//=============================================================================
// BadMessages mutator. Broadcasts messages when Monsters die or kill something.
// By Mr.Loathsome. v1.0 12/06/2011
//=============================================================================
Mutator attempts to broadcast messages when any monsters are involved in a kill.
(Including Monster v.s. Monster deaths..)
Should work in any game or gametype that has monsters in it either by default, or
if the monsters are added by a mutator such as The Dropper, BadNews or MonsterSpawn.
Works fine with OldSkool and various SP map packs as well.
Instructions:
Put BMSG.int and BMSG.u into your UT\System folder.
Select the mutator when you play.....
For servers, add BMSG.BM to the mutators section of your
serverline. No need to add to the ServerPackages section of your
UnrealTournament.ini file.
Enjoy !
*Based on some code from the original BadNews! mutator.
BadMessages_V1.0 - Announces Monster Deaths
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- Inhuman
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BadMessages_V1.0 - Announces Monster Deaths
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blarg
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Re: BadMessages_V1.0 - Announces Monster Deaths
Little confused by this. Everytime monsters kill players or other monster there already are messages in the talkbox on the upper left screen.
How does this differ?
How does this differ?
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: BadMessages_V1.0 - Announces Monster Deaths
Are you sure? I just did a test, and only the player deaths are announced. No message when players kill a monster
or when monsters kill each other by default.
Note, if you are testing with the BadNews mutator running, you will see the messages as it had a variation of this built in to it.
(That's basically where I got the idea.)
or when monsters kill each other by default.
Note, if you are testing with the BadNews mutator running, you will see the messages as it had a variation of this built in to it.
(That's basically where I got the idea.)
blarg
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Re: BadMessages_V1.0 - Announces Monster Deaths
Hmmmmm, maybe it's just cuz I've largely been playing MH a lot lately.
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: BadMessages_V1.0 - Announces Monster Deaths
Yes. I don't recall, but it is very possible monsterhunt has its own announcements for that.
Try this with MH, and let me know what happens....
Try this with MH, and let me know what happens....
blarg
Re: BadMessages_V1.0 - Announces Monster Deaths
This will all so be great for DM/TDM if no one created that yet, or is there ?
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Re: BadMessages_V1.0 - Announces Monster Deaths
It should work fine with those gametypes, although if you are adding monsters to DM maps I would
recommend using the latest version of the BadNews mutator, as it also has code that tries
to make the monsters and bots fight with each other more. The messages are built into Badnews.
http://ecoop.tk/load/badnews_rc4/1-1-0-47
recommend using the latest version of the BadNews mutator, as it also has code that tries
to make the monsters and bots fight with each other more. The messages are built into Badnews.
http://ecoop.tk/load/badnews_rc4/1-1-0-47
blarg
Re: BadMessages_V1.0 - Announces Monster Deaths
I think you missunderstood me. what I ment was that if it worked on players instead of monsters. I tested it and it dont..
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Re: BadMessages_V1.0 - Announces Monster Deaths
Well, I left the default messages for players/bots alone mostly.
It actually took a while to get the details worked out so it did not produce 2 different messages
for each kill if a player was involved......
Edit - It does still have a glich, where it will put that quick larger message on the screen if a
monster kills you, that indicates you killed yourself, although the regular message generated by my
mutator will have the correct info.
That is actually UT's glitch, and not my mutator. I did make some attempts to fix that also back
when I was working on this, but never did track down exactly where that larger message was coming from....
It actually took a while to get the details worked out so it did not produce 2 different messages
for each kill if a player was involved......
Edit - It does still have a glich, where it will put that quick larger message on the screen if a
monster kills you, that indicates you killed yourself, although the regular message generated by my
mutator will have the correct info.
That is actually UT's glitch, and not my mutator. I did make some attempts to fix that also back
when I was working on this, but never did track down exactly where that larger message was coming from....
blarg
Re: BadMessages_V1.0 - Announces Monster Deaths
Is there someone that now if even exist ? preferable that you could add some funny/cool custom lines yourself ?