CacusMapVote [Server Interface] [RC3b]

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Re: CacusMapVote [Server Interface] [RC2]

Postby Chamberly » Sun Sep 17, 2017 6:55 pm

If you didn't notice, Newnet being loaded as a server is global (because for the stake of server actor, it will be much better if can run as a mutator) and dynamic actor loader can work like that like what you were doing. But you need to be sure you activate dynamic actor loader in CMV so it can load Newnet. And don't forget to exclude it in other CustomGames. Unless dynamic actor loader is also a server actor too... then idk(?) cuz that is a endless loop.
I've tested with UltimateNewNetv0_9_2_Beta with CMV and is working fine as it seems unless I miss something in my CMV.ini :loool: See in server: 74.91.123.59:7777

Here is my settings so you can see. Using XC_Engine v20, XC_Core v7b, & CacusMapVote. ACEv08h is also included and SecureValidate. Tested this on NFOServers.
Commandline used: DM-Deck16][.unr?Game=Botpack.DeathMatchPlus?Mutator=CacusMapVote.CacusMapVote?MaxPlayers=12
UT.ini: http://download1497.mediafireuserdownload.com/dp3tiavietcg/kvj3x9471d42xpa/UTNNServer.ini
CMV.ini: http://download1647.mediafireuserdownload.com/um5b023jcdrg/87ffc33olfb25zc/CMVNN.ini

A quick video:
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Re: CacusMapVote [Server Interface] [RC2]

Postby [rev]rato.skt » Mon Sep 18, 2017 3:19 am

mapvote dont mod loaded...
:|
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168.227.251.201 2 Custom
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Re: CacusMapVote [Server Interface] [RC2]

Postby Chamberly » Mon Sep 18, 2017 9:51 am

The mapvote does load. The server somehow ends up not working well so I need to port all of this to another server.
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Re: CacusMapVote [Server Interface] [RC2]

Postby [rev]rato.skt » Tue Sep 19, 2017 4:40 am

look at your map vote, there's nothing loaded!!
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Re: CacusMapVote [Server Interface] [RC3]

Postby Higor » Thu Nov 15, 2018 11:30 pm

Updated to RC3.
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