NewNET Combo For zp|COMBOINSTAGIB?
NewNET Combo For zp|COMBOINSTAGIB?
Any news about this project? http://www.unrealkillers.com/f20/combo-3783/
Someone don't seen, heard something about this mutator how much percent done the fix version?
Someone don't seen, heard something about this mutator how much percent done the fix version?
Re: NewNET Combo For zp|COMBOINSTAGIB?
medor wrote:The last one http://unrealtournament.99.free.fr/foru ... =51&t=2177
Re: NewNET Combo For zp|COMBOINSTAGIB?
Yes I know but this is not compatible in the online game
Something wrong with the anti-spam or something like that...
(Buggy, sometimes your shot is not kill just boost) Thats what I know about this
Something wrong with the anti-spam or something like that...
(Buggy, sometimes your shot is not kill just boost) Thats what I know about this
Re: NewNET Combo For zp|COMBOINSTAGIB?
no that version works fine online and has working antispam
test on any of our servers below;
in fact there is a newer version which has 3 alternate Antispam Methods version 1e.. cache rape it if you need.
~ Limit Balls
~ Remove Last Shot |uk|Styles
~ Delayed Shots
only requirement for the time being is NewNet 5f or lower.
test on any of our servers below;
in fact there is a newer version which has 3 alternate Antispam Methods version 1e.. cache rape it if you need.
~ Limit Balls
~ Remove Last Shot |uk|Styles
~ Delayed Shots
only requirement for the time being is NewNet 5f or lower.
Re: NewNET Combo For zp|COMBOINSTAGIB?
I actually posted an update on this today here: http://www.unrealkillers.com/f20/combo- ... #post69925
Basically in the last few releases, there were some issues with grapple which have mostly been fixed but still some issues with the grapple not releasing the player. The combo rifle itself is ready. There will be no release until it is all 100% functional since the server is already functional now and is well liked. It would be a bad move to rip out and install new versions that are not a 110% replacement.
Once this is complete though (and some things to look forward to -notwithstanding- the benefits of newnet itself):
[*]The blast radius won't be as large as it is. However will remain the standard blast radius of shock rifle
[*]Alt fire will no longer insta kill or damage. (I'm not sure whether the alt fire will do any damage at all or not, this will be up for discussion on the forum)
[*]Players will be able to fire max 2 consecutive alt balls. This will help to confuse enemies and is better for tactical play
[*]Jumping on a player will no longer insta kill
[*]Grapple will no longer insta kill
List goes on, there will be a full release notes posted at http://www.unrealkillers.com forum in the (I anticipate) coming weeks.
Edit-------------------------- by papercoffee
I think this is a case where double post is allowed???
There's been a lot of hours of work on this project, I was somewhat happy with the latest release, and so, it is now live on 75.102.40.199
Massive thanks to TimTim for all his hard work. There are still some bugs and some refining required! However for the most part, this is how combogib should behave and will not be deviating much from it. Certainly will involve a lot more skill now.
Basically in the last few releases, there were some issues with grapple which have mostly been fixed but still some issues with the grapple not releasing the player. The combo rifle itself is ready. There will be no release until it is all 100% functional since the server is already functional now and is well liked. It would be a bad move to rip out and install new versions that are not a 110% replacement.
Once this is complete though (and some things to look forward to -notwithstanding- the benefits of newnet itself):
[*]The blast radius won't be as large as it is. However will remain the standard blast radius of shock rifle
[*]Alt fire will no longer insta kill or damage. (I'm not sure whether the alt fire will do any damage at all or not, this will be up for discussion on the forum)
[*]Players will be able to fire max 2 consecutive alt balls. This will help to confuse enemies and is better for tactical play
[*]Jumping on a player will no longer insta kill
[*]Grapple will no longer insta kill
List goes on, there will be a full release notes posted at http://www.unrealkillers.com forum in the (I anticipate) coming weeks.
Edit-------------------------- by papercoffee
I think this is a case where double post is allowed???
There's been a lot of hours of work on this project, I was somewhat happy with the latest release, and so, it is now live on 75.102.40.199
Massive thanks to TimTim for all his hard work. There are still some bugs and some refining required! However for the most part, this is how combogib should behave and will not be deviating much from it. Certainly will involve a lot more skill now.
