I will be playing with it when I get back home next week.
You know me and my love of swarm zombies
Faster Zombies via SwarmSpawner
- Dr.Flay
- Godlike
- Posts: 3348
- Joined: Thu Aug 04, 2011 9:26 pm
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- Location: Kernow, UK
- Contact:
Re: Faster Zombies via SwarmSpawner
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ChaosUT https://chaoticdreams.org
Your Unreal resources: https://yourunreal.wordpress.com
The UT99/UnReal Directory: https://forumdirectory.freeforums.org
Find me on Steam and GoG
-
- Inhuman
- Posts: 958
- Joined: Wed Mar 31, 2010 9:02 pm
- Personal rank: I am quite rank.
- Location: MrLoathsome fell out of the world!
Re: Faster Zombies via SwarmSpawner
@Dr.Flay
I should have a much better example of spawning zombies with the SwarmSpawner posted here
in just a day or 2. It will demonstrate how to change defaults globally for classes that haven't even
been spawned yet, as well as how to change a default setting for a class, that is a class itself.
@Jack
Forget that whole idea about gibbing limbs. It would be cool, but you pointed out exactly why
it is not practical for UT99.
I think we can make something nifty here, without getting too complicated.
The existing base, can be tweaked considerably I think, without having to
do a whole lot of new stuff from scratch.
Anything you can come up with in the Models, Sounds, Textures folders, I will see if I can
do something with the Classes for them.
If we get serious on that, we should fire up a new thread for the new zombies.
You get to pick a name for it.
This thread will be focusing on how to tweak the old Zombies5 and other things*, with
the SwarmSpawner.
*Everything?
(I barely scratched the surface with the examples and docs I did for it way back when...)
I should have a much better example of spawning zombies with the SwarmSpawner posted here
in just a day or 2. It will demonstrate how to change defaults globally for classes that haven't even
been spawned yet, as well as how to change a default setting for a class, that is a class itself.
@Jack
Forget that whole idea about gibbing limbs. It would be cool, but you pointed out exactly why
it is not practical for UT99.
I think we can make something nifty here, without getting too complicated.
The existing base, can be tweaked considerably I think, without having to
do a whole lot of new stuff from scratch.
Anything you can come up with in the Models, Sounds, Textures folders, I will see if I can
do something with the Classes for them.
If we get serious on that, we should fire up a new thread for the new zombies.
You get to pick a name for it.
This thread will be focusing on how to tweak the old Zombies5 and other things*, with
the SwarmSpawner.
*Everything?
(I barely scratched the surface with the examples and docs I did for it way back when...)
blarg
-
- Godlike
- Posts: 3774
- Joined: Fri Jan 14, 2011 1:53 pm
- Personal rank: -Retired-
Re: Faster Zombies via SwarmSpawner
Let's use your forum so we can keep on the technical discussions without having to stop and explain every second post. We can update here. Hit me on Skype (agutgopostal) and we can chat ahead of time. My voice is total crap today so can we do text? Sorry for the inconvenience but I sound pretty bad last couple of days.
So long, and thanks for all the fish