XC_PathMaker - Make PathNodes in UT/Unreal and export to T3D

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Higor
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XC_PathMaker - Make PathNodes in UT/Unreal and export to T3D

Post by Higor »

The contents of the Readme file here:
XC_PathMaker - Made by Higor

Usage:
Load the mutator.

Add paths using>
MUTATE ADDPATH

Remove nearest path using>
MUTATE REMOVEPATH

Export to T3D using>
MUTATE SAVEPATHS

===============================================
I recommend keeping a bind of the two first commands.
Existing pathnodes will appear transparent.
This is an exporter so don't expect the ability to load and calculate paths, use FERBOTZ for this.
Make sure your UT\Logs folder exists, or T3D files won't be generated!
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XC_PathMaker.zip
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Dr.Flay
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Re: XC_PathMaker - Make PathNodes in UT/Unreal and export to

Post by Dr.Flay »

Cool, so you have made it work the same as Pathlogic
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