Path Node Gun and Brush Gun

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Wises
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Path Node Gun and Brush Gun

Post by Wises »

thought this looked interesting.. &_&

[youtube]dYT_Cp6xWCw[/youtube]

Please report all bugs HERE!

Brush Gun Properties:

WARNING: It sets the player camera bob to 0!

Fire - place a vertex as dummy location,
Alffire - place a vertex at RED DOT location
Strafe Modifier - Undo last or current poly
Walk - settings:
• MODE: Create and Move - move not yet implemented
• Show Grid - Show grid
• Display Grid Size - the size of the grid that is displayed
• Create Grid Size - the size of the grid to which the Dummy is being weld
• Fix X / Fix Y - if the dummy behave weird / is off, not exactly at the reticle use that
• Dummy Offset - how far the dummy is from the player.

http://www.unrealsp.org/forums/viewtopi ... 68a4a6e662
Last edited by Wises on Sun Apr 21, 2013 8:56 am, edited 1 time in total.
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Creavion
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Re: Path Node Gun and Brush Gun

Post by Creavion »

Still 227 only ...
Warning: Failed loading package: Can't find file for package 'Emitter'
Emitter is a Unreal 227 only system package.
If you are posting content from an unreal single player website, make sure to test out it`s compatibility instead to copy-paste only. The author of this stuff is mostly a 227 only author.
With that this thread is rather pointless and belongs at best into off-topic only.
BTW: The video title also tells: for 227i only.
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
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Wises
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Re: Path Node Gun and Brush Gun

Post by Wises »

sorry wrong version.. link updated.. he mentiond down page with new link for UT
Higor
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Re: Path Node Gun and Brush Gun

Post by Higor »

Ah, that's exactly like one of the 3 steps I used to import 4500 trees into a map (Gothic > Unreal map).
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