Crossbow.

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Gustavo6046
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Re: Crossbow.

Post by Gustavo6046 » Fri Jan 29, 2016 2:47 pm

Well, I could help with modelling. I'm good at Blender! :)
"Everyone is an idea man. Everybody thinks they have a revolutionary new game concept that no one else has ever thought of. Having cool ideas will rarely get you anywhere in the games industry. You have to be able to implement your ideas or provide some useful skill. This also applies to mod authoring. If you become a skilled or notable mod author, you will find people propositioning you to implement their ideas. Never join a project whose idea man or leader has no obvious development skills. Never join a project that only has a web designer. You have your own ideas. Focus on them carefully and in small chunks and you will be able to develop cool projects."

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JackGriffin
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Re: Crossbow.

Post by JackGriffin » Fri Jan 29, 2016 3:49 pm

UTX wrote: I already thought about the Arrow types, with some help from OjitroC here, you will see. ;)
A ton of what you want to do you can rip from FoodFight. The flames there would make your arrows pretty deadly. Someone is hiding behind trees or boxes? Light them on fire and smoke them out. I have some really good freezing stuff from the INIDragons too if you want that. Same with the repulsing, the wind dragon does that. Instead of scaling the pawn size (which can lead to collision problems) perhaps you could do a fatboy/skinnyboy and make them run/jump slower or faster. Really fat dude could run pretty slow while playing a "huff puff" sound (like your typical American). You might also use the brocconade code from FF for the explosion arrows. The code would allow you to shoot the arrow, let it embed into the wall, start glowing red with a building sound, then -BOOM-.

How about a magnetic arrow that pulls pawns into it? You could short-term entrap players to a spot. Drag them into lava, stuff like that.
So long, and thanks for all the fish

UTX
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Re: Crossbow.

Post by UTX » Sat Jan 30, 2016 2:44 am

Well, thank you very much Jack, I already checked some things around, looking for hidden nutrients, I'm sure it will be very helpful. As usual, I am also using Nali Weapons III resources so things should be nice in the end.
I did think about making players fatter rather than increase their size, I don't mess with those things. The Brocconade code will be helpful for the delayed explosion arrows, the normal explosion arrows will probable be the same as the older Chaos UT Explosive Arrows.
Magnetic arrows, huh? I was thinking about electrified arrows, maybe something like that could be added to it, electromagnetism.