LCWeapons (build 0023)

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giresun27
Novice
Posts: 29
Joined: Thu Mar 26, 2020 4:27 pm
Personal rank: 34

Re: LCWeapons (build 0023)

Post by giresun27 » Fri Oct 30, 2020 4:58 pm

Chamberly wrote:
Fri Oct 30, 2020 11:46 am
giresun27 wrote:
Thu Oct 29, 2020 7:53 pm
Hi Higor,

I have a problem with lcweapons version 0022 and up, botpack.instagibDM doesn't work on it.

when I type LCWeapons_0024beta2.LCMutator,botpack.instagibdm

I don't see any weapon
on version 0020 and lower it works fine.
Hey, do you have any server log that we can take a look at?
Hey sure man no problem

Code: Select all

Log: Log file open, 10/30/20 16:56:03
Init: Name subsystem initialized
Init: Version: 469
Init: Compiled: Sep 22 2020 12:41:55
Init: Command line: 
Init: Base directory: C:\Users\Administrator\Desktop\BEST HD\System\
Init: Character set: Unicode
Log: Bound to Engine.dll
Log: Bound to Core.dll
Log: Bound to Window.dll
Init: Object subsystem initialized
Init: Computer: WINHQB59PGANGN
Init: User: Administrator
Init: Memory total: Phys=4194303K Pagef=4194303K Virt=4194176K
Init: Working set: 32000 / 159000
Init: Timer Frequency=2626.139790 MHz - Timing Source = RDTSC
Init: CPU Page size=4096, Processors=24
Init: CPU Detected: PentiumPro-class processor (GenuineIntel)
Init: CPU Features: CMov FPU RDTSC PAE MMXSSE KNI
Init: Unreal engine initialized
Log: Bound to WinDrv.dll
Init: Enhanced Pointer Precision Enabled - Mouse info: 0 0 0
Init: Initializing DirectDraw
Init: DirectDraw drivers detected:
Init:    display (Primary Display Driver)
Init: DirectDraw: Enumerated Display Modes:
Init: DirectDraw initialized successfully
Init: Registering Mouse for RawInput.
Init: RawInput Devices registered.
Init: Client initialized
Log: Bound to Render.dll
Init: Lighting subsystem initialized
Init: Rendering initialized
Log: LoadMap: Entry
Log: Bound to Fire.dll
Log: Bound to IpDrv.dll
Log: Game class is 'UTIntro'
Log: Bringing Level Entry.MyLevel up for play (0)...
ScriptLog: InitGame: 
ScriptLog: Base Mutator is Entry.Mutator0
Log: Browse: CityIntro.unr?Name=Psyko?Class=BotPack.TMale1?team=0?skin=CommandoSkins.cmdo?Face=CommandoSkins.Blake?OverrideClass=?Voice=BotPack.VoiceMaleOne
Log: LoadMap: CityIntro.unr?Name=Psyko?Class=BotPack.TMale1?team=0?skin=CommandoSkins.cmdo?Face=CommandoSkins.Blake?OverrideClass=?Voice=BotPack.VoiceMaleOne
Log: Collecting garbage
Log: Purging garbage
Log: Unloading: Package WinDrv
Log: Unloading: Package Render
Log: Garbage: objects: 16811->16809; refs: 229304
Log: Game class is 'UTIntro'
Log: Bringing Level CityIntro.MyLevel up for play (0)...
ScriptLog: InitGame: ?Name=Psyko?Class=BotPack.TMale1?team=0?skin=CommandoSkins.cmdo?Face=CommandoSkins.Blake?OverrideClass=?Voice=BotPack.VoiceMaleOne
ScriptLog: Base Mutator is CityIntro.Mutator0
Init: Initialized moving brush tracker for Level CityIntro.MyLevel
Log: Bound to UWeb.dll
ScriptLog: Team 0
ScriptLog: Login: Psyko
Log: Possessed PlayerPawn: TMale1 CityIntro.TMale0
Init: Input system initialized for WindowsViewport0
Log: Opened viewport
Log: Bound to D3D11Drv.dll
Log: This is a legacy render device.
Log: Initializing Direct3D 11 renderer.
Log: Shape LOD draw mode 0
Log: Initializing Direct3D.
Init: Registering Mouse for RawInput.
Init: Using RIDEV_CAPTUREMOUSE
Init: RawInput Devices registered.
Log: Bound to ALAudio.dll
Init: ALAudio: Trying to autodetect HRTF. Note: Autodetection may only work with USB headphones.
Init: ALAudio: We are using OpenAL device: OpenAL Soft 
Init: ALAudio: OutputRateNum 5(44100 Hz) SampleRateNum 5 (44100 Hz)
Init: ALAudio: Can't set OutputRate of 44100, using system (OS) defaults of 48000.
Some backends don't support setting custom rates for specific applications (MMDevAPI or ALSA without dmix).
In this case setting something higher than what the system is outputting is unnecessary since it's just going to be downsampled for output anyway,
and setting it lower is just going to make it get upsampled after OpenAL Soft has already applied its filters and effects.
Adjust your system settings instead.
Init: ALAudio: Audio hardware supports 255 mono (usually sound) and 1 stereo (usually music) sources.
Init: ALAudio: auto matched SampleRate (48000 Hz) to OutputRate (48000 Hz).
Init: ALAudio: OpenALSoft extension ALC_SOFT_HRTF found.
Init: ALAudio: HRTF is disabled.
Init: OpenAL Effects extension version 1.0 found.
Init: ALAudio: EFX initialized.
Init: ALAudio: Version 1.1 ALSOFT 1.20.1 found
Init: ALAudio subsystem initialized.
Init: Game engine initialized
Log: Startup time: 2.630812 seconds
Warning: FIREWALL: Freed XP.SP2 Firewall Object
Log: URL: Adding default option Name=Psyko
Log: URL: Adding default option Class=BotPack.TMale1
Log: URL: Adding default option team=0
Log: URL: Adding default option skin=CommandoSkins.cmdo
Log: URL: Adding default option Face=CommandoSkins.Blake
Log: URL: Adding default option OverrideClass=
Log: URL: Adding default option Voice=BotPack.VoiceMaleOne
Log: Browse: Index.unr?entry?Name=Psyko?Class=BotPack.TMale1?team=0?skin=CommandoSkins.cmdo?Face=CommandoSkins.Blake?OverrideClass=?Voice=BotPack.VoiceMaleOne
Log: Failed; returning to Entry
Init: Shut down moving brush tracker for Level CityIntro.MyLevel
Log: Spawning new actor for Viewport WindowsViewport0
ScriptLog: Team 0
ScriptLog: Login: Psyko
Log: Possessed PlayerPawn: TMale1 Entry.TMale10
ScriptLog: Creating root window: UMenu.UMenuRootWindow
ScriptLog: Calculated Effective GUI Scale: 1.000000
Log: Bound to udemo.dll
udemo: Startup hack successful!
Log: UDEMO: Successfully got list of demos