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Re: NewNET Combo For zp|COMBOINSTAGIB?
$carface wrote:I think this is a case where double post is allowed???
Feralidragon wrote: So, if you have anything else to add and no one replied yet, edit your post.
If you feel the need to bump the topic within the first 24h after your last unreplied post without having to double post, here's a neat trick which I use myself (since I already got in that situation too and moderators are NOT above the rules either):
- edit the post
- copy the contents of that post
- delete it
- create new post
- paste old post there
- add the new info
- done
Re: NewNET Combo For zp|COMBOINSTAGIB?
I was forced to rollback shortly after posting due to some issues which will be investigated tonight. Some weird things happened on the pub server, which didn't happen on the test server.
Public release - that depends. ATM I am trying some new concepts. So still will have a lot of fiddling. It might be released when TimTim feels GU is ready to go live. At the same time, the game modules aren't included by default so that would be some work to be done (to prevent ripping there are a serverside files which only work on the unrealkillers combo server)
Having said all that, the version released to public will be pretty prescriptive without any flexibility to change
Public release - that depends. ATM I am trying some new concepts. So still will have a lot of fiddling. It might be released when TimTim feels GU is ready to go live. At the same time, the game modules aren't included by default so that would be some work to be done (to prevent ripping there are a serverside files which only work on the unrealkillers combo server)
Having said all that, the version released to public will be pretty prescriptive without any flexibility to change
Re: NewNET Combo For zp|COMBOINSTAGIB?
Thanks for the info $carface
If I will have free time in friday I going to play and test it
I remember when I played the first version of newnet combogib I played much better
I had normally 160-180 ping (with Europe/Hungarian ping) but with the newnet I feel that was only 110-130 ping which is much better
Im glad for this news, I will enjoy much better the gameplay ;P
If I will have free time in friday I going to play and test it
I remember when I played the first version of newnet combogib I played much better
I had normally 160-180 ping (with Europe/Hungarian ping) but with the newnet I feel that was only 110-130 ping which is much better
Im glad for this news, I will enjoy much better the gameplay ;P
Re: NewNET Combo For zp|COMBOINSTAGIB?
perhaps if / when we get a chance we will fixup a bit our version .. some of the things that we have thought about is;
~ reduce shock ball damage to std 'shock damage'
~ optional on/off self boosting with alt fire.
~ newish 'insta-like' sound effects and or 'amp' effects for shots perhaps.
thats about it really
nothing to fancy.. weather we follow through with it or not.. idk.
keep up the good work.
~ reduce shock ball damage to std 'shock damage'
~ optional on/off self boosting with alt fire.
~ newish 'insta-like' sound effects and or 'amp' effects for shots perhaps.
thats about it really
nothing to fancy.. weather we follow through with it or not.. idk.
keep up the good work.
Re: NewNET Combo For zp|COMBOINSTAGIB?
*Yeeehaaaw!* Glad to hear that, Im curious how it's works
I will test it soon
I will test it soon
Re: NewNET Combo For zp|COMBOINSTAGIB?
Cool do feedback either here or unrealkillers forum. No feedback = no enhancements other than what I think. It's taken many builds to get it to where it currently is but the quality of improved gameplay is there on this release. The server is also running nwctf on newnet.
Re: NewNET Combo For zp|COMBOINSTAGIB?
Okay sure, I test in Friday when I come back home
And I will reply if I found something problem
And I will reply if I found something problem
Re: NewNET Combo For zp|COMBOINSTAGIB?
HOOOOOOOOOOOOOOOLY $hIt!
This is awesome!
I tested and the gameplay much better.
Finally no shockball spam, that's fantastic.
I don't find trouble, everything works perfect on the server.
Now I'm really glad I can play much better now, so thanks for update the server with this mod!
This is awesome!
I tested and the gameplay much better.
Finally no shockball spam, that's fantastic.
I don't find trouble, everything works perfect on the server.
Now I'm really glad I can play much better now, so thanks for update the server with this mod!