Extra Inventory mod?

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UTNerd24
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Extra Inventory mod?

Post by UTNerd24 »

WORM is a great mod, but I was wondering if there is a mutator that allows you to spawn with extra weapons.
Not a bad idea eh?
I've been playing UT for so long it's practically tradition.
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UTNerd24
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Re: Extra Inventory mod?

Post by UTNerd24 »

Hmmm... I tried it but it didint work.

I didn't even appear in the Mutator menu.
I've been playing UT for so long it's practically tradition.
MrLoathsome
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Re: Extra Inventory mod?

Post by MrLoathsome »

It should work, although that wont allow you to spawn with extra weapons, it will allow extra weapons to be spawned
when players/bots/monsters are killed.
blarg
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Re: Extra Inventory mod?

Post by UT99.org »

medor wrote:I ave tested it and it works fine
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UTNerd24
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Re: Extra Inventory mod?

Post by UTNerd24 »

It seems to be a little complicated. I'll figure it out eventually.

Thanks.
I've been playing UT for so long it's practically tradition.
JackGriffin
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Re: Extra Inventory mod?

Post by JackGriffin »

Nerd I have a very basic script that will allow you to alter the loadout a player starts with, if you want to use that. It doesn't have a bunch of features but I used it because it was so simple in never interfered with anything.
So long, and thanks for all the fish
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UTNerd24
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Re: Extra Inventory mod?

Post by UTNerd24 »

Sure thing!
I've been playing UT for so long it's practically tradition.
JackGriffin
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Re: Extra Inventory mod?

Post by JackGriffin »

Do you have any coding experience at all? This is a stone simple mod but I can compile it a specific way if you want.
So long, and thanks for all the fish
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UTNerd24
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Re: Extra Inventory mod?

Post by UTNerd24 »

Nope. I have absolutely no experience. And I don't think I ever will.
I've been playing UT for so long it's practically tradition.
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