Log: ALAudio: playing utmenu23 Unreal Tournament Menu (Impulse Tracker 2.14v5 IT 1.00)
Log: URL: Adding default option Name=Psyko
Log: URL: Adding default option Class=BotPack.TMale1
Log: URL: Adding default option team=0
Log: URL: Adding default option skin=CommandoSkins.cmdo
Log: URL: Adding default option Face=CommandoSkins.Blake
Log: URL: Adding default option OverrideClass=
Log: URL: Adding default option Voice=BotPack.VoiceMaleOne
Log: Browse: DM-Codex.unr?Game=BotPack.DeathMatchPlus?Mutator=LCWeapons_0024beta2.LCMutator,BotPack.InstaGibDM?Listen?Checksum=NoChecksum?Name=Psyko?Class=BotPack.TMale1?team=0?skin=CommandoSkins.cmdo?Face=CommandoSkins.Blake?OverrideClass=?Voice=BotPack.VoiceMaleOne
Log: LoadMap: DM-Codex.unr?Game=BotPack.DeathMatchPlus?Mutator=LCWeapons_0024beta2.LCMutator,BotPack.InstaGibDM?Listen?Checksum=NoChecksum?Name=Psyko?Class=BotPack.TMale1?team=0?skin=CommandoSkins.cmdo?Face=CommandoSkins.Blake?OverrideClass=?Voice=BotPack.VoiceMaleOne
Log: UDEMO: Successfully got list of demos
Log: Collecting garbage
Log: Purging garbage
Log: Unloading: Package CityIntro
Log: Unloading: Package city
Log: Unloading: Package ArenaTex
Log: Unloading: Package RainFX
Log: Unloading: Package DecayedS
Log: Unloading: Package GenIn
Log: Unloading: Package NaliFX
Log: Unloading: Package AmbModern
Log: Unloading: Package Uttitle
Log: Unloading: Package openingwave
Log: Unloading: Package CommandoSkins
Log: Unloading: Package AdvancedInstaGib
Log: Unloading: Package AT
Log: Unloading: Package MultiMesh
Log: Unloading: Package EpicCustomModels
Log: Unloading: Package utmenu23
Log: Garbage: objects: 27233->25181; refs: 598165
Log: Game class is 'DeathMatchPlus'
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Init: WinSock: Socket queue 131072 / 131072
Init: WinSock: I am WIN-HQB59PGANGN (192.168.8.104)
DevNet: TcpNetDriver on port 7777
Log: Server Package: SoldierSkins
Log: Server Package: CommandoSkins
Log: Server Package: FCommandoSkins
Log: Server Package: SGirlSkins
Log: Server Package: BossSkins
Log: Server Package: Botpack
Log: Server Package: MultiMesh
Log: Server Package: Relics
Log: Server Package: EpicCustomModels
Log: Server Package: TCowMeshSkins
Log: Server Package: TNaliMeshSkins
Log: Server Package: TSkMSkins
Log: Server Package: De
Log: MD5 protection enabled: FALSE
Log: Spawning: IpDrv.UdpBeacon
Log: Spawning: IpServer.UdpServerQuery
Log: Spawning: IpServer.UdpServerUplink
Log: Spawning: IpServer.UdpServerUplink
Log: Spawning: IpServer.UdpServerUplink
Log: Spawning: UWeb.WebServer
Log: Bringing Level DM-Codex.MyLevel up for play (0)...
ScriptLog: InitGame: ?Game=BotPack.DeathMatchPlus?Mutator=LCWeapons_0024beta2.LCMutator,BotPack.InstaGibDM?Listen?Checksum=NoChecksum?Name=Psyko?Class=BotPack.TMale1?team=0?skin=CommandoSkins.cmdo?Face=CommandoSkins.Blake?OverrideClass=?Voice=BotPack.VoiceMaleOne
ScriptLog: Base Mutator is DM-Codex.DMMutator0
ScriptLog: Mutators LCWeapons_0024beta2.LCMutator,BotPack.InstaGibDM
ScriptLog: Add mutator LCWeapons_0024beta2.LCMutator
ScriptLog: Add mutator BotPack.InstaGibDM
Error: LCShockRifleLoader DM-Codex.LCShockRifleLoader0 (Function LCWeapons_0024beta2.LCClassLoader.InitClassDefaults:0015) Accessed null class context 'BaseWeaponClass'
Error: LCShockRifleLoader DM-Codex.LCShockRifleLoader0 (Function LCWeapons_0024beta2.LCClassLoader.InitClassDefaults:0032) Accessed null class context 'BaseWeaponClass'
Error: LCShockRifleLoader DM-Codex.LCShockRifleLoader0 (Function LCWeapons_0024beta2.LCClassLoader.InitClassDefaults:006E) Accessed null class context 'BaseWeaponClass'
Error: LCShockRifleLoader DM-Codex.LCShockRifleLoader0 (Function LCWeapons_0024beta2.LCClassLoader.InitClassDefaults:006E) Accessed null class context 'BaseWeaponClass'
Error: LCShockRifleLoader DM-Codex.LCShockRifleLoader0 (Function LCWeapons_0024beta2.LCClassLoader.InitClassDefaults:006E) Accessed null class context 'BaseWeaponClass'
Error: LCShockRifleLoader DM-Codex.LCShockRifleLoader0 (Function LCWeapons_0024beta2.LCClassLoader.InitClassDefaults:006E) Accessed null class context 'BaseWeaponClass'
Error: LCShockRifleLoader DM-Codex.LCShockRifleLoader0 (Function LCWeapons_0024beta2.LCClassLoader.InitClassDefaults:006E) Accessed null class context 'BaseWeaponClass'
Error: LCShockRifleLoader DM-Codex.LCShockRifleLoader0 (Function LCWeapons_0024beta2.LCClassLoader.InitClassDefaults:006E) Accessed null class context 'BaseWeaponClass'
Error: LCShockRifleLoader DM-Codex.LCShockRifleLoader0 (Function LCWeapons_0024beta2.LCClassLoader.InitClassDefaults:006E) Accessed null class context 'BaseWeaponClass'
Error: LCShockRifleLoader DM-Codex.LCShockRifleLoader0 (Function LCWeapons_0024beta2.LCClassLoader.InitClassDefaults:006E) Accessed null class context 'BaseWeaponClass'
Error: LCShockRifleLoader DM-Codex.LCShockRifleLoader0 (Function LCWeapons_0024beta2.LCClassLoader.InitClassDefaults:0095) Accessed null class context 'BaseWeaponClass'
Error: LCShockRifleLoader DM-Codex.LCShockRifleLoader0 (Function LCWeapons_0024beta2.LCClassLoader.InitClassDefaults:00B2) Accessed null class context 'BaseWeaponClass'
Error: LCShockRifleLoader DM-Codex.LCShockRifleLoader0 (Function LCWeapons_0024beta2.LCClassLoader.InitClassDefaults:00CF) Accessed null class context 'BaseWeaponClass'
Error: LCShockRifleLoader DM-Codex.LCShockRifleLoader0 (Function LCWeapons_0024beta2.LCClassLoader.InitClassDefaults:00EC) Accessed null class context 'BaseWeaponClass'
Error: LCShockRifleLoader DM-Codex.LCShockRifleLoader0 (Function LCWeapons_0024beta2.LCClassLoader.InitClassDefaults:0109) Accessed null class context 'BaseWeaponClass'
