LCWeapons (build 0020) [LCWeapons_0020]

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Re: LCWeapons (build 0018) [LCWeapons_0018]

Postby $carface » Fri Oct 28, 2016 11:23 pm

Qwerty wrote:still an issue when using NW the instagib still runs out of ammo.

So?
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Re: LCWeapons (build 0018) [LCWeapons_0018]

Postby Qwerty » Sun Oct 30, 2016 9:42 pm

no worries we got this resolved ;) thanks anyway
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Re: LCWeapons (build 0018) [LCWeapons_0018]

Postby [rev]rato.skt » Mon Aug 14, 2017 12:36 am

This zp works well in normal modes?
DM CTF DOM AS TDM LMS ?
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Re: LCWeapons (build 0018) [LCWeapons_0018]

Postby ShaiHulud » Wed Aug 23, 2017 11:25 pm

Higor, I'm using an Arena mutator with LCWeapons to create a Combogib gun and it works well. But I'd like to pick your brains about whether it would be possible to modify other objects - like the double jump and grapple hook - because relative to weapon performance, these actions have a very noticeable delay.
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Re: LCWeapons (build 0018) [LCWeapons_0018]

Postby Hitman » Mon Oct 09, 2017 4:18 pm

I have a ques , I am running sniperarena-server TDM/DM with ZP so should i run ZPBasicWeaponsAddOnV210.SniperArena and LCWeapons_0018.LCMutator at the same time ? if no should I run it with BotPack.SniperArena+LCWeapons_0018.LCMutator and can it do longshoots like in the ZP ?
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Re: LCWeapons (build 0018) [LCWeapons_0018]

Postby Chamberly » Mon Oct 09, 2017 8:34 pm

Hitman wrote:I have a ques , I am running sniperarena-server TDM/DM with ZP so should i run ZPBasicWeaponsAddOnV210.SniperArena and LCWeapons_0018.LCMutator at the same time ? if no should I run it with BotPack.SniperArena+LCWeapons_0018.LCMutator and can it do longshoots like in the ZP ?


BotPack.SniperArena+LCWeapons_0018.LCMutator

It won't have the special announcer/msg effect, but I can probably take a look at building one separately for LC, but I'd need the source that has the special announcer/msg effect.
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Re: LCWeapons (build 0018) [LCWeapons_0018]

Postby Hitman » Mon Oct 09, 2017 10:08 pm

Works, the only disadvantage I notice is when someone dies they dont drop the rifle so you can get their ammo from it..
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Re: LCWeapons (build 0018) [LCWeapons_0018]

Postby [rev]rato.skt » Wed Jan 31, 2018 3:02 am

Hi Higor,

could make these improvements, it would be very good!!!

LC sniper arena
LC shock arena
LC flack arena
LC sand ripper
LC rocket arena
LC pulse arena
LC gib arena
LC combo arena
LC NDgrap49c
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Re: LCWeapons (build 0020) [LCWeapons_0020]

Postby Higor » Tue Oct 02, 2018 11:38 pm

Simple bugfix build:

- No longer processes hits originated before a player's death after respawning.
- No longer processes hits on players that are not collidable.
- Serverside trace function moved from weapons to LCStatics.
- Rewritten some validation checks.
- Tapping fire button on lag-compensated weapons will force the client to immediately send a position update.
(game tends to hold and merge various updates together before sending, this reduces lag on enforcer and minigun fire)
- Fixed crash on Siege when using jetpacks + piston.
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