Hi I just want to do something like this. There would be a simple IRC client with players on the channel listed on the right side and submenu msg, whois and maybe something more when the playre's name is clicked. Client would be shown if someone types !i or !irc in with the say command. Just like !v, !vote in mapvote. The players nicks in-game would begin with "^" character, or some simple authorisation of users maybe.
I would do it by myself even if it'd took me more than 2 weeks, but the problem is that I don't know how :/ Please help
IRC autojoin on player connect (request)
Re: IRC autojoin on player connect (request)
I've been thinking quite a few times about creating an IRC client as a plugin for Nexgen. It's not that hard to do, since UT brings it's build-in IRC client and Nexgen brings the perfect GUI, so you just need to connect these two. I've dropped the idea though cause I found it somehow unneccessary since a) UT already has its own IRC client and b) player's should be playing on your server, not chatting around on IRC
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- Chamberly
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Re: IRC autojoin on player connect (request)
I know you can join IRC if you are using XConsole, and you can set up the autojoin command as well. But only if you connect to it. Also, when you open your xconsole, you can set an alias like j for join irc, it will do it. It also have interesting feature as well so if you get disconnected from a server, the irc chat is still there.
http://www.unrealize.co.uk/index.php?xconsole
http://www.unrealize.co.uk/index.php?xconsole
Re: IRC autojoin on player connect (request)
I know what xconsole is, but there is a problem... Every player must download it and configure manually. So nobody would care about it. It'd be nice if the client downloads and automatically join the channel and players have nothing to do/configure like the mapvote mutator.
- Chamberly
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Re: IRC autojoin on player connect (request)
I don't think it's any hard to manually configure just like you would have to configure UT. I get the idea that many peoples like you just want everything configured and insta play right away but then who would catch the trouble if no one really pay attention to what they would download when it could include a cheat if no one really pay attention to what they are downloading? Just like you gotta check and see if your car light's are on before you go out at night if you don't want a ticket lol.
I know there is some already pre-configured UT (I just think it's silly tho) but for xconsole, it's up to you to make your own pre-configured by making back up of your files. Unless you are really lazy... then I can't help. Just sayin.
I know there is some already pre-configured UT (I just think it's silly tho) but for xconsole, it's up to you to make your own pre-configured by making back up of your files. Unless you are really lazy... then I can't help. Just sayin.
Re: IRC autojoin on player connect (request)
Ok maybe some coder will help me to implement this concept?
Is there any good editor with gui? You know, 'make button' and puff! buton appeared, then I'm setting up what happen when it's clicked?
Maybe i can do it, but I don't know where to start at.
Is there any good editor with gui? You know, 'make button' and puff! buton appeared, then I'm setting up what happen when it's clicked?
Maybe i can do it, but I don't know where to start at.
Re: IRC autojoin on player connect (request)
Depending on the network you have a number of allowed connections from 1 ip. One user has 5 connections to quakenet and you force him to a new connection, he will be killed or maybe z-lined (serverban) or g-lined (network ban).
No, please don't do that or get a trust and make your gameserver a relay like a bouncer.
No, please don't do that or get a trust and make your gameserver a relay like a bouncer.
Re: IRC autojoin on player connect (request)
It's no problem, i can run my own IRC server. I didn't done it before, but there are bunch of tutorials on the net. Guys, come on
Re: IRC autojoin on player connect (request)
If you really consider realizing this, you wouldn't launch the IRC connections from the gameserver, but from each client. As I said, create a GUI with Nexgen, and direct the input to your (small customized) version of the buildin IRC client on each player, redirect the output back to the GUI. It's not that hard to do, but requires some knowledge about some basic concepts and definitly a lot of time if you've never programmed before. I doubt anyone will do the work for you, since it still requires some effort, which isn't - at least for me - worth it.
Website, Forum & UTStats
******************************************************************************
Nexgen Server Controller || My plugins & mods on GitHub
******************************************************************************
******************************************************************************
Nexgen Server Controller || My plugins & mods on GitHub
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- Chamberly
- Godlike
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- Joined: Sat Sep 17, 2011 4:32 pm
- Personal rank: Dame. Vandora
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Re: IRC autojoin on player connect (request)
Maybe you really haven't looked into the .ini on how to automatically connect? If you wanna see that xconsole will let you...fili wrote:Ok maybe some coder will help me to implement this concept?Is there any good editor with gui? You know, 'make button' and puff! buton appeared, then I'm setting up what happen when it's clicked?Spoiler
Maybe i can do it, but I don't know where to start at.
Spoiler
This is what IRC looks like in XConsole.
This is an alias. An example of an alias looks like this:
AdminMenu[8]=(Name="g",Command=":connect Global;close")
And we also have a connect to a channel and auth.
Another thing is, you can customize your menu.
add something?
If someone trying to notify you, you can see this.
So to do all of that, it's in the xconsole.ini. I'll provide a copy of mine.
for xconsole.ini
for ut.ini
This is an alias. An example of an alias looks like this:
AdminMenu[8]=(Name="g",Command=":connect Global;close")
And we also have a connect to a channel and auth.
Another thing is, you can customize your menu.
add something?
If someone trying to notify you, you can see this.
So to do all of that, it's in the xconsole.ini. I'll provide a copy of mine.
for xconsole.ini
for ut.ini
Otherwise I guess you can make your own little IRC thing via mod menu.
Last edited by Chamberly on Wed Jun 25, 2014 4:08 am, edited 1 time in total.
Re: IRC autojoin on player connect (request)
billybill wrote:convo has moved away from origin question. yeah you could, but players would disconnect and reconnect between games and gets really annoying. regarding the already there chat browser you would need something special to change it's settings and connect it. interested to see how this thread comes along