Your favorite UT99 custom pawns atm?
Your favorite UT99 custom pawns atm?
List them please.
With pics and a bit of description if possible.
I'm curious as I am looking for new stuff.
With pics and a bit of description if possible.
I'm curious as I am looking for new stuff.
- EvilGrins
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Re: Your favorite UT99 custom pawns atm?
You mean monsters, right?
Not models used by either players or bots.
Just wanna be clear, people use different terms, before I hit you with a tonnage of screenshots.
Not models used by either players or bots.
Just wanna be clear, people use different terms, before I hit you with a tonnage of screenshots.
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Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
Re: Your favorite UT99 custom pawns atm?
Yeah, anything but player or bot models/skins basically.
Cybots and teamcannons for example aren't really monsters, but they fit the criteria of this thread though.
Cybots and teamcannons for example aren't really monsters, but they fit the criteria of this thread though.
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Re: Your favorite UT99 custom pawns atm?
Dunno about that. Chats with Ferali suggest that cybots are just as versatile as monsters, and they're designed so MH maps could be made with them as the main monster attacker.heliumcat wrote:Cybots and teamcannons for example aren't really monsters, but they fit the criteria of this thread though.
I'll drum you up a list when I get home tonight, of monsters I play against most often.
For a start, the ones in the screenshots at the start of this thread · http://www.ut99.org/viewtopic.php?f=12&t=5197
Dinosaurs from the Jurassic.u and zombies from Zombies5, although the latter is a mutator and not a custom pawn exactly.
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Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: Your favorite UT99 custom pawns atm?
Yep, just like EvilGrins said. The cybots were actually developed with the intent to be used as monsters. They don't possess the ability to patrol points and such, but they can be triggered to go from point A to point B, or follow something, or complete an entire objective with some cleverly placed triggers (there's a special cybot trigger in the pack to be placed on maps, it was fully tested both offline and in an online environment).EvilGrins wrote:Dunno about that. Chats with Ferali suggest that cybots are just as versatile as monsters, and they're designed so MH maps could be made with them as the main monster attacker.heliumcat wrote:Cybots and teamcannons for example aren't really monsters, but they fit the criteria of this thread though.
One of the ideas I had (and which is possible with the current version), was to do a SP map where once you entered an abandoned factory, there would be dozens of cybots in their sleep mode (closed in their shells on the shelves), and once you made a false step or so, they would all wake up and attack you.
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Re: Your favorite UT99 custom pawns atm?
There's a map I edit any new monsters I get onto that I've been asked not to post screenshots of on this forum, so in the later cases like this one I'll link you elsewhere:
Skeletal Mercs, 3 new monster classes of the classic mercenary, each a little different looking.
Linkage · http://unreal-games.livejournal.com/79169.html
With download links, though you'd have to get the whole map with the pawn:
BetaKrall & ElectricKrall · http://unreal-games.livejournal.com/86952.html
one is an older version, the other is an exremely powerful version
Nukers · http://unreal-games.livejournal.com/68345.html
actual name of the Skaarj is weird, don't recall, and it's got a redeemer stuck to it's lower torso
Dragons · http://unreal-games.livejournal.com/68005.html
updated version of a design for Unreal1 that works and won't crash the game
Doom Monsters · http://unreal-games.livejournal.com/65673.html
just 2 kinds, though there's Doom weapons in this setup too
Aliens & Predators · http://unreal-games.livejournal.com/63310.html
exactly what it sounds like, yeah AvP
Aliens · http://unreal-games.livejournal.com/62696.html
different class of the xenomorph, easier to fight but explode with acid
Santa Brutes · http://unreal-games.livejournal.com/61914.html
look ridiculous but very powerful
More to come.
Skeletal Mercs, 3 new monster classes of the classic mercenary, each a little different looking.
Linkage · http://unreal-games.livejournal.com/79169.html
With download links, though you'd have to get the whole map with the pawn:
BetaKrall & ElectricKrall · http://unreal-games.livejournal.com/86952.html
one is an older version, the other is an exremely powerful version
Nukers · http://unreal-games.livejournal.com/68345.html
actual name of the Skaarj is weird, don't recall, and it's got a redeemer stuck to it's lower torso
Dragons · http://unreal-games.livejournal.com/68005.html
updated version of a design for Unreal1 that works and won't crash the game
Doom Monsters · http://unreal-games.livejournal.com/65673.html
just 2 kinds, though there's Doom weapons in this setup too
Aliens & Predators · http://unreal-games.livejournal.com/63310.html
exactly what it sounds like, yeah AvP
Aliens · http://unreal-games.livejournal.com/62696.html
different class of the xenomorph, easier to fight but explode with acid
Santa Brutes · http://unreal-games.livejournal.com/61914.html
look ridiculous but very powerful
More to come.
