browser.
Now you click on "open". There you can see all .u-data files. Select all files which appear in the ChaosUT mod and open them. Now go on "inventory", next on "weapons" and there you can find the Crossbow (except there is an extra group for the ChaosUT mod). I think you know how to add an actor, don't you :mrgreen: ? When you want to release the map, the file, where the Crossbow is, must be included.
I hope, I could answer your problem and you understood it :)
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Adrena1in
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Posts: 3
Joined: Wed Apr 02, 2008 2:15 pm

Re: Weapon variations

Post by Adrena1in » Thu Apr 03, 2008 12:46 pm

Thanks editor Dave, I knew it ought to be fairly easy, so I'll give it a go.

:tu:

Tim.

AliusShadow
Posts: 2
Joined: Tue May 06, 2008 7:13 am

Re: Weapon variations

Post by AliusShadow » Tue May 06, 2008 7:21 am

I've always found weapon mods get complicated coz people try to add heaps of extra poo to them and they get overloaded...
i always prefer the simple, original, weapons

krislicky
Posts: 1
Joined: Tue May 13, 2008 2:24 am
Personal rank: Amazing

Re: Weapon variations

Post by krislicky » Tue May 13, 2008 2:26 am

nice nice

pablodrama
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Joined: Sat May 17, 2008 1:16 pm
Personal rank: Godlike

Re: Weapon variations

Post by pablodrama » Sat May 17, 2008 1:28 pm

hey there, does someboy know where i can download unrealeditor..
i have it but it says a file is missing.. i downloaded the missing file , but still no luck
does someone know where i can download it.?
:noidea

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Creavion
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Location: Germany, Lower Saxony

Re: Weapon variations

Post by Creavion » Sat May 17, 2008 1:30 pm

pablodrama wrote:hey there, does someboy know where i can download unrealeditor..
i have it but it says a file is missing.. i downloaded the missing file , but still no luck
does someone know where i can download it.?
:noidea
you just have to install the ut patch 436... the editor will be updated as well
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.

jonnyboy
Novice
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Joined: Sat May 17, 2008 10:11 pm

Re: Weapon variations

Post by jonnyboy » Sat May 17, 2008 10:17 pm

AliusShadow wrote:I've always found weapon mods get complicated coz people try to add heaps of extra poo to them and they get overloaded...
i always prefer the simple, original, weapons
I've become a read fan of the combat deathmatch weapons, the game becomes a lot more tactical, especially if you ditch the translocator (running away sucks when your legs are shot up! ) :lol:

Franky-Frank
Posts: 2
Joined: Thu Jun 05, 2008 12:27 am
Personal rank: Recruit

Re: Weapon variations

Post by Franky-Frank » Thu Jun 05, 2008 12:52 am

Hi does anyone know how i can add sn SV Infinity to be a weapons mod or a Colt .45ACP?

hbham16
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Joined: Tue Jun 24, 2008 9:49 pm
Personal rank: Juicy

Re: Weapon variations

Post by hbham16 » Tue Jun 24, 2008 9:54 pm

do you need the patch for the GOTY edition?

aweonao
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Joined: Sun Jul 27, 2008 3:19 am
Personal rank: no kcho

Re: Weapon variations

Post by aweonao » Sun Jul 27, 2008 3:26 am

saludos

xsion
Posts: 2
Joined: Fri Aug 01, 2008 12:06 pm

Re: Weapon variations

Post by xsion » Mon Aug 04, 2008 4:04 pm

hbham16 wrote:do you need the patch for the GOTY edition?

sometimes

some versions of goty are 4.32 instead op 4.36