Code: Select all
class MyMutator expands Mutator;
function Mutate(string MutateString, PlayerPawn Sender)
{
Log("Hello");
}
defaultproperties
{
}
Is this normal?
Code: Select all
class MyMutator expands Mutator;
function Mutate(string MutateString, PlayerPawn Sender)
{
Log("Hello");
}
defaultproperties
{
}
Thank you, the mutator isn't properly loaded cause I'm loading a map containing the actor of the mutator(cause I was lazy XD).Higor wrote:go to windowed mode
editactor class=gameinfo
-> find Basemutator property
... #1
editactor name=(actorname)
-> find NextMutator property
Go to #1 until you find your mutator
If you don't find the mutator, then you haven't properly loaded it.
That's true Title changed u.usektor2111 wrote:The title of this thread is a false information. Some people will really trust this.
===
GET original Monsterhunt game, start a PRACTICE SESSION and input in console <MUTATE VERSION>. I'm curious what exactly doesn't work in your OFF-LINE Session...
===
... unless you'll find UT itself out of work OFF-LINE.
True This don't look right! xDsektor2111 wrote:The title of this thread is a false information. Some people will really trust this.