Pressure

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Gustavo6046
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Re: Pressure

Post by Gustavo6046 » Fri Sep 04, 2015 9:28 pm

i have also a gametype I'm working. It is actually a list, and they're the Tag Games.
"Everyone is an idea man. Everybody thinks they have a revolutionary new game concept that no one else has ever thought of. Having cool ideas will rarely get you anywhere in the games industry. You have to be able to implement your ideas or provide some useful skill. This also applies to mod authoring. If you become a skilled or notable mod author, you will find people propositioning you to implement their ideas. Never join a project whose idea man or leader has no obvious development skills. Never join a project that only has a web designer. You have your own ideas. Focus on them carefully and in small chunks and you will be able to develop cool projects."

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PrinceOfFunky
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Re: Pressure

Post by PrinceOfFunky » Fri Sep 04, 2015 11:37 pm

Gustavo6046 wrote:i have also a gametype I'm working. It is actually a list, and they're the Tag Games.
YesYes I did read them :D But I didn't understand a lot :nonono: I didn't understand your "Tag" concept :/
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EvilGrins
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Re: Pressure

Post by EvilGrins » Fri Sep 04, 2015 11:54 pm

This pressure weapon reminds me vaguely of a mutator made ages ago for UT, based on the old arcade game "Dig-Dug".
http://unreal-games.livejournal.com/
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PrinceOfFunky
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Re: Pressure

Post by PrinceOfFunky » Sat Sep 05, 2015 12:17 am

EvilGrins wrote:This pressure weapon reminds me vaguely of a mutator made ages ago for UT, based on the old arcade game "Dig-Dug".
Oh, omg I never knew it was a.. human? o.o I played a game starting with "Dig" from MiniClip, and that guy was the same as the one from Dig Dug.
Now I understand why "Dig" :D XD
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MrLoathsome
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Re: Pressure

Post by MrLoathsome » Sat Sep 05, 2015 12:32 am

Description eminds me of the FatBoy mutator I think it was called.

But a bit different.

If I recall correctly, you would get fatter when you scored kills, and get skinnier when you got killed.
blarg

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Gustavo6046
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Re: Pressure

Post by Gustavo6046 » Sat Sep 05, 2015 12:52 am

MrLoathsome wrote:Description eminds me of the FatBoy mutator I think it was called.

But a bit different.

If I recall correctly, you would get fatter when you scored kills, and get skinnier when you got killed.
I have it! It is a default UT99 mutator...
Please check out my WIP weapon! How to export a mesh from Blender?
"Everyone is an idea man. Everybody thinks they have a revolutionary new game concept that no one else has ever thought of. Having cool ideas will rarely get you anywhere in the games industry. You have to be able to implement your ideas or provide some useful skill. This also applies to mod authoring. If you become a skilled or notable mod author, you will find people propositioning you to implement their ideas. Never join a project whose idea man or leader has no obvious development skills. Never join a project that only has a web designer. You have your own ideas. Focus on them carefully and in small chunks and you will be able to develop cool projects."

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PrinceOfFunky
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Re: Pressure

Post by PrinceOfFunky » Sat Sep 05, 2015 1:07 am

Gustavo6046 wrote:
MrLoathsome wrote:Description eminds me of the FatBoy mutator I think it was called.

But a bit different.

If I recall correctly, you would get fatter when you scored kills, and get skinnier when you got killed.
I have it! It is a default UT99 mutator...
Please check out my WIP weapon! How to export a mesh from Blender?
I don't get what about it now but... ok XD
"Your stuff is known to be buggy and unfinished/not properly tested"

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PrinceOfFunky
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Re: Pressure

Post by PrinceOfFunky » Fri Mar 10, 2017 11:38 am

Had to study and so I made this instead:
(File deleted to save space lol)

Still with a lot of bugs since I made it just cause bored XD
(I recommend you to use it with the "Only PulseGun" muator, or however it is called)

