Thank you, but i wrote that HUDRadar crushes game
Example of error
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General protection fault!
History: UCanvas::execDrawActor <-(HUDRadarChallengeCTFHUD CTF-Face.HUDRadarChallengeCTFHUD0 @
Function HUDRadar.HUDRadarChallengeCTFHUD.PostRender : 0776) <-UObject::ProcessEvent <-(TMale2
CTF-Face.TMale7, Function Engine.PlayerPawn.PostRender) <-UGameEngine::Draw <-UWindowsViewport::Repaint
<- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
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UT GOTY 4.36.
This time crushed after respawn, but crushes can occure in every moment of play (also in spectator mode

)
Never have problems before, about 20 mutators and 10 mods are working as a clock...
Tryed on clean UT, simply run game after installation, nothing was changed, and...you can see result higher
Is this problem in my UT, and if yes, how can I solve it?