I've been attempting to find a way to get StuffSwapper and EnhancedItems to work together, but to no avail.
I generally end up with two Enforcers(one reloadable and one default) and the EnhancedItems weapons overwriting the random rotations I have rigged in StuffSwapper even though I have taken care to include them in the rotation.
I've juggled mutator priorities and I've attempted to use StuffImporter to get the EnhancedItems weapons into StuffSwapper. All I can muster is a UDamage item and a JumpBootsDummy under the EnhancedItems section in StuffSwapper.
Do I have any other options or are these mutators simply 100% mutually exclusive?
StuffSwapper and EnhancedItems
- Dr.Flay
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Re: StuffSwapper and EnhancedItems
They will clash due to the EnhancedItems running as a mutator.
I just checked EnhancedItems in UEd, and it does not add sub-classed items.
You'll have to ask Wormbo if there is a way round it.
I just checked EnhancedItems in UEd, and it does not add sub-classed items.
You'll have to ask Wormbo if there is a way round it.
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- papercoffee
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Re: StuffSwapper and EnhancedItems
Hm ...did you try Random Arena?Aldarith wrote:the EnhancedItems weapons overwriting the random rotations I have rigged in StuffSwapper
You can use a self-made random list there.
Oh ...that means they are not summonable?Dr.Flay wrote:They will clash due to the EnhancedItems running as a mutator.
I just checked EnhancedItems in UEd, and it does not add sub-classed items.
Re: StuffSwapper and EnhancedItems
The RandomArena I found doesn't support lists, can you direct me to the proper one?
- papercoffee
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Re: StuffSwapper and EnhancedItems
Dammit ... I have the dumb.Aldarith wrote:The RandomArena I found doesn't support lists, can you direct me to the proper one?
IT WAS Dynamic Arena
http://www.moddb.com/mods/dynamicarena
In this great mod you can make a custom list of weapons.
Re: StuffSwapper and EnhancedItems
Aha! So I have Dynamic Arena and WORM.
Does Dynamic Arena replace all the weapons with 1 weapon and rotate which single weapon spawns or does it replace each default weapon with one of your choosing?
How do I find out what the summon strings are for the weapons I want?
Does Dynamic Arena replace all the weapons with 1 weapon and rotate which single weapon spawns or does it replace each default weapon with one of your choosing?
How do I find out what the summon strings are for the weapons I want?
- papercoffee
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Re: StuffSwapper and EnhancedItems
Dynamic Arena changes the weapon in your possession and gives you the normal start ammo amount for each weapon. After a set time limit will this mod change to another random weapon.
For NW3 are each summon strings well documented in the pdf files.
Didn't test it because I like the default weapons in the random list.
For NW3 are each summon strings well documented in the pdf files.
Didn't test it because I like the default weapons in the random list.
Re: StuffSwapper and EnhancedItems
Just wondering: Why use the EI mutator if you're going to replace pickup anyway?