Error: LCShockRifleLoader DM-Codex.LCShockRifleLoader0 (Function LCWeapons_0024beta2.LCClassLoader.InitClassDefaults:0126) Accessed null class context 'BaseWeaponClass'
Error: LCShockRifleLoader DM-Codex.LCShockRifleLoader0 (Function LCWeapons_0024beta2.LCClassLoader.InitClassDefaults:0143) Accessed null class context 'BaseWeaponClass'
Error: LCShockRifleLoader DM-Codex.LCShockRifleLoader0 (Function LCWeapons_0024beta2.LCClassLoader.InitClassDefaults:0160) Accessed null class context 'BaseWeaponClass'
Error: LCShockRifleLoader DM-Codex.LCShockRifleLoader0 (Function LCWeapons_0024beta2.LCClassLoader.InitClassDefaults:017D) Accessed null class context 'BaseWeaponClass'
Error: LCShockRifleLoader DM-Codex.LCShockRifleLoader0 (Function LCWeapons_0024beta2.LCClassLoader.InitClassDefaults:019A) Accessed null class context 'BaseWeaponClass'
Error: LCShockRifleLoader DM-Codex.LCShockRifleLoader0 (Function LCWeapons_0024beta2.LCClassLoader.InitClassDefaults:01B7) Accessed null class context 'BaseWeaponClass'
Error: LCShockRifleLoader DM-Codex.LCShockRifleLoader0 (Function LCWeapons_0024beta2.LCClassLoader.InitClassDefaults:01D4) Accessed null class context 'BaseWeaponClass'
Error: LCShockRifleLoader DM-Codex.LCShockRifleLoader0 (Function LCWeapons_0024beta2.LCClassLoader.InitClassDefaults:01F1) Accessed null class context 'BaseWeaponClass'
Error: LCShockRifleLoader DM-Codex.LCShockRifleLoader0 (Function LCWeapons_0024beta2.LCClassLoader.InitClassDefaults:020E) Accessed null class context 'BaseWeaponClass'
Error: LCShockRifleLoader DM-Codex.LCShockRifleLoader0 (Function LCWeapons_0024beta2.LCClassLoader.InitClassDefaults:022B) Accessed null class context 'BaseWeaponClass'
Error: LCShockRifleLoader DM-Codex.LCShockRifleLoader0 (Function LCWeapons_0024beta2.LCClassLoader.InitClassDefaults:0248) Accessed null class context 'BaseWeaponClass'
Error: LCShockRifleLoader DM-Codex.LCShockRifleLoader0 (Function LCWeapons_0024beta2.LCClassLoader.InitClassDefaults:0265) Accessed null class context 'BaseWeaponClass'
Error: LCShockRifleLoader DM-Codex.LCShockRifleLoader0 (Function LCWeapons_0024beta2.LCClassLoader.InitClassDefaults:0282) Accessed null class context 'BaseWeaponClass'
Error: LCShockRifleLoader DM-Codex.LCShockRifleLoader0 (Function LCWeapons_0024beta2.LCClassLoader.InitClassDefaults:029F) Accessed null class context 'BaseWeaponClass'
Error: LCShockRifleLoader DM-Codex.LCShockRifleLoader0 (Function LCWeapons_0024beta2.LCClassLoader.InitClassDefaults:02BC) Accessed null class context 'BaseWeaponClass'
Error: LCShockRifleLoader DM-Codex.LCShockRifleLoader0 (Function LCWeapons_0024beta2.LCClassLoader.InitClassDefaults:02D9) Accessed null class context 'BaseWeaponClass'
Error: LCShockRifleLoader DM-Codex.LCShockRifleLoader0 (Function LCWeapons_0024beta2.LCClassLoader.InitClassDefaults:02F7) Accessed null class context 'BaseWeaponClass'
Error: LCShockRifleLoader DM-Codex.LCShockRifleLoader0 (Function LCWeapons_0024beta2.LCClassLoader.InitClassDefaults:0316) Accessed null class context 'BaseWeaponClass'
Error: LCShockRifleLoader DM-Codex.LCShockRifleLoader0 (Function LCWeapons_0024beta2.LCClassLoader.InitClassDefaults:0335) Accessed null class context 'BaseWeaponClass'
Error: LCShockRifleLoader DM-Codex.LCShockRifleLoader0 (Function LCWeapons_0024beta2.LCClassLoader.InitClassDefaults:0354) Accessed null class context 'BaseWeaponClass'
Error: LCShockRifleLoader DM-Codex.LCShockRifleLoader0 (Function LCWeapons_0024beta2.LCClassLoader.InitClassDefaults:0373) Accessed null class context 'BaseWeaponClass'
Error: LCShockRifleLoader DM-Codex.LCShockRifleLoader0 (Function LCWeapons_0024beta2.LCClassLoader.InitClassDefaults:0392) Accessed null class context 'BaseWeaponClass'
Error: LCShockRifleLoader DM-Codex.LCShockRifleLoader0 (Function LCWeapons_0024beta2.LCClassLoader.InitClassDefaults:03B0) Accessed null class context 'BaseWeaponClass'
Error: LCShockRifleLoader DM-Codex.LCShockRifleLoader0 (Function LCWeapons_0024beta2.LCClassLoader.InitClassDefaults:03CD) Accessed null class context 'BaseWeaponClass'
Error: LCShockRifleLoader DM-Codex.LCShockRifleLoader0 (Function LCWeapons_0024beta2.LCClassLoader.InitClassDefaults:03EA) Accessed null class context 'BaseWeaponClass'
Error: LCShockRifleLoader DM-Codex.LCShockRifleLoader0 (Function LCWeapons_0024beta2.LCClassLoader.InitClassDefaults:0407) Accessed null class context 'BaseWeaponClass'
Error: LCShockRifleLoader DM-Codex.LCShockRifleLoader0 (Function LCWeapons_0024beta2.LCClassLoader.InitClassDefaults:0424) Accessed null class context 'BaseWeaponClass'
Error: LCShockRifleLoader DM-Codex.LCShockRifleLoader0 (Function LCWeapons_0024beta2.LCClassLoader.InitClassDefaults:0441) Accessed null class context 'BaseWeaponClass'
Error: LCShockRifleLoader DM-Codex.LCShockRifleLoader0 (Function LCWeapons_0024beta2.LCClassLoader.InitClassDefaults:045E) Accessed null class context 'BaseWeaponClass'
Error: LCShockRifleLoader DM-Codex.LCShockRifleLoader0 (Function LCWeapons_0024beta2.LCClassLoader.InitClassDefaults:047B) Accessed null class context 'BaseWeaponClass'
Error: LCShockRifleLoader DM-Codex.LCShockRifleLoader0 (Function LCWeapons_0024beta2.LCClassLoader.InitClassDefaults:0498) Accessed null class context 'BaseWeaponClass'
Error: LCShockRifleLoader DM-Codex.LCShockRifleLoader0 (Function LCWeapons_0024beta2.LCClassLoader.InitClassDefaults:04B5) Accessed null class context 'BaseWeaponClass'
Error: LCShockRifleLoader DM-Codex.LCShockRifleLoader0 (Function LCWeapons_0024beta2.LCClassLoader.InitClassDefaults:04D2) Accessed null class context 'BaseWeaponClass'
Error: LCShockRifleLoader DM-Codex.LCShockRifleLoader0 (Function LCWeapons_0024beta2.LCClassLoader.InitClassDefaults:04EF) Accessed null class context 'BaseWeaponClass'
