IK-SIG66 weapon , custum ...

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TheMrBee
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IK-SIG66 weapon , custum ...

Post by TheMrBee »

Hello UT99 community , my name is Frank , aka {§ÎR}MrBee®
from http://www.immortalknightz.com .

Ok i made this weapon as a studie , a personal one , dont know if any of you players will like it ...
it is basicly a Bin-Slayer or Zark Ultra fast Sniper weapon ..

so it is custum Mesh , animation , sound and texture ....


Ok here is the Mutator Download Link for the IK-SIG66 ut99

Download :
http://ut-mrbee.com/IK/IK_SIG66_ut99.rar

look before if you want on youtube

[youtube]?v=aIpitUEQJwI[/youtube]
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papercoffee
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Re: IK-SIG66 weapon , custum ...

Post by papercoffee »

Some screenshots would be cool...
-=SoP=-axewound
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Re: IK-SIG66 weapon , custum ...

Post by -=SoP=-axewound »

Ported from your 2k4 version? Very nice, thank you Mr Bee
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TheMrBee
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Re: IK-SIG66 weapon , custum ...

Post by TheMrBee »

papercoffee wrote:Some screenshots would be cool...
you do have the file and the youtube , for not wasting time, or for people that just dont like guns like this ... :-)
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Re: IK-SIG66 weapon , custum ...

Post by TheMrBee »

Yes it is my conversion of the SIG66 from ut2k4 ... but i did not submith the official latest UT2004 version yet ... trying to bring people to my server , but then , soon i will release it too ... it is way better the the Sig66 v1 ....
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papercoffee
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Re: IK-SIG66 weapon , custum ...

Post by papercoffee »

I Edited your first post ...we have the youtube bb-code running here.
Screenshots or direct imbedded videos are helping to catch the attention of walk-in customers. ;)

Oh, and please avoid double posts next time.


btt:
I like this weapon mod, looks interesting.
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Wises
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Re: IK-SIG66 weapon , custum ...

Post by Wises »

now that.. ^^^ looks awesome
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Re: IK-SIG66 weapon , custum ...

Post by EvilGrins »

Big fan of a number of real weapons ported into UT since as far back as the Infiltration mods.

Question: When a clip is emptied, does the gun auto-reload or do you have to do it manually?

I'm at work now and can't test the gun out myself, but will later tonite.
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Re: IK-SIG66 weapon , custum ...

Post by ASLY »

Welcome in the forum & thanks for sharing this cool weapon! :tu:
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Re: IK-SIG66 weapon , custum ...

Post by EvilGrins »

Okay, I gave it a whirl.

Few things:
1) Great weapon. Bullets kill more rapidly than most standard ut99 ammo, which is something I've noticed with other realistic weapons put in the game. Dunno why that is.
2) Where weapon is on the map, replacing a weapon that was rotating, your gun doesn't rotate. It moves on the ground in circles. Kinda weird.
3) Textures of the weapon look a tiny bit blurred.
4) Kinda cool the weapon holds up to 800 in ammo.
5) Only really had one glitch from using it:
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Overall, other than whatever that was, I like it.

Additive: I keep running into an issue I've never had happen before. When I use your gun on a certain map it locks up the entire UT. I gotta exit out and then forcibly close the program or it stays stuck in a loop.

Always on the same map, tried it more than once · http://www.ut99.org/viewtopic.php?f=3&t=4692
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Re: IK-SIG66 weapon , custum ...

Post by Dr.Flay »

If it is moving in a circle, the model is not centred correctly (you'll notice in UEd as you try and rotate it)
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Re: IK-SIG66 weapon , custum ...

Post by EvilGrins »

Dr.Flay wrote:If it is moving in a circle, the model is not centred correctly (you'll notice in UEd as you try and rotate it)
If it's upright, in the same position when you're holding it, rotation is fine. If it's on the ground, on its side, it moves in little circles.

Like a puppy dreaming, or a shark pacing.
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