EDIT: forgot to say it requires AdvancedMutator
Last edited by PrinceOfFunky on Mon Mar 13, 2017 11:14 am, edited 1 time in total.
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PrinceOfFunky
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Re: Pressure

Post by PrinceOfFunky » Sat Mar 11, 2017 11:07 pm

I updated the file I uploaded with the previous post, I don't get how can I have this "Accessed None":
Kidding.PNG
How it it possible? :/
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rjmno1
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Re: Pressure

Post by rjmno1 » Sun Mar 12, 2017 1:13 am

Yes i can remember it also it was downloadeble as suite or made a pressure mod from the server.
I remember i was playing this like years ago, but i realy dont know the name from the server or what was then name of the map.
It was a skin when you play dm pressure, and indeed get presurized when you switch the button.
It did look cool,and was years ago i dont remember it very good i was maby like 10 years ago .

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unreal tournament 99
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Image
ImageImage
https://sites.google.com/view/unrealtou ... oject/home mine home ut99 website.
https://richardmoust105.blogspot.com/20 ... ef-in.html dutch blog page about ut99 settings.

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Barbie
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Re: Pressure

Post by Barbie » Sun Mar 12, 2017 3:58 am

AdvancedMutator_v1.AdvancedMutator.uc:

Code: Select all

function bool registerTextValue(ActorInfo AI, ...) {
	return AI.registerTextValue(...);
}
Instead I#d use:

Code: Select all

function bool registerTextValue(ActorInfo AI,  ...) {
	if (AI != None)
		return AI.registerTextValue(...);
	else
	{
		if (bDebug)
			warn("AI==None");
		return MyErrorValue;
	}
}
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rjmno1
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Re: Pressure

Post by rjmno1 » Sun Mar 12, 2017 1:43 pm

Barbie wrote:AdvancedMutator_v1.AdvancedMutator.uc:

Code: Select all

function bool registerTextValue(ActorInfo AI, ...) {
	return AI.registerTextValue(...);
}
Instead I#d use:

Code: Select all

function bool registerTextValue(ActorInfo AI,  ...) {
	if (AI != None)
		return AI.registerTextValue(...);
	else
	{
		if (bDebug)
			warn("AI==None");
		return MyErrorValue;
	}
}
thank you barbie but its all hebrew to me maby other people can read this. :loool:
unreal tournament 99
®
Image
Image
ImageImage
https://sites.google.com/view/unrealtou ... oject/home mine home ut99 website.
https://richardmoust105.blogspot.com/20 ... ef-in.html dutch blog page about ut99 settings.

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PrinceOfFunky
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Re: Pressure

Post by PrinceOfFunky » Mon Mar 13, 2017 11:14 am

Barbie wrote:AdvancedMutator_v1.AdvancedMutator.uc:

Code: Select all

function bool registerTextValue(ActorInfo AI, ...) {
	return AI.registerTextValue(...);
}
Instead I#d use:

Code: Select all

function bool registerTextValue(ActorInfo AI,  ...) {
	if (AI != None)
		return AI.registerTextValue(...);
	else
	{
		if (bDebug)
			warn("AI==None");
		return MyErrorValue;
	}
}
Well, I can't do that, the mutator is official, if I would change the code I would need to publish a new version, but thank you anyway :D For now, important is there are no bugs /o\ and that works efficently \o/.

Anyway, I made a new version of UnderPressure:
UnderPressure_TEST.rar
[changelogs]
- Minor bugs fix;
- Fixed the Accessed None bug(yes it was my fault, but code concurrency confused me);
- Sounds seems to not to be replaced with the ones I put for the PulseGun;
- Flash fog and FOVAngle adjustment doesn't work so fine anymore.
- You can now depressurize your friends depending on the FriendlyFireScale(still don't know if monsters should be affected too).
- Still have to implement a damage reduction.
- Your pression level is showed instead of the AmmoAmount(may differ in next versions).
- There are problems if I enable the damage reduction standard systems.
- Your pression level(and Fatness) will decrease by time.
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