Error: LCShockRifleLoader DM-Codex.LCShockRifleLoader0 (Function LCWeapons_0024beta2.LCClassLoader.InitClassDefaults:050C) Accessed null class context 'BaseWeaponClass'
Error: LCShockRifleLoader DM-Codex.LCShockRifleLoader0 (Function LCWeapons_0024beta2.LCClassLoader.InitClassDefaults:0529) Accessed null class context 'BaseWeaponClass'
Error: LCShockRifleLoader DM-Codex.LCShockRifleLoader0 (Function LCWeapons_0024beta2.LCClassLoader.InitClassDefaults:0546) Accessed null class context 'BaseWeaponClass'
ScriptLog: UdpServerQuery(crt): Port 7778 successfully bound.
ScriptLog: DoUplink is not set.  Not connecting to Master Server.
ScriptLog: DoUplink is not set.  Not connecting to Master Server.
ScriptLog: DoUplink is not set.  Not connecting to Master Server.
ScriptLog: Webserver is not enabled.  Set bEnabled to True in Advanced Options.
ScriptLog: Initiating local logging...
ScriptLog: Initiating world logging...
Log: Spawning new actor for Viewport WindowsViewport0
ScriptLog: Team 0
ScriptLog: Login: Psyko
Log: Possessed PlayerPawn: TMale1 DM-Codex.TMale10
Init: Initialized moving brush tracker for Level DM-Codex.MyLevel
Log: ALAudio: playing Mission Mission Landing (ModPlug Tracker 1.16 IT 1.00)
ScriptLog: Getting FCommandoSkins.goth1T_1, FCommandoSkins.goth2T_1, None, FCommandoSkins.goth4Malise
ScriptLog: Getting SoldierSkins.sldr1, SoldierSkins.sldr2, SoldierSkins.sldr3, SoldierSkins.Sldr4Rankin
ScriptLog: Getting SGirlSkins.Venm1T_3, SGirlSkins.Venm2T_3, SGirlSkins.Venm3, SGirlSkins.Venm4Cilia
Error: LCArenaMutator DM-Codex.LCArenaMutator0 (Function LCWeapons_0024beta2.LCArenaMutator.AlwaysKeep:0049) Accessed null class context 'AmmoName'
Log: LCSuperShockRifle DM-Codex.LCSuperShockRifle0 (Function Botpack.TournamentWeapon.PlaySelect:0043) PlayAnim: No mesh
Error: LCArenaMutator DM-Codex.LCArenaMutator0 (Function LCWeapons_0024beta2.LCArenaMutator.AlwaysKeep:0049) Accessed null class context 'AmmoName'
Log: LCSuperShockRifle DM-Codex.LCSuperShockRifle1 (Function Botpack.TournamentWeapon.PlaySelect:0043) PlayAnim: No mesh
Error: LCArenaMutator DM-Codex.LCArenaMutator0 (Function LCWeapons_0024beta2.LCArenaMutator.AlwaysKeep:0049) Accessed null class context 'AmmoName'
Log: LCSuperShockRifle DM-Codex.LCSuperShockRifle2 (Function Botpack.TournamentWeapon.PlaySelect:0043) PlayAnim: No mesh
Error: LCArenaMutator DM-Codex.LCArenaMutator0 (Function LCWeapons_0024beta2.LCArenaMutator.AlwaysKeep:0049) Accessed null class context 'AmmoName'
Log: LCSuperShockRifle DM-Codex.LCSuperShockRifle3 (Function Botpack.TournamentWeapon.PlaySelect:0043) PlayAnim: No mesh
ScriptWarning: LCSuperShockRifle DM-Codex.LCSuperShockRifle3 (Function Botpack.ShockRifle.RateSelf:000A) Accessed None 'AmmoType'
ScriptWarning: LCSuperShockRifle DM-Codex.LCSuperShockRifle2 (Function Botpack.ShockRifle.RateSelf:000A) Accessed None 'AmmoType'
ScriptWarning: LCSuperShockRifle DM-Codex.LCSuperShockRifle1 (Function Botpack.ShockRifle.RateSelf:000A) Accessed None 'AmmoType'
Log: LCSuperShockRifle DM-Codex.LCSuperShockRifle0 (Function Botpack.TournamentWeapon.TweenDown:0054) PlayAnim: No mesh
Log: LCSuperShockRifle DM-Codex.LCSuperShockRifle0 (Function Botpack.TournamentWeapon.PlaySelect:0043) PlayAnim: No mesh
Log: LCSuperShockRifle DM-Codex.LCSuperShockRifle1 (Function Botpack.TournamentWeapon.TweenDown:0054) PlayAnim: No mesh
Log: LCSuperShockRifle DM-Codex.LCSuperShockRifle2 (Function Botpack.TournamentWeapon.TweenDown:0054) PlayAnim: No mesh
Log: LCSuperShockRifle DM-Codex.LCSuperShockRifle3 (Function Botpack.TournamentWeapon.TweenDown:0054) PlayAnim: No mesh
ScriptWarning: LCSuperShockRifle DM-Codex.LCSuperShockRifle0 (Function Botpack.TournamentWeapon.Fire:0031) Accessed None 'AmmoType'
ScriptWarning: LCSuperShockRifle DM-Codex.LCSuperShockRifle0 (Function Botpack.TournamentWeapon.Fire:0031) Accessed None 'AmmoType'
ScriptWarning: LCSuperShockRifle DM-Codex.LCSuperShockRifle1 (Function Botpack.ShockRifle.RateSelf:000A) Accessed None 'AmmoType'
ScriptWarning: LCSuperShockRifle DM-Codex.LCSuperShockRifle0 (Function Botpack.ShockRifle.RateSelf:000A) Accessed None 'AmmoType'
ScriptWarning: LCSuperShockRifle DM-Codex.LCSuperShockRifle1 (Function Botpack.ShockRifle.RateSelf:000A) Accessed None 'AmmoType'
ScriptWarning: LCSuperShockRifle DM-Codex.LCSuperShockRifle0 (Function Botpack.ShockRifle.RateSelf:000A) Accessed None 'AmmoType'
ScriptWarning: LCSuperShockRifle DM-Codex.LCSuperShockRifle1 (Function Botpack.ShockRifle.RateSelf:000A) Accessed None 'AmmoType'
ScriptWarning: LCSuperShockRifle DM-Codex.LCSuperShockRifle0 (Function Botpack.ShockRifle.RateSelf:000A) Accessed None 'AmmoType'
ScriptWarning: LCSuperShockRifle DM-Codex.LCSuperShockRifle0 (Function Botpack.TournamentWeapon.Fire:0031) Accessed None 'AmmoType'
ScriptWarning: LCSuperShockRifle DM-Codex.LCSuperShockRifle1 (Function Botpack.ShockRifle.RateSelf:000A) Accessed None 'AmmoType'
ScriptWarning: LCSuperShockRifle DM-Codex.LCSuperShockRifle0 (Function Botpack.ShockRifle.RateSelf:000A) Accessed None 'AmmoType'
ScriptWarning: LCSuperShockRifle DM-Codex.LCSuperShockRifle1 (Function Botpack.ShockRifle.RateSelf:000A) Accessed None 'AmmoType'
ScriptWarning: LCSuperShockRifle DM-Codex.LCSuperShockRifle0 (Function Botpack.ShockRifle.RateSelf:000A) Accessed None 'AmmoType'
ScriptWarning: LCSuperShockRifle DM-Codex.LCSuperShockRifle1 (Function Botpack.ShockRifle.RateSelf:000A) Accessed None 'AmmoType'
ScriptWarning: LCSuperShockRifle DM-Codex.LCSuperShockRifle0 (Function Botpack.ShockRifle.RateSelf:000A) Accessed None 'AmmoType'