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
Re: Your favorite UT99 custom pawns atm?
medor wrote:Extended list http://unrealtournament.99.free.fr/utfi ... stom_pawn/
If you have some only UT missing here you can say me to add it.
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Re: Your favorite UT99 custom pawns atm?
What about CTF and AS maps? Can't we set up the sentinel cybots so that they can work for a specific team?Feralidragon wrote:Yep, just like EvilGrins said. The cybots were actually developed with the intent to be used as monsters. They don't possess the ability to patrol points and such, but they can be triggered to go from point A to point B, or follow something, or complete an entire objective with some cleverly placed triggers (there's a special cybot trigger in the pack to be placed on maps, it was fully tested both offline and in an online environment).EvilGrins wrote:Dunno about that. Chats with Ferali suggest that cybots are just as versatile as monsters, and they're designed so MH maps could be made with them as the main monster attacker.heliumcat wrote:Cybots and teamcannons for example aren't really monsters, but they fit the criteria of this thread though.
One of the ideas I had (and which is possible with the current version), was to do a SP map where once you entered an abandoned factory, there would be dozens of cybots in their sleep mode (closed in their shells on the shelves), and once you made a false step or so, they would all wake up and attack you.
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Re: Your favorite UT99 custom pawns atm?
The question was which are you favorites, not which you have.medor wrote:Extended list http://unrealtournament.99.free.fr/utfi ... stom_pawn/
If you have some only UT missing here you can say me to add it.
Here's more of the ones I like · http://unreal-games.livejournal.com/87272.html
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Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
Re: Your favorite UT99 custom pawns atm?
Perhaps you can add this mutator to your server if you haven't already?medor wrote:Extended list http://unrealtournament.99.free.fr/utfi ... stom_pawn/
If you have some only UT missing here you can say me to add it.
http://www.ut99.org/viewtopic.php?f=7&t=4709
Re: Your favorite UT99 custom pawns atm?
medor wrote:I have download it but not testing yet .I test all before uploadheliumcat wrote:Perhaps you can add this mutator to your server if you haven't already?medor wrote:Extended list http://unrealtournament.99.free.fr/utfi ... stom_pawn/
If you have some only UT missing here you can say me to add it.
http://www.ut99.org/viewtopic.php?f=7&t=4709
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Re: Your favorite UT99 custom pawns atm?
The Reavers look interesting ...is there any other map where they got used?EvilGrins wrote:The question was which are you favorites, not which you have.medor wrote:Extended list http://unrealtournament.99.free.fr/utfi ... stom_pawn/
If you have some only UT missing here you can say me to add it.
Here's more of the ones I like · http://unreal-games.livejournal.com/87272.html
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Re: Your favorite UT99 custom pawns atm?
The Reavers (and some of the others) are from the Spatial Fear total mod.
All the monsters from that are well above the normal UT standard.
They lack some functionality in normal UT, so they will not hunt you by smell (yes these monsters normally smell your fear)
Transplanting them into a map adds a lot of bulk, as you need loads of the Spatial Fear files, but can be done.
Really they need to be remade as a standalone monster pack.
All the monsters from that are well above the normal UT standard.
They lack some functionality in normal UT, so they will not hunt you by smell (yes these monsters normally smell your fear)
Transplanting them into a map adds a lot of bulk, as you need loads of the Spatial Fear files, but can be done.
Really they need to be remade as a standalone monster pack.
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Re: Your favorite UT99 custom pawns atm?
Ah, Spatial Fear ...that rings a bell.
Well maybe if someone would make a request somewhere, maybe is there someone interested to make this conversion.
Well maybe if someone would make a request somewhere, maybe is there someone interested to make this conversion.
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Re: Your favorite UT99 custom pawns atm?
Soon, though whoever I put that out to will need a download of SF to be able to use it.papercoffee wrote:The Reavers look interesting ...is there any other map where they got used?
Someone may have done something close to that once · http://www.ut99.org/viewtopic.php?f=34& ... atial+Fearpapercoffee wrote:Ah, Spatial Fear ...that rings a bell.
Well maybe if someone would make a request somewhere, maybe is there someone interested to make this conversion.
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Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins