Weapon mod

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Acid.OMG
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Joined: Sun Sep 07, 2008 6:20 am
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Location: PA,USA

Weapon mod

Post by Acid.OMG »

So I got a Hex editor and changed the name from RocketX3F to RocketXBRB and then I opened the .u in unreal ed and downloaded the textures, redid them, and imported/overwrote... Now At this part I am lost.

I tried to open the mutators in multiplayer but it showed the original skin. I am assuming it may need to be recompliled but I need some guidance through that part
Attachments
rxbrb.png
[/Awesome]
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HOT_BEEF_INJECTION
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Joined: Wed Feb 06, 2013 10:24 pm

Re: Weapon mod

Post by HOT_BEEF_INJECTION »

RocketX BRB = Be Right Back?

If the BRB has something to do with 'RB', you are being misleading.

Even Fluke said what you are doing is pointless if you didnt change or improve playability.

You still have to sift through the code and change every instance of RX death/crash/pick-up messages and recompile etc. like Fluke said.

Hell even Fluke himself missed at least 1 instance of RX message on RX6 and at least 1 message still refers to RX5. Silly Fluke! :loool:

Good luck with that :mrgreen:
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Acid.OMG
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Re: Weapon mod

Post by Acid.OMG »

Please keep this on topic. The RX is based off RX3F which is not RBs rx. And BRB stands for Big Red Button http://buttonga.me

EDIT---------------------

Redid the textures. I just need help applying them
Attachments
rxbrb2.png
[/Awesome]
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HOT_BEEF_INJECTION
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Re: Weapon mod

Post by HOT_BEEF_INJECTION »

looks good
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