ScriptWarning: LCSuperShockRifle DM-Codex.LCSuperShockRifle1 (Function Botpack.ShockRifle.RateSelf:000A) Accessed None 'AmmoType'
ScriptWarning: LCSuperShockRifle DM-Codex.LCSuperShockRifle0 (Function Botpack.ShockRifle.RateSelf:000A) Accessed None 'AmmoType'
ScriptWarning: LCSuperShockRifle DM-Codex.LCSuperShockRifle1 (Function Botpack.ShockRifle.RateSelf:000A) Accessed None 'AmmoType'
ScriptWarning: LCSuperShockRifle DM-Codex.LCSuperShockRifle0 (Function Botpack.ShockRifle.RateSelf:000A) Accessed None 'AmmoType'
ScriptWarning: LCSuperShockRifle DM-Codex.LCSuperShockRifle0 (Function Botpack.TournamentWeapon.Fire:0031) Accessed None 'AmmoType'
ScriptWarning: LCSuperShockRifle DM-Codex.LCSuperShockRifle3 (Function Botpack.ShockRifle.RateSelf:000A) Accessed None 'AmmoType'
ScriptWarning: LCSuperShockRifle DM-Codex.LCSuperShockRifle0 (Function Botpack.ShockRifle.RateSelf:000A) Accessed None 'AmmoType'
ScriptWarning: LCSuperShockRifle DM-Codex.LCSuperShockRifle3 (Function Botpack.ShockRifle.RateSelf:000A) Accessed None 'AmmoType'
ScriptWarning: LCSuperShockRifle DM-Codex.LCSuperShockRifle0 (Function Botpack.ShockRifle.RateSelf:000A) Accessed None 'AmmoType'
ScriptWarning: LCSuperShockRifle DM-Codex.LCSuperShockRifle3 (Function Botpack.ShockRifle.RateSelf:000A) Accessed None 'AmmoType'
ScriptWarning: LCSuperShockRifle DM-Codex.LCSuperShockRifle0 (Function Botpack.ShockRifle.RateSelf:000A) Accessed None 'AmmoType'
ScriptWarning: LCSuperShockRifle DM-Codex.LCSuperShockRifle3 (Function Botpack.ShockRifle.RateSelf:000A) Accessed None 'AmmoType'
ScriptWarning: LCSuperShockRifle DM-Codex.LCSuperShockRifle3 (Function Botpack.TournamentWeapon.Fire:0031) Accessed None 'AmmoType'
ScriptWarning: LCSuperShockRifle DM-Codex.LCSuperShockRifle3 (Function Botpack.ShockRifle.RateSelf:000A) Accessed None 'AmmoType'
ScriptWarning: LCSuperShockRifle DM-Codex.LCSuperShockRifle3 (Function Botpack.TournamentWeapon.Fire:0031) Accessed None 'AmmoType'
ScriptWarning: LCSuperShockRifle DM-Codex.LCSuperShockRifle3 (Function Botpack.ShockRifle.RateSelf:000A) Accessed None 'AmmoType'
ScriptWarning: LCSuperShockRifle DM-Codex.LCSuperShockRifle3 (Function Botpack.TournamentWeapon.Fire:0031) Accessed None 'AmmoType'
ScriptWarning: LCSuperShockRifle DM-Codex.LCSuperShockRifle3 (Function Botpack.ShockRifle.RateSelf:000A) Accessed None 'AmmoType'
ScriptWarning: LCSuperShockRifle DM-Codex.LCSuperShockRifle3 (Function Botpack.TournamentWeapon.Fire:0031) Accessed None 'AmmoType'
ScriptWarning: LCSuperShockRifle DM-Codex.LCSuperShockRifle3 (Function Botpack.ShockRifle.RateSelf:000A) Accessed None 'AmmoType'
ScriptWarning: LCSuperShockRifle DM-Codex.LCSuperShockRifle3 (Function Botpack.TournamentWeapon.Fire:0031) Accessed None 'AmmoType'
ScriptWarning: LCSuperShockRifle DM-Codex.LCSuperShockRifle3 (Function Botpack.ShockRifle.RateSelf:000A) Accessed None 'AmmoType'
ScriptWarning: LCSuperShockRifle DM-Codex.LCSuperShockRifle3 (Function Botpack.TournamentWeapon.Fire:0031) Accessed None 'AmmoType'
ScriptWarning: LCSuperShockRifle DM-Codex.LCSuperShockRifle3 (Function Botpack.ShockRifle.RateSelf:000A) Accessed None 'AmmoType'
ScriptWarning: LCSuperShockRifle DM-Codex.LCSuperShockRifle3 (Function Botpack.TournamentWeapon.Fire:0031) Accessed None 'AmmoType'
ScriptWarning: LCSuperShockRifle DM-Codex.LCSuperShockRifle3 (Function Botpack.ShockRifle.RateSelf:000A) Accessed None 'AmmoType'
ScriptWarning: LCSuperShockRifle DM-Codex.LCSuperShockRifle3 (Function Botpack.TournamentWeapon.Fire:0031) Accessed None 'AmmoType'
ScriptWarning: LCSuperShockRifle DM-Codex.LCSuperShockRifle3 (Function Botpack.ShockRifle.RateSelf:000A) Accessed None 'AmmoType'
ScriptWarning: LCSuperShockRifle DM-Codex.LCSuperShockRifle3 (Function Botpack.TournamentWeapon.Fire:0031) Accessed None 'AmmoType'
ScriptWarning: LCSuperShockRifle DM-Codex.LCSuperShockRifle3 (Function Botpack.ShockRifle.RateSelf:000A) Accessed None 'AmmoType'
ScriptWarning: LCSuperShockRifle DM-Codex.LCSuperShockRifle3 (Function Botpack.TournamentWeapon.Fire:0031) Accessed None 'AmmoType'
ScriptWarning: LCSuperShockRifle DM-Codex.LCSuperShockRifle3 (Function Botpack.ShockRifle.RateSelf:000A) Accessed None 'AmmoType'
ScriptWarning: LCSuperShockRifle DM-Codex.LCSuperShockRifle3 (Function Botpack.TournamentWeapon.Fire:0031) Accessed None 'AmmoType'
ScriptWarning: LCSuperShockRifle DM-Codex.LCSuperShockRifle3 (Function Botpack.ShockRifle.RateSelf:000A) Accessed None 'AmmoType'
ScriptWarning: LCSuperShockRifle DM-Codex.LCSuperShockRifle3 (Function Botpack.TournamentWeapon.Fire:0031) Accessed None 'AmmoType'
ScriptWarning: LCSuperShockRifle DM-Codex.LCSuperShockRifle3 (Function Botpack.ShockRifle.RateSelf:000A) Accessed None 'AmmoType'
ScriptWarning: LCSuperShockRifle DM-Codex.LCSuperShockRifle3 (Function Botpack.TournamentWeapon.Fire:0031) Accessed None 'AmmoType'
ScriptWarning: LCSuperShockRifle DM-Codex.LCSuperShockRifle3 (Function Botpack.ShockRifle.RateSelf:000A) Accessed None 'AmmoType'
ScriptWarning: LCSuperShockRifle DM-Codex.LCSuperShockRifle3 (Function Botpack.TournamentWeapon.Fire:0031) Accessed None 'AmmoType'
ScriptWarning: LCSuperShockRifle DM-Codex.LCSuperShockRifle3 (Function Botpack.ShockRifle.RateSelf:000A) Accessed None 'AmmoType'
ScriptWarning: LCSuperShockRifle DM-Codex.LCSuperShockRifle3 (Function Botpack.TournamentWeapon.Fire:0031) Accessed None 'AmmoType'
ScriptWarning: LCSuperShockRifle DM-Codex.LCSuperShockRifle3 (Function Botpack.ShockRifle.RateSelf:000A) Accessed None 'AmmoType'
ScriptWarning: LCSuperShockRifle DM-Codex.LCSuperShockRifle3 (Function Botpack.TournamentWeapon.Fire:0031) Accessed None 'AmmoType'
ScriptWarning: LCSuperShockRifle DM-Codex.LCSuperShockRifle3 (Function Botpack.ShockRifle.RateSelf:000A) Accessed None 'AmmoType'
ScriptWarning: LCSuperShockRifle DM-Codex.LCSuperShockRifle3 (Function Botpack.TournamentWeapon.Fire:0031) Accessed None 'AmmoType'
ScriptWarning: LCSuperShockRifle DM-Codex.LCSuperShockRifle3 (Function Botpack.ShockRifle.RateSelf:000A) Accessed None 'AmmoType'
ScriptWarning: LCSuperShockRifle DM-Codex.LCSuperShockRifle3 (Function Botpack.TournamentWeapon.Fire:0031) Accessed None 'AmmoType'
ScriptWarning: LCSuperShockRifle DM-Codex.LCSuperShockRifle3 (Function Botpack.ShockRifle.RateSelf:000A) Accessed None 'AmmoType'
ScriptWarning: LCSuperShockRifle DM-Codex.LCSuperShockRifle3 (Function Botpack.TournamentWeapon.Fire:0031) Accessed None 'AmmoType'
ScriptWarning: LCSuperShockRifle DM-Codex.LCSuperShockRifle3 (Function Botpack.ShockRifle.RateSelf:000A) Accessed None 'AmmoType'
ScriptWarning: LCSuperShockRifle DM-Codex.LCSuperShockRifle3 (Function Botpack.TournamentWeapon.Fire:0031) Accessed None 'AmmoType'
ScriptWarning: LCSuperShockRifle DM-Codex.LCSuperShockRifle3 (Function Botpack.ShockRifle.RateSelf:000A) Accessed None 'AmmoType'
ScriptWarning: LCSuperShockRifle DM-Codex.LCSuperShockRifle3 (Function Botpack.TournamentWeapon.Fire:0031) Accessed None 'AmmoType'
ScriptWarning: LCSuperShockRifle DM-Codex.LCSuperShockRifle3 (Function Botpack.ShockRifle.RateSelf:000A) Accessed None 'AmmoType'
ScriptWarning: LCSuperShockRifle DM-Codex.LCSuperShockRifle3 (Function Botpack.TournamentWeapon.Fire:0031) Accessed None 'AmmoType'
ScriptWarning: LCSuperShockRifle DM-Codex.LCSuperShockRifle3 (Function Botpack.ShockRifle.RateSelf:000A) Accessed None 'AmmoType'
ScriptWarning: LCSuperShockRifle DM-Codex.LCSuperShockRifle3 (Function Botpack.TournamentWeapon.Fire:0031) Accessed None 'AmmoType'
ScriptWarning: LCSuperShockRifle DM-Codex.LCSuperShockRifle3 (Function Botpack.ShockRifle.RateSelf:000A) Accessed None 'AmmoType'
ScriptWarning: LCSuperShockRifle DM-Codex.LCSuperShockRifle3 (Function Botpack.TournamentWeapon.Fire:0031) Accessed None 'AmmoType'
ScriptWarning: LCSuperShockRifle DM-Codex.LCSuperShockRifle3 (Function Botpack.ShockRifle.RateSelf:000A) Accessed None 'AmmoType'
ScriptWarning: LCSuperShockRifle DM-Codex.LCSuperShockRifle3 (Function Botpack.TournamentWeapon.Fire:0031) Accessed None 'AmmoType'
ScriptWarning: LCSuperShockRifle DM-Codex.LCSuperShockRifle3 (Function Botpack.ShockRifle.RateSelf:000A) Accessed None 'AmmoType'
ScriptWarning: LCSuperShockRifle DM-Codex.LCSuperShockRifle3 (Function Botpack.TournamentWeapon.Fire:0031) Accessed None 'AmmoType'
ScriptWarning: LCSuperShockRifle DM-Codex.LCSuperShockRifle3 (Function Botpack.ShockRifle.RateSelf:000A) Accessed None 'AmmoType'
ScriptWarning: LCSuperShockRifle DM-Codex.LCSuperShockRifle3 (Function Botpack.TournamentWeapon.Fire:0031) Accessed None 'AmmoType'
ScriptWarning: LCSuperShockRifle DM-Codex.LCSuperShockRifle3 (Function Botpack.ShockRifle.RateSelf:000A) Accessed None 'AmmoType'
ScriptWarning: LCSuperShockRifle DM-Codex.LCSuperShockRifle3 (Function Botpack.TournamentWeapon.Fire:0031) Accessed None 'AmmoType'
ScriptWarning: LCSuperShockRifle DM-Codex.LCSuperShockRifle3 (Function Botpack.ShockRifle.RateSelf:000A) Accessed None 'AmmoType'
ScriptWarning: LCSuperShockRifle DM-Codex.LCSuperShockRifle3 (Function Botpack.TournamentWeapon.Fire:0031) Accessed None 'AmmoType'
ScriptWarning: LCSuperShockRifle DM-Codex.LCSuperShockRifle3 (Function Botpack.ShockRifle.RateSelf:000A) Accessed None 'AmmoType'
ScriptWarning: LCSuperShockRifle DM-Codex.LCSuperShockRifle3 (Function Botpack.TournamentWeapon.Fire:0031) Accessed None 'AmmoType'
ScriptWarning: LCSuperShockRifle DM-Codex.LCSuperShockRifle3 (Function Botpack.ShockRifle.RateSelf:000A) Accessed None 'AmmoType'
ScriptWarning: LCSuperShockRifle DM-Codex.LCSuperShockRifle3 (Function Botpack.TournamentWeapon.Fire:0031) Accessed None 'AmmoType'
ScriptWarning: LCSuperShockRifle DM-Codex.LCSuperShockRifle3 (Function Botpack.ShockRifle.RateSelf:000A) Accessed None 'AmmoType'
ScriptWarning: LCSuperShockRifle DM-Codex.LCSuperShockRifle3 (Function Botpack.TournamentWeapon.Fire:0031) Accessed None 'AmmoType'
ScriptWarning: LCSuperShockRifle DM-Codex.LCSuperShockRifle3 (Function Botpack.ShockRifle.RateSelf:000A) Accessed None 'AmmoType'
ScriptWarning: LCSuperShockRifle DM-Codex.LCSuperShockRifle3 (Function Botpack.TournamentWeapon.Fire:0031) Accessed None 'AmmoType'
ScriptWarning: LCSuperShockRifle DM-Codex.LCSuperShockRifle3 (Function Botpack.ShockRifle.RateSelf:000A) Accessed None 'AmmoType'
ScriptWarning: LCSuperShockRifle DM-Codex.LCSuperShockRifle3 (Function Botpack.TournamentWeapon.Fire:0031) Accessed None 'AmmoType'
ScriptWarning: LCSuperShockRifle DM-Codex.LCSuperShockRifle3 (Function Botpack.ShockRifle.RateSelf:000A) Accessed None 'AmmoType'
ScriptWarning: LCSuperShockRifle DM-Codex.LCSuperShockRifle3 (Function Botpack.TournamentWeapon.Fire:0031) Accessed None 'AmmoType'
ScriptWarning: LCSuperShockRifle DM-Codex.LCSuperShockRifle3 (Function Botpack.ShockRifle.RateSelf:000A) Accessed None 'AmmoType'
ScriptWarning: LCSuperShockRifle DM-Codex.LCSuperShockRifle3 (Function Botpack.TournamentWeapon.Fire:0031) Accessed None 'AmmoType'
ScriptWarning: LCSuperShockRifle DM-Codex.LCSuperShockRifle3 (Function Botpack.ShockRifle.RateSelf:000A) Accessed None 'AmmoType'
ScriptWarning: LCSuperShockRifle DM-Codex.LCSuperShockRifle3 (Function Botpack.TournamentWeapon.Fire:0031) Accessed None 'AmmoType'
ScriptWarning: LCSuperShockRifle DM-Codex.LCSuperShockRifle3 (Function Botpack.ShockRifle.RateSelf:000A) Accessed None 'AmmoType'
ScriptWarning: LCSuperShockRifle DM-Codex.LCSuperShockRifle3 (Function Botpack.TournamentWeapon.Fire:0031) Accessed None 'AmmoType'
ScriptWarning: LCSuperShockRifle DM-Codex.LCSuperShockRifle3 (Function Botpack.ShockRifle.RateSelf:000A) Accessed None 'AmmoType'
ScriptWarning: LCSuperShockRifle DM-Codex.LCSuperShockRifle3 (Function Botpack.TournamentWeapon.Fire:0031) Accessed None 'AmmoType'
ScriptWarning: LCSuperShockRifle DM-Codex.LCSuperShockRifle3 (Function Botpack.ShockRifle.RateSelf:000A) Accessed None 'AmmoType'
ScriptWarning: LCSuperShockRifle DM-Codex.LCSuperShockRifle3 (Function Botpack.TournamentWeapon.Fire:0031) Accessed None 'AmmoType'
ScriptWarning: LCSuperShockRifle DM-Codex.LCSuperShockRifle3 (Function Botpack.ShockRifle.RateSelf:000A) Accessed None 'AmmoType'
ScriptWarning: LCSuperShockRifle DM-Codex.LCSuperShockRifle3 (Function Botpack.TournamentWeapon.Fire:0031) Accessed None 'AmmoType'
ScriptWarning: LCSuperShockRifle DM-Codex.LCSuperShockRifle3 (Function Botpack.ShockRifle.RateSelf:000A) Accessed None 'AmmoType'
ScriptWarning: LCSuperShockRifle DM-Codex.LCSuperShockRifle3 (Function Botpack.TournamentWeapon.Fire:0031) Accessed None 'AmmoType'
ScriptWarning: LCSuperShockRifle DM-Codex.LCSuperShockRifle3 (Function Botpack.ShockRifle.RateSelf:000A) Accessed None 'AmmoType'
ScriptWarning: LCSuperShockRifle DM-Codex.LCSuperShockRifle3 (Function Botpack.TournamentWeapon.Fire:0031) Accessed None 'AmmoType'
ScriptWarning: LCSuperShockRifle DM-Codex.LCSuperShockRifle3 (Function Botpack.ShockRifle.RateSelf:000A) Accessed None 'AmmoType'
ScriptWarning: LCSuperShockRifle DM-Codex.LCSuperShockRifle3 (Function Botpack.TournamentWeapon.Fire:0031) Accessed None 'AmmoType'
ScriptWarning: LCSuperShockRifle DM-Codex.LCSuperShockRifle3 (Function Botpack.ShockRifle.RateSelf:000A) Accessed None 'AmmoType'
ScriptWarning: LCSuperShockRifle DM-Codex.LCSuperShockRifle3 (Function Botpack.TournamentWeapon.Fire:0031) Accessed None 'AmmoType'
ScriptWarning: LCSuperShockRifle DM-Codex.LCSuperShockRifle3 (Function Botpack.ShockRifle.RateSelf:000A) Accessed None 'AmmoType'
ScriptWarning: LCSuperShockRifle DM-Codex.LCSuperShockRifle3 (Function Botpack.TournamentWeapon.Fire:0031) Accessed None 'AmmoType'
Log: appRequestExit(0)
Init: Registering Mouse for RawInput.
Init: RawInput Devices registered.
Init: Registering Mouse for RawInput.
Init: RawInput Devices registered.
Log: WM_KILLFOCUS
Log: EndFullscreen
Init: Registering Mouse for RawInput.
Init: RawInput Devices registered.
Exit: Preparing to exit.
Log: Collecting garbage
Log: Purging garbage
Log: Unbound to Engine.dll
Log: Unbound to Core.dll
Log: Unbound to Window.dll
Log: Unloading: Package Engine
Log: Unloading: Package Core
Exit: Game engine shut down
Log: Unbound to WinDrv.dll
Log: DirectDraw End Mode
Log: DirectDraw RestoreDisplayMode: DDERR_NOEXCLUSIVEMODE
Log: Flushing cache
Exit: DirectDraw released
Exit: Windows client shut down
Log: Unbound to Render.dll
Exit: Lighting subsystem shut down
Exit: Rendering shut down
Log: Unloading: Package Entry
Log: Unloading: Package Logo
Log: Unbound to Fire.dll
Log: Unloading: Package Fire
Log: Unloading: Package credits
Log: Unloading: Package Botpack
Log: Unloading: Package UnrealShare
Log: Unloading: Package UnrealI
Log: Unloading: Package Female2Voice
Log: Unloading: Package Male2Voice
Log: Unloading: Package Female1Voice
Log: Unloading: Package BossVoice
Log: Unloading: Package Male1Voice
Log: Unloading: Package UMenu
Log: Unloading: Package UWindow
Log: Unloading: Package UBrowser
Log: Unbound to IpDrv.dll
Log: Unloading: Package IpDrv
Log: Unloading: Package Announcer
Log: Unloading: Package Detail
Log: Unloading: Package GenFX
Log: Unloading: Package NaliCast
Log: Unloading: Package genfluid
Log: Unloading: Package ShaneSky
Log: Unloading: Package AmbAncient
Log: Unloading: Package AmbOutside
Log: Direct3D 11 renderer exiting.
Log: Unloading: Package UTMenu
Log: Unloading: Package LadderSounds
Log: Unloading: Package UTServerAdmin
Log: Unbound to UWeb.dll
Log: Unloading: Package UWeb
Log: Unloading: Package IpServer
Log: Unloading: Package LadrArrow
Log: Unbound to D3D11Drv.dll
Log: Unbound to ALAudio.dll
Exit: ALAudio: subsystem shut down.
Exit: ALAudio: Audio subsystem shut down.
Log: Unloading: Package LadderFonts
Init: Shut down moving brush tracker for Level DM-Codex.MyLevel
Exit: WinSock shut down
Log: Unloading: Package UWindowFonts
Log: Unbound to udemo.dll
Log: Unloading: Package udemo
Log: Unloading: Package DM-Codex
Log: Unloading: Package utcrypt
Log: Unloading: Package Indus6
Log: Unloading: Package Crypt2
Log: Unloading: Package Ancient
Log: Unloading: Package UTtech1
Log: Unloading: Package SKYBox
Log: Unloading: Package DoorsAnc
Log: Unloading: Package uttech2
Log: Unloading: Package hubeffects
Log: Unloading: Package Liquids
Log: Unloading: Package shaneDAY
Log: Unloading: Package Mission
Log: Unloading: Package Palettes
Log: Unloading: Package FV_ColorShock
Log: Unloading: Package LCWeapons_0024beta2
Log: Unloading: Package de
Log: Unloading: Package TSkMSkins
Log: Unloading: Package TNaliMeshSkins
Log: Unloading: Package TCowMeshSkins
Log: Unloading: Package Relics
Log: Unloading: Package EpicCustomModels
Log: Unloading: Package MultiMesh
Log: Unloading: Package BossSkins
Log: Unloading: Package SGirlSkins
Log: Unloading: Package FCommandoSkins
Log: Unloading: Package CommandoSkins
Log: Unloading: Package SoldierSkins
Log: Unloading: Package g1bhairs
Log: Garbage: objects: 29476->0; refs: 0
Exit: Object subsystem successfully closed.
Exit: Exiting.
Exit: Allocation checking disabled
Log: Log file closed, 10/30/20 16:56:54
Last edited by papercoffee on Tue Nov 03, 2020 2:31 am, edited 1 time in total.
Reason: toooo long

User avatar
Chamberly
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Re: LCWeapons (build 0023)

Post by Chamberly » Sat Oct 31, 2020 4:50 am

Did you try the command the other way around? Like this one:

botpack.instagibdm,LCWeapons_0024beta2.LCMutator
Image
Image
Image Edit: Why does my sig not work anymore?

giresun27
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Personal rank: 34

Re: LCWeapons (build 0023)

Post by giresun27 » Sat Oct 31, 2020 8:53 am

Chamberly wrote:
Sat Oct 31, 2020 4:50 am
Did you try the command the other way around? Like this one:

botpack.instagibdm,LCWeapons_0024beta2.LCMutator
Yes I tried that aswell it gives the same result, no weapon.

Higor
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Re: LCWeapons (build 0023)

Post by Higor » Tue Nov 03, 2020 2:14 am

Will look into this...
ImageImage
Image unreal://23.111.157.138:7777
Image unreal://46.228.199.205:7788

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papercoffee
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Re: LCWeapons (build 0023)

Post by papercoffee » Tue Nov 03, 2020 2:32 am

Sorry @giresun27 but I had to edit your post ...my mousewheel was burning after scrolling down.
When you post a logfile or ini content please use the code tag Image around them.

giresun27
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Re: LCWeapons (build 0023)

Post by giresun27 » Tue Nov 03, 2020 10:40 pm

Higor wrote:
Tue Nov 03, 2020 2:14 am
Will look into this...
Thanks mate :rock:

=MERGED=
papercoffee wrote:
Tue Nov 03, 2020 2:32 am
Sorry @giresun27 but I had to edit your post ...my mousewheel was burning after scrolling down.
When you post a logfile or ini content please use the code tag Image around them.
Thanks for the tip
Last edited by giresun27 on Wed Nov 04, 2020 8:48 pm, edited 1 time in total.

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papercoffee
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Re: LCWeapons (build 0023)

Post by papercoffee » Wed Nov 04, 2020 9:53 pm

Aaand no double posts please within a 24 hours limit, when no one has responded after you.
We allow our members to to Edit their posts any time, to add more content/replies.

Enough reprimand :mrgreen:

giresun27
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Re: LCWeapons (build 0023)

Post by giresun27 » Tue Nov 10, 2020 7:19 pm

papercoffee wrote:
Wed Nov 04, 2020 9:53 pm
Aaand no double posts please within a 24 hours limit, when no one has responded after you.
We allow our members to to Edit their posts any time, to add more content/replies.

Enough reprimand :mrgreen:
@papercoffee Oke I got it.

@Higor How far is your progress in fixing the issue?
at the moment I'm using old zp mutator instagib + lc weapons but it's not clean it's 2 zp mutators mixing with eachother but it works at the moment as a workaround.

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Re: LCWeapons (build 0023)

Post by Chamberly » Fri Nov 20, 2020 9:19 pm

I'm checking out if it's an issue for just v469. I had it running on my Dev1 server with Jailbreak, but with ferbotz it had issues.

Brb, will update this post when result are found.
Update: I'm using the latest version LCWeapons_0024 beta 4 from https://github.com/CacoFFF/LCWeapons-UT99 But I took the file from my dev1 server...
Confirmed this doesn't work with 436 and it's due to ton of script errors. Higor will get to it whenever he can. I've left some screenshot of those for him.
Confirmed error on Dev1 server.
Image
Image
Image Edit: Why does my sig not work anymore?

giresun27
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Re: LCWeapons (build 0023)

Post by giresun27 » Sat Nov 28, 2020 3:02 pm

Chamberly wrote:
Fri Nov 20, 2020 9:19 pm
I'm checking out if it's an issue for just v469. I had it running on my Dev1 server with Jailbreak, but with ferbotz it had issues.

Brb, will update this post when result are found.
Update: I'm using the latest version LCWeapons_0024 beta 4 from https://github.com/CacoFFF/LCWeapons-UT99 But I took the file from my dev1 server...
Confirmed this doesn't work with 436 and it's due to ton of script errors. Higor will get to it whenever he can. I've left some screenshot of those for him.
Confirmed error on Dev1 server.
Nice so when the bugs are fixed I can use botpack.instagibdm mutator together with LCWeapons_0024 beta 4

Higor
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Re: LCWeapons (build 0023)

Post by Higor » Sun Nov 29, 2020 4:58 pm

I completely broke the compilation of LCWeapons during a migration to v469 codebase a while ago (and because LCWeapons absolutely requires XC_Engine to be compiled).
Let me know how this runs, arena mutators should be working again.
LCWeapons_0025preview1.u
While functionality is the same, the interactions between weapons and the LC system are being decoupled bit by bit.
As mentioned a while ago, it should be (in theory) for the future to keep the LC core in one package and the LC weapons in separate packages, making it very simple to add LC functionality to any kind of custom weapon.
You do not have the required permissions to view the files attached to this post.
ImageImage
Image unreal://23.111.157.138:7777
Image unreal://46.228.199.205:7788

Berserker
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Re: LCWeapons (build 0023)

Post by Berserker » Sun Nov 29, 2020 6:10 pm

Higor wrote:
Sun Nov 29, 2020 4:58 pm
I completely broke the compilation of LCWeapons during a migration to v469 codebase a while ago (and because LCWeapons absolutely requires XC_Engine to be compiled).
Let me know how this runs, arena mutators should be working again.
LCWeapons_0025preview1.u

While functionality is the same, the interactions between weapons and the LC system are being decoupled bit by bit.
As mentioned a while ago, it should be (in theory) for the future to keep the LC core in one package and the LC weapons in separate packages, making it very simple to add LC functionality to any kind of custom weapon.
Amazing work! Looking forward for future releases!

I tested preview1 release just now with some arena mutators and it works great. I will continue to host it on my servers while people actively play on it. I will bugreport if they notice anything out of ordinary.
Image

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asosed
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Re: LCWeapons (build 0023)

Post by asosed » Mon Nov 30, 2020 11:53 am

Higor, there are plans to add the rest of the classic weapons?
Image
Image

Higor
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Re: LCWeapons (build 0023)

Post by Higor » Mon Nov 30, 2020 1:42 pm

Yes, but not using the olweapons codebase.
ImageImage
Image unreal://23.111.157.138:7777
Image unreal://46.228.199.205:7788

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asosed
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Location: Russia

Re: LCWeapons (build 0023)

Post by asosed » Mon Nov 30, 2020 8:46 pm

Higor, maybe you misunderstood me. I wrote about the classic weapon UT99 (UT_Eightball, UT_FlakCannon, PulseGun etc)
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