Hi,
while I was configuring a server with splash logos, flags and mapvote logos, I noticed that the image used in mapvote rendered very bad.
The default resize is correct but, even though the texture has 256 colors, it appears to me like a 16 colors image.
The picture used for mapvote is a standard 8-bit .bmp file, the same format used for all the others textures in splash logos and flags.
[MapVoteLAv2.BDBMapVote]
...
LogoTexture=package.filename
...
Any ideas ? do i miss something about mapvote ?
regards,
Pietro
MapVote Logo Texture
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MapVote Logo Texture
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Re: MapVote Logo Texture
That is normal for MapVote I am afraid.
We got a lot of info on MapVote right at HUTP - IF you need anything.
One good section there is: http://hooksutplace.freeforums.org/mapv ... -t832.html
A lot of UT Server admins use that thread. (lot of hits)
If you don't see it there, ask, and we can fill it in.
We got a lot of info on MapVote right at HUTP - IF you need anything.
One good section there is: http://hooksutplace.freeforums.org/mapv ... -t832.html
A lot of UT Server admins use that thread. (lot of hits)
If you don't see it there, ask, and we can fill it in.
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Re: MapVote Logo Texture
I know well that thread, I read it time ago. Unfortunately nothing is written about LogoTexture color depth.Hook wrote: We got a lot of info on MapVote right at HUTP - IF you need anything.
One good section there is: http://hooksutplace.freeforums.org/mapv ... -t832.html
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Re: MapVote Logo Texture
Nothing happens, same problem.JackGriffin wrote:Import it without mipmaps.
See photo: texture imported (left) and same texture rendered in the mapvote (right).
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Re: MapVote Logo Texture
Could it be the "Quality->LODSet" ?
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Re: MapVote Logo Texture
Send me the texture you want to use P and let me compile it here. That looks like something wrong with the video render, that's not UT doing that directly.
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Re: MapVote Logo Texture
Thanks, I would like to test a couple of things before.JackGriffin wrote:Send me the texture you want to use P and let me compile it here. That looks like something wrong with the video render, that's not UT doing that directly.
It's really an odd problem...
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