XC_PathMaker - Made by Higor
Usage:
Load the mutator.
Add paths using>
MUTATE ADDPATH
Remove nearest path using>
MUTATE REMOVEPATH
Export to T3D using>
MUTATE SAVEPATHS
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I recommend keeping a bind of the two first commands.
Existing pathnodes will appear transparent.
This is an exporter so don't expect the ability to load and calculate paths, use FERBOTZ for this.
Make sure your UT\Logs folder exists, or T3D files won't be generated!
XC_PathMaker - Make PathNodes in UT/Unreal and export to T3D
XC_PathMaker - Make PathNodes in UT/Unreal and export to T3D
The contents of the Readme file here:
- Attachments
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- XC_PathMaker.zip
- (4.17 KiB) Downloaded 180 times
- Dr.Flay
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- Joined: Thu Aug 04, 2011 9:26 pm
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Re: XC_PathMaker - Make PathNodes in UT/Unreal and export to
Cool, so you have made it work the same as Pathlogic
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ChaosUT https://chaoticdreams.org
Your Unreal resources: https://yourunreal.wordpress.com
The UT99/UnReal Directory: https://forumdirectory.freeforums.org
Find me on Steam and GoG