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Re: CacusMapVote [Server Interface] [RC2]

Posted: Sun Sep 17, 2017 6:55 pm
by Chamberly
If you didn't notice, Newnet being loaded as a server is global (because for the stake of server actor, it will be much better if can run as a mutator) and dynamic actor loader can work like that like what you were doing. But you need to be sure you activate dynamic actor loader in CMV so it can load Newnet. And don't forget to exclude it in other CustomGames. Unless dynamic actor loader is also a server actor too... then idk(?) cuz that is a endless loop.
I've tested with UltimateNewNetv0_9_2_Beta with CMV and is working fine as it seems unless I miss something in my CMV.ini :loool: See in server: 74.91.123.59:7777

Here is my settings so you can see. Using XC_Engine v20, XC_Core v7b, & CacusMapVote. ACEv08h is also included and SecureValidate. Tested this on NFOServers.
Commandline used: DM-Deck16][.unr?Game=Botpack.DeathMatchPlus?Mutator=CacusMapVote.CacusMapVote?MaxPlayers=12
UT.ini: http://download1497.mediafireuserdownlo ... Server.ini
CMV.ini: http://download1647.mediafireuserdownlo ... /CMVNN.ini

A quick video: 8csF33Q-CSA

Re: CacusMapVote [Server Interface] [RC2]

Posted: Mon Sep 18, 2017 3:19 am
by [rev]rato.skt
mapvote dont mod loaded...
:|

Re: CacusMapVote [Server Interface] [RC2]

Posted: Mon Sep 18, 2017 9:51 am
by Chamberly
The mapvote does load. The server somehow ends up not working well so I need to port all of this to another server.

Re: CacusMapVote [Server Interface] [RC2]

Posted: Tue Sep 19, 2017 4:40 am
by [rev]rato.skt
look at your map vote, there's nothing loaded!!

Re: CacusMapVote [Server Interface] [RC3]

Posted: Thu Nov 15, 2018 11:30 pm
by Higor
Updated to RC3.

Re: CacusMapVote [Server Interface] [RC2]

Posted: Sat Nov 09, 2019 10:31 pm
by DreamlnCode
[rev]rato.skt wrote: Tue Sep 19, 2017 4:40 am look at your map vote, there's nothing loaded!!
Same problem, this is the only mutator i haven't been able to get working.

Re: CacusMapVote [Server Interface] [RC2]

Posted: Sun Nov 10, 2019 7:47 am
by Chamberly
DreamlnCode wrote: Sat Nov 09, 2019 10:31 pm
[rev]rato.skt wrote: Tue Sep 19, 2017 4:40 am look at your map vote, there's nothing loaded!!
Same problem, this is the only mutator i haven't been able to get working.
Is it only your set up? What mutator?

Re: CacusMapVote [Server Interface] [RC3b]

Posted: Thu Jun 11, 2020 8:38 pm
by [rev]rato.skt
Hi all,

just to inform you that this version does not yet activate the newnet actor by votemap ..
this config not work ! version actual (UN1e).

CustomGame[2]=(bEnabled=True,GameName="SiegeIV",RuleName="0029 NewNet",GameClass="SiegeIV_0029.SiegeGI",FilterCode="sg29",bHasRandom=False,bNoCooldown=False,VotePriority=1.000000,MutatorList="UN1e.NewNetServer,NoMapProtection.NoMapProtection",Settings="GameSpeed=1.25,MaxSpectators=4,MaxPlayers=18,bTournament=False,GoalTeamScore=20.000000,TimeLimit=60",Packages="UN1e,VAData,VAH1e")

Re: CacusMapVote [Server Interface] [RC3b]

Posted: Thu Jun 11, 2020 10:24 pm
by Chamberly
That version very likely did not add the XC_Engine support?

https://github.com/CacoFFF/NewNet-for-UT99

What does the log say?

Re: CacusMapVote [Server Interface] [RC3b]

Posted: Fri Jun 12, 2020 12:58 am
by [rev]rato.skt
has no error messages just don't load! i tested use path 469...

other day i go test in path 451b...

Re: CacusMapVote [Server Interface] [RC3b]

Posted: Fri Jun 12, 2020 9:26 am
by asosed
Hey. Is there any possibility and desire to remake mapvote a little?
Now, before you vote, you have to perform a lot of action (four mouse clicks).
I ask you to remove the column "Rule". Make it possible to add all game modes and rules in one column "Game mode"
Example:
GAME MODE:
DM
DM InstaGib
DM Sniper Arena
LMS
LMS InstaGib
CTF
CTF Rocket Arena
TDM
TDM Combo
Etc

Re: CacusMapVote [Server Interface] [RC3b]

Posted: Fri Jun 12, 2020 9:30 am
by Chamberly
You can still do that just to make those game rule.

Re: CacusMapVote [Server Interface] [RC3b]

Posted: Fri Jun 12, 2020 9:45 am
by asosed
Chamberly wrote: Fri Jun 12, 2020 9:30 am You can still do that just to make those game rule.
do not understand

Re: CacusMapVote [Server Interface] [RC3b]

Posted: Fri Jun 12, 2020 4:37 pm
by Chamberly
Well removing 1 column to make it show all isn't gonna work (not implemented!!!)... I think you have to set up the base under the rule then make all of them use the same game mode?

Re: CacusMapVote [Server Interface] [RC3b]

Posted: Sun Jun 21, 2020 2:43 pm
by Conky
Heya!
I just setup a UT99 server (451) and was looking to use some sort of MapVote mod. Is Cactus the best(current) one? During my research I’ve stumbled upon MapVoteLA2, BDBMapVote3 and Map Vote Ultimate 2.3.
Many thanks!