Faster Zombies via SwarmSpawner

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Re: Faster Zombies via SwarmSpawner

Post by Dr.Flay » Sat Sep 26, 2015 6:05 pm

I will be playing with it when I get back home next week.
You know me and my love of swarm zombies :tu:

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Re: Faster Zombies via SwarmSpawner

Post by MrLoathsome » Sun Sep 27, 2015 9:56 am


I should have a much better example of spawning zombies with the SwarmSpawner posted here
in just a day or 2. It will demonstrate how to change defaults globally for classes that haven't even
been spawned yet, as well as how to change a default setting for a class, that is a class itself. :ironic:


Forget that whole idea about gibbing limbs. It would be cool, but you pointed out exactly why
it is not practical for UT99. :roll: :wtf:

I think we can make something nifty here, without getting too complicated.
The existing base, can be tweaked considerably I think, without having to
do a whole lot of new stuff from scratch.

Anything you can come up with in the Models, Sounds, Textures folders, I will see if I can
do something with the Classes for them.

If we get serious on that, we should fire up a new thread for the new zombies.
You get to pick a name for it. :tu:

This thread will be focusing on how to tweak the old Zombies5 and other things*, with
the SwarmSpawner.

*Everything? :shock: :noidea :help:
(I barely scratched the surface with the examples and docs I did for it way back when...)

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Re: Faster Zombies via SwarmSpawner

Post by JackGriffin » Sun Sep 27, 2015 11:01 pm

Let's use your forum so we can keep on the technical discussions without having to stop and explain every second post. We can update here. Hit me on Skype (agutgopostal) and we can chat ahead of time. My voice is total crap today so can we do text? Sorry for the inconvenience but I sound pretty bad last couple of days.
So long, and thanks